Skip to content
CreatePricing
Jor Heimskrsson - AI-generated fantasy NPC

Jor Heimskrsson

Troll changeling, sea-troll variant (custom; human appearance maintained through trollcraft) · Noble (custom level 2 non-spellcasting retainer)

Jor Heimskrsson

Lost soul; returned survivor and secretly trained troll spy
AC12
HP19/19
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has the rough, salt-dried edge of someone who has swallowed spray and learned to speak over wind. It is clear and formally measured when he recites names or duties, with breath held a little too long between sentences. When rattled, his breathing catches in short, wet pulses and the last sound of a word can sink into a throat-deep growl. The effect is bodily rather than theatrical, as if his voice is trying to use a different passage through his neck.

Jor speaks fluent Norse and Troll, but tries to pass any stray Troll phrase off as a sailor's saying or an unfamiliar expression. His Norse is educated and formal from his upbringing, though pauses interrupt it when he cannot retrieve a family memory. His voice sometimes dips into a low growl, especially when tired, angry, or speaking after time underwater.

Speech patterns

He states his name clearly and repeats it if challenged: Jor Heimskrsson.
A Troll phrase may slip out naturally, followed by an immediate Norse explanation that is often too convenient.
He answers personal questions with concrete details about the wreck, clothes, or weather rather than feelings.
He pauses before names of family members, then overcompensates with formal courtesy.
When distressed, his Norse vowels flatten and a low, rough growl overlaps the ends of words.

How to play them

Initially present Jor as a miracle survivor who is tired, formal, and grateful to be home. He answers simple questions honestly but diverts discussion of the wreck, his family, and the nights he spends near the water. Players who show patience may notice he studies faces as if memorizing them and that he cannot always explain familiar household customs. Treat his secrecy as a learned survival response, not proof that he is irredeemable. Peer Ludvik, gentle reminders, and patient shared routines can help his own memories return. Pressure, iron, crosses, or hands at his neck can provoke a defensive reaction.

Goal

Discover which memories and loyalties are truly his while keeping his family safe from the spy he has been trained to become.

Motivation

To retain a self beneath the troll lessons, regain the feeling of belonging to his family, and avoid being discovered before he understands what the trolls expect him to do.

Secret · GM only

Appearance

Jor looks at first like the same well-born young Norseman who left for Iceland: clean, composed, and dressed with the care of someone raised to be seen in a hall. A second look finds the wrongness in the proportions. He was five feet ten inches before the wreck, but his body is still lengthening, his shoulders and hands becoming too large for the clothes his mother remembers. His skin is water-pale with a faint slick sheen that no amount of toweling quite removes. His short hair, cut close because it grows startlingly fast, has shifted from light blond to salt-and-bone, like sea foam dried on a strand of kelp. His blue eyes remain recognizable, but their irises have taken on a muted mollusk-purple ring, crossed by an ink-dark depth that seems to move when he turns toward a sound. He walks with a nobleman's upright bearing, yet his weight rolls forward as if he expects a deck to pitch under him. He often stands perfectly still, breathing through his nose, and leaves behind the impression of a calm tide concealing a strong undertow. The unexpected detail: he is fastidious about washing and mending his clothes, yet sometimes calmly chews a chip of clean clay as if it were a morsel of bread.

Clothing

Clean noble Norse clothing appropriate to a jarl's son, chosen to resemble what he wore on the voyage, with a fur cloak Svanhild has set aside for him. He changes after bathing and keeps spare garments hidden. High collars, wraps, and careful layers conceal his gills, while gloves help hide webbed hands when he expects close company.

Body language

He holds himself with a young nobleman's practiced uprightness, but his stance is subtly braced as though a deck is moving beneath him. His face rests in an unnaturally calm expression. He touches his collar or the skin beneath it when uneasy, presses his tongue against newly sharp teeth, and turns his head slightly to listen with both ears and gills. When anger breaks through, he does not pace or shout; his jaw locks, his shoulders rise, and a low vibration enters his breath.

Height
Currently about 6 feet 2 inches and still growing; he was 5 feet 10 inches before the wreck
Build
Long-limbed and broadening through the shoulders, with a youth's unfinished proportions and a growing heaviness in the hands. He is stronger than his frame suggests and still awkward when his body changes faster than his clothes fit.
Eyes
Blue with a subtle mollusk-purple ring and an ink-dark depth
Hair
Salt-and-bone blond, cut short and growing unusually fast
Skin
Water-pale, with a faint sea-slick sheen
Age
16, a young adult by the standards of his people
Gender
Male
Size
Medium

Distinguishing features

Fully grown gill slits at his neck, hidden by trollcraft and clothing but visible when wet or winded.
Webbed fingers and toes, usually concealed by gloves and boots.
Unusually pale, faintly slick skin that seems to hold the sheen of seawater.
Short salt-and-bone hair that grows with unnerving speed.
Blue eyes with a subtle mollusk-purple ring and ink-dark depth.
Sharp teeth and a dead-calm expression that makes his occasional smile seem unfamiliar.
His height is still increasing, and he disguises painful growth spurts as ordinary stiffness.

Personality

20 traits and drives

Jor is trying to perform the boy he remembers being, but the performance is stitched together from fragments. He recalls that he was lively, eager to prove himself, and willing to brawl, yet he cannot summon those feelings on command. In company he is formal and dutiful, saying the right things about gratitude and recovery. Alone, or beside the sea, he becomes watchful and strangely at ease, as if silence is the only language he no longer has to translate. This gives him a push and pull that people can feel: he wants his family to touch his shoulder and welcome him, but flinches if they do; he wants to be treated as a son, but studies the household like a spy learning a target's habits. His customary calm is not serenity. It is a still surface maintained through attention and effort. Jor watches a room, counts exits, and keeps track of who is speaking without appearing to do so. He does not readily interrupt. He can listen with startling patience when people discuss practical matters, especially ships, food, weather, or work. When talk turns to the wreck or to his childhood, his answers become short and precise, like facts memorized for questioning. He sometimes supplies an intimate detail correctly but without the affection that ought to accompany it. That absence unsettles him more than it unsettles others; he sees a familiar object and understands that it matters, but cannot always feel why. He is courteous without being warm. This is partly his upbringing and partly a defensive craft. He uses titles, remembers who outranks whom, and keeps his clothes clean because order gives him something he can control. Yet his courtesy can abruptly vanish if someone grabs his collar, blocks his path, or treats him like a helpless child. Then he may move with startling strength, wrenching free before he understands that he has frightened anyone. He is ashamed afterward, but tends to express shame as silence or an offer to perform some useful task rather than an apology. Jor's old eagerness has not disappeared so much as changed direction. He still wants to prove himself, but now he proves himself by noticing details, enduring discomfort, and appearing composed. If a brother offers him meaningful work, he may become intensely attentive and almost boyishly proud of doing it well. If the task involves iron, he studies the object and handles it with deliberate care, disguising pain as unfamiliarity. If he is corrected in public, he absorbs the correction without protest, then may repeat the mistake later because the instruction did not remain clear in his mind. He hates being thought stupid, though the trolls' treatment and his altered memories have left him uncertain about what he can trust himself to know. His temperament has acquired three difficult currents. The first is sudden, physical anger. It rises when he feels trapped, mocked, or touched unexpectedly. He does not necessarily shout; his face goes blank, his breathing deepens, and his voice roughens into a low growl. He can stop himself, but stopping takes visible effort. The second is hunger. It is not a constant frenzy, and he can behave properly at table, but ordinary food sometimes seems insufficient. He may stare too long at raw meat, quietly chew clay, or show an unnerving lack of disgust toward things others would not eat. He knows these habits alarm people and conceals them, while also resenting the assumption that appetite makes him dangerous. The third is a dimming of attention. Jor can be observant and clever in a practical moment, then lose the thread of a conversation or fail to understand an implied insult. He compensates by watching faces and repeating useful phrases. The resulting contrast makes him seem perceptive one minute and oddly slow the next. He is not naturally cruel. The trolls taught him to sort people by usefulness, risk, and promise, and that way of seeing persists even when he dislikes it. Jor may notice who keeps keys, who drinks too much, and which brother is angry before he notices that someone is lonely. He can lie smoothly about small matters because lying was made routine, but he has difficulty inventing an emotional story that sounds right. He is especially unsettled by Peer Ludvik. Jor recognizes him as kin through the change, and that recognition pulls against the troll lesson that humans are unreliable. He watches Peer as a possible danger, a possible guide, and an answer to a question he cannot yet frame. His moods shift with setting. In the hall he is contained and formal, grateful but strangely remote. In the harbor he appears more capable, studying lines, hulls, and men at work with a focus that might be mistaken for recovery. Near mudflats at rising tide he relaxes; his shoulders lower, his breathing settles, and his expressions become less carefully arranged. In bright sunlight or a crowded room, he winces and becomes irritable, especially when several people speak at once. When frightened, he does not ask for comfort. He checks his collar, searches for water or an exit, and insists he is fine. When pleased, he may offer a small, practical kindness, such as repairing a strap or bringing a tool back sharpened, then look puzzled if thanked warmly. The saddest tension in Jor is that he genuinely wants to come home, but does not yet know what home means. He wants his mother to recognize him and fears that her recognition will be based on a boy he can no longer imitate. He wants his brothers near, yet their ordinary familiarity can feel like pressure to remember. He is proud of being Heimskrsson, but he has learned a troll name and responds to it as instinctively as he responds to his own. He can be brave in a crisis and frightened of a hand reaching toward his throat. He can care for someone without feeling the proper memory that should explain the care. Beneath the stillness is not a single hidden personality waiting intact to be recovered, but a young person trying to choose which parts of himself he will keep.

Alignment
Neutral, caught between loyalty to his family and the survival lessons his captors taught him

Quirks

He checks the edge of his collar with two fingers whenever a door opens behind him.
He sometimes chews tiny pieces of clean clay, then covers the habit by claiming he is tasting the mineral in the air.
He counts the beats between a wave's retreat and its return when anxious.
He keeps his hair cut short and checks it obsessively because it seems to grow overnight.
He tests unfamiliar food by touching it to one sharp tooth before taking a bite.

Habits

At night he seeks the harbor, tide pools, or mudflats, claiming he cannot sleep after the wreck.
He checks the collar at his throat whenever someone approaches from behind, keeping fabric over his gills.
He uses trollcraft for small, practical concealments and rarely admits that any magic is involved.
He keeps his room orderly but rejects attendants and takes baths alone.
When iron is offered, he pauses just long enough to study its edge before touching it with deliberate care.

Traits · 5

He performs noble courtesy carefully, but warmth appears in practical favors more readily than in affectionate words.
He longs to be recognized as family while becoming tense when relatives behave as if nothing has changed.
He is patient with useful tasks and restless with emotional questions that have no clear answer.
He can be sharply observant about danger but miss ordinary social implications.
He dislikes being pitied and is quietly proud whenever someone trusts him with real responsibility.

Flaws · 5

He hides pain and confusion so thoroughly that people assume he is recovering well.
His hunger can make him fixate on raw meat, clay, or other things ordinary people find repulsive.
He has learned to observe family members as targets and sources of information.
He can become abruptly angry when physically cornered or treated as helpless.
His memory gaps make him susceptible to confident lies about his own past.

Fears · 5

That his family will discover his troll nature and see only an enemy.
That the altered memories will erase his mother and brothers entirely.
Christian crosses and the people whose blood he can smell.
Iron touching his gills or entering his body.
That his captors' account of events is more complete than his own.

Wants and needs · 5

To feel that his name and memories belong to him.
A safe way to be near his family without being touched or questioned before he is ready.
To understand the troll name he answers to and why Peer Ludvik feels like kin.
Help dealing with iron, sunlight, hunger, and growth pains without exposing his nature.
Someone he can trust to distinguish his choices from the orders implanted by his captors.

Combat

AC 12 · HP 19 · 30 ft., swim 30 ft.

Jor avoids a fair fight and does not want to expose his troll nature. He uses grapples, sudden strength, and a seax to make an opening or escape, favoring restraint and flight over killing. He is cautious around iron weapons and will use a wooden tool or bare hands when possible. If cornered, injured, or overwhelmed by hunger, his calm can break into a dangerous rush. Salt water offers him recovery, while fire and radiant effects threaten his limited troll healing.

Jor Heimskrsson

Medium humanoid (troll changeling, sea-troll variant (custom; human appearance maintained through trollcraft)), neutral, caught between loyalty to his family and the survival lessons his captors taught him
Armor Class12
Hit Points19
Speed30 ft., swim 30 ft.
Level2
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAthleticsPerceptionStealthSurvivalDeception
SensesPassive Perception 11; ordinary human senses while disguised. His functional gills allow him to breathe underwater, and he can hold his breath for 15 minutes.
Languages
Norse,
Troll
Trollcraft (custom): Jor can use practiced troll magic to disguise his sea-troll features as human. The disguise holds under ordinary inspection, but strenuous exertion, pain, fear, immersion, or close examination of his neck can reveal gill slits, webbing, teeth, or slick pallor. This is not an illusion that changes his equipment.
Sea-Troll Resilience (custom): Jor has advantage on saving throws against disease and can hold his breath for 15 minutes. In salt water, he regains 2 hit points at the start of his turn if he has at least 1 hit point and has not taken fire or radiant damage since his last turn. This healing cannot exceed his normal maximum.
Troll Strength (custom): Jor counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift.
Ravenous Appetite (custom): Jor can digest raw meat and non-toxic natural materials such as clay or small stones. This does not grant nourishment from indigestible objects, and eating people remains a disturbing temptation rather than a supernatural requirement.
Three Unsteady Temperaments (custom): Jor's troll nature expresses itself as sudden anger, powerful hunger, and lapses in focus. These are roleplaying tendencies, not automatic loss of control or intelligence.
Troll Tongue. Jor speaks Troll and Norse fluently. He can recognize his troll name, though he prefers Jor Heimskrsson.

Actions

Seax. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () bludgeoning damage, or 7 () if wielded in two hands. Jor dislikes using iron and will avoid this attack if another option is possible.
Heavy Fist. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 6 () bludgeoning damage. Jor uses his strength to shove, pin, or drive an opponent away rather than fight to the death.
Grapple. Jor makes a Strength (Athletics) check contested by a target's Strength (Athletics) or Dexterity (Acrobatics) check. On a success, he grapples the target. His unnaturally cold, damp grip is difficult to forget.

Reactions

Guard the Gills (custom). When a creature Jor can see grabs his collar, approaches his gills, or attempts to restrain him, Jor can use his reaction to twist away. He gains a bonus to AC against that creature's next melee attack before the start of his next turn, and may move 5 feet without provoking an opportunity attack. He cannot use this reaction while incapacitated.

Services they sell

Can assist with harbor labor, basic shipboard work, and finding safe paths across the mudflats.
Can quietly observe household or harbor routines if asked, although doing so may reinforce his spy conditioning.
Can identify familiar Troll speech and customs, provided his memory has not been tampered with on that subject.

Rewards they can give

Jor can provide practical knowledge of the harbor, night tides, and the habits of ships entering the fjord.
If trust is earned, he can describe troll customs and recognize signs of trollcraft, though his information may include gaps or deliberate misinformation.
His family may offer shelter, introductions, or access to the jarl's household if they believe the party has protected him.

Equipment

  • Nobleman's seax (weapon)A well-kept seax carried as a practical tool and last resort. Jor is increasingly uneasy about its iron fittings.
  • High collar and neck wrap (clothing)A wrapped strip of cloth used to cover his neck and keep casual hands away from his sensitive gills.
  • Fur cloak (clothing)A fur cloak from his mother, warm, familiar, and valuable to him even when he pretends it is merely useful.
  • Travel clothing and comb (personal effects)Spare clean garments and a small comb kept in his room. The comb is used constantly because his hair grows so fast.

Possessions

Noble Norse clothing preserved from the voyage and carefully cleaned.
A fur cloak set aside by Svanhild.
A seax he is relearning to handle despite its iron fittings.
A comb used often to manage his rapidly growing hair.
A hidden scrap of troll-taught writing that he tells himself he keeps only to remember what was done to him.

Background

Jor Heimskrsson was the fifth son of Jarl Heimskr, and for most of his boyhood that number seemed to explain his place in the world. He was loved, but the household already had older sons with established purposes. Torvald, the eldest, commanded the harbor and had raided beyond the fjord. Benji managed the jarl's hall and its stores. Gorm had left to join the Jomsvikings after Heimskr chose their cousin Olaf as heir, a decision that left a wound in the family even when nobody spoke of it plainly. Mikkel, reserved and sharp-witted, knew the hunting trails and could make a joke sound like an observation of weather. Olaf became law-speaker and heir. Jor watched all of them and concluded that his own future had to be made somewhere else. He had been excitable, quick to laugh, and quicker to brawl when someone called him a child. He wanted to serve the guard, then changed his mind as the succession crisis sharpened and old loyalties began to split the town. A passage north toward Iceland offered him a chance to earn land, wealth, and a name without becoming another piece in the argument over who should inherit. His mother, Svanhild, helped prepare the clothes he wore aboard ship: good Norse garments, a fur cloak, and the clean, respectable appearance of a jarl's son setting out to prove himself. His hair was short and fine then, and his eyes were simply blue. The ship never reached Iceland. It wrecked in the North Sea, and Jor vanished among black water, broken planks, and the cries of men who could not find one another in the storm. The town believed him dead. The truth was that trolls took him from the wreck and carried him to their hidden holding places. They did not treat him as a ransomable captive. His abduction was punishment directed at the town: Peer Ludvik, an exiled thane and folk hero, had been discovered to be a troll changeling, and the jarl's family had broken an oath connected to his exile. The trolls wanted a hostage who could be returned as a message, a spy, and proof that human claims of kinship could be made to serve troll purposes. Jor endured confinement, instruction, enchantment, and a slow alteration that the trolls presented as rescue from weakness. They taught him their language and habits. They showed him how to use trollcraft to make his face and body pass for human, and trained him to conceal what the transformation had made of him. His gills grew fully along his neck, sensitive to touch and easy to hide beneath cloth or magic except when he was winded, soaked, frightened, or handled. His fingers and toes webbed. Sharp teeth replaced the harmless line of his old smile. His skin became pale and sea-slick, his hair grew twice as fast, and his body began growing beyond the height he had expected. He now suffers regular growing pains, which he conceals by calling them stiffness from the wreck or the ordinary discomfort of adolescence. The trolls also altered his memory. He remembers his own name and recognizes his home, but his family has become strangely difficult to place. He can look at his mother's face and know that he ought to know her without recovering the full warmth or story of their bond. The trolls have filled these blank spaces with fragments of their own accounts, customs, and judgments. Jor has learned to see the world through their suspicion of human promises. This change is not complete. His mother's prepared room, his old clothes, and the harbor all stir recognition he cannot explain. He still prefers Jor to the troll name he answers to without hesitation. He returned to the settlement presenting himself as a miracle survivor of the shipwreck. His clean noble clothes and fur cloak were chosen to make the story easy to accept; after his first warm bath at home, he quietly began refusing servants and insisting on private washing. He is often seen bathing, and at night he slips out to swim in the sea or search the mudflats as the tide rises. He has asked to work with Torvald and Benji while he recovers, a practical request that gives him access to harbor traffic, stores, and the routines of the household. He is secretly completing the spy training the trolls gave him, observing which boats depart, who carries iron, and how the town has changed in his absence. Jor does not know that a night letter has warned Heimskr that his returned son may be a changeling and a troll spy. Heimskr wishes to keep the warning secret. Svanhild is simply glad her boy is alive and has made his room ready at her husband's request. Olaf has seen the letter and believes that, by failing to protect Mikkel and now Jor, he has failed as heir and law-speaker. Gorm knows his brothers were taken but has not learned that Jor has returned. Torvald and Benji remain caught in the old inheritance bitterness, unaware that the youngest brother's arrival may turn their family argument into a danger for everyone. Peer Ludvik complicates Jor's understanding of kinship. Jor recognizes him not as the old family friend of Jarl Heimskr's household, but as kin through the troll change. That recognition frightens him because it feels instinctive, not taught. He watches Peer closely, as he watches iron weapons. Iron is painful and dangerous to his changed nature, though he is relearning how to hold an iron tool without revealing his discomfort or hurting himself. Christian crosses bring a sharper, less rational fear. He can smell the blood of Christians, a sense that makes him recoil from some people before he understands why. Sunlight and loud voices trouble him, and his own voice sometimes drops into a low growl without permission. His life now occupies two places at once: the familiar hall that ought to be home, and the strange tide-bound world his captors have made feel like a second home. Each day he practices human gestures, studies his family's faces, and hides hunger, gills, and troll knowledge. Each night he returns to salt water and listens for the voices that taught him how to survive. He is not simply a monster pretending to be a son, nor a son untouched by what was done to him. He is a frightened, disciplined boy becoming something larger, with a spy's habits and a family's name, and no clear way to decide which self is the lie.

Role in the story

A presumed-dead son returned as a seemingly miraculous survivor, Jor is both a vulnerable family member and a trained infiltrator. His return tests whether the town can distinguish coercion from betrayal. He can become a source of information about troll plans, a danger to the household if compelled or manipulated, and a living connection between Peer Ludvik's exile and the jarl's broken oath.

“He was loved, but the household already had older sons with established purposes.”
From their background
Faction
The household of Jarl Heimskr by birth; secretly trained and tasked by the trolls who took him. He does not yet understand how much of his loyalty to either side is his own.

Known connections

Jarl Heimskr, his father, whose affection and secrecy Jor cannot yet understand.
Svanhild, his mother, who has prepared his room and is glad he survived.
Torvald, his eldest brother, harbor master and raider, with whom Jor has asked to work.
Benji, his brother and the jarl's steward, whose daily routines Jor studies.
Gorm, his brother who joined the Jomsvikings after the succession dispute and does not know Jor has returned.
Mikkel, his reserved, witty ranger brother, whose fate and whereabouts haunt the family.
Olaf, their cousin and law-speaker chosen as heir, who has read the warning letter and thinks he failed the family.
Peer Ludvik, the exiled thane and folk hero whom Jor instinctively recognizes as kin through troll change.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Jor Heimskrsson into a sheet

A high-res, share-ready sheet you can post or print.