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Yunara

Dragonkin (custom setting term; dragon girl) · Palace duelist (custom role); enslaved by the palace household · Level 8

Yunara

Coerced ceremonial guard and court performer
“Who pays if this goes wrong?”
ACNone
HP42/42
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A low, dry-edged voice with a small catch of breath before the first word, as if she has learned to wait for permission even when none is required. Her throat has a faint rasp from kiln smoke in childhood and palace dust in adulthood. She enunciates court titles crisply; with servants, her vowels soften and her sentences loosen.

Her phrasing is measured and exact, shaped by years of formal court instruction. She rarely wastes words, but when discussing kilns or mountain weather she becomes unexpectedly detailed. She avoids pleading language and names coercion plainly when she feels safe enough to do so.

Speech patterns

Uses short, courteous forms of address with nobles, but asks servants their names and remembers them.
Frames choices as practical questions: 'Who pays if this goes wrong?'
When speaking of home, becomes precise about kiln temperatures and mountain weather rather than sentimental.
Does not call the restraint chain jewelry or a symbol; calls it what it is: a shackle.

How to play them

Treat her as a person rather than a possession. Speak plainly, give her room to choose, and do not touch the chain or her body without permission. She responds best to concrete offers, especially those that reduce risk to palace servants. If approached with threats, she becomes controlled and watchful rather than pleading.

Goal

Recover the forged debt record, secure her release, and find her mother without leaving palace servants to bear the consequences alone.

Motivation

To reclaim control over her own choices while protecting those with even less power than she has.

Secret · GM only

Appearance

Yunara is tall, bronze-skinned, and built like a dancer trained to stop on a blade's edge. Fine copper scales catch along her cheekbones and forearms, their edges matte as hammered foil; her narrow draconic snout and swept-back horns give her profile a clean, forward sweep. Her amber eyes keep dropping toward the crouched attendant at her ankles, watchful and sorrowful rather than vacant. A russet-tufted tail curls around the palace rail with careful, spring-ready tension. Her bare clawed feet are dust-marked, gold-painted nails scuffed at the tips; the thick shackle chain drapes between ruby anklets, heavy enough to pull at her stance. She holds herself in disciplined stillness, yet every knee and shoulder looks ready to turn that stillness into motion. The unexpected detail is the little wooden spinning top tucked safely into her breastplate, its paint worn away by years of handling.

Clothing

Emerald velvet courtwear beneath a ruby-set light iron breastplate; a very thin russet sash at the hips, ruby-ornamented iron calf guards, a ruby collar, and ruby anklets locked to a thick trailing restraint chain. The chain is a mark of her coerced status, not a chosen adornment. Bare, dust-marked clawed feet and gold-painted nails contrast with the formal armor.

Body language

Her posture is formally lowered around nobles, but never slack: heels light, shoulders aligned, hands visible. The tail often wraps a rail or chair leg as if quietly anchoring her. When a servant is in danger, her head lifts and her whole body squares toward the threat; the change is immediate and unmistakable.

Height
About 6 feet 2 inches (188 cm)
Build
Tall, athletic, long-limbed, with a dancer's powerful calves and a guard's practiced balance.
Eyes
Amber, usually lowered but quick to track movement
Hair
Copper-red, drawn into a high tail with loose wisps at the temples
Skin
Warm bronze with fine copper scales over cheekbones and forearms
Age
Young adult, about 24 by human reckoning
Gender
Female
Size
Large

Distinguishing features

Copper scales scattered across cheekbones and forearms, with a fine hammered texture.
Swept-back horns and a slender snout that sharpen her profile.
A long tail tipped with a russet tuft, usually curled around nearby rails.
A little worn wooden spinning top tucked into her armor.
Ruby anklets joined by a thick iron chain; their weight shapes her careful stance.

Personality

14 traits and drives

Yunara is deferential in posture but privately difficult to command: she learned to survive by appearing compliant while judging each order for its cost. She is patient with frightened people and impatient with excuses from the powerful. In public ceremony she is controlled and almost motionless; with trusted servants she can be unexpectedly wry and playful. When frightened, she becomes more formal, not more submissive, and when angered she speaks directly and moves decisively.

Alignment
Protective and pragmatic; she distrusts imposed authority but keeps promises she has freely made.

Quirks

Spins her wooden top after a frightening event, even if she has to retrieve it from under furniture.
Taps each saber guard twice before leaving a room.
Counts stair steps in groups of seven, then loses count deliberately if someone notices.
Keeps her tail tuft meticulously brushed but lets dust remain on her feet until the day's work is done.

Habits

Counts exits and people before entering a room, then pretends she was admiring the architecture.
When given a direct order, pauses for one full breath before deciding whether it deserves obedience.
Uses small, exact gestures to reassure frightened servants, but becomes blunt and physically imposing with armed threats.
After a tense encounter, spins her wooden top once and watches until it falls.

Traits · 4

Protective toward people who have little authority.
Careful observer who notices small changes in routine.
Proud of her skill, uneasy when praised for obedience.
Dryly humorous with people she trusts.

Flaws · 3

Waits too long to ask for help because dependence has been used against her.
Can mistake a cautious compromise for cowardice in herself.
Her protective reflex can draw her into danger before she has assessed the whole situation.

Fears · 3

Being made to harm a servant under orders.
Her mother having died believing Yunara abandoned her.
That freedom will come only after she has become the court's weapon beyond repair.

Wants and needs · 4

An unobserved chance to inspect the palace archive.
A safe way to free herself that does not make Kestik pay for it.
News of her mother's whereabouts.
To be addressed by her name rather than her assigned function.

Combat

HP 42 · 30 ft. (custom baseline; brisk, controlled movement)

Keeps allies and civilians behind her, uses footwork and the saber to control narrow approaches, and prefers disarms or shoves when she can end a fight without killing. Uses Cinder Breath only when surrounded or when a decisive opening is needed. She will not attack a person who is actively helping free her unless they threaten someone else.

Yunara

Large humanoid (dragonkin (custom setting term; dragon girl)), protective and pragmatic; she distrusts imposed authority but keeps promises she has freely made.
Armor ClassNot set
Hit Points42
Speed30 ft. (custom baseline; brisk, controlled movement)
Level8
STR
DEX
CON
INT
WIS
CHA
SkillsSaber fightingBalance and acrobaticsRead a roomPalace customs
SensesOrdinary vision and hearing; no special senses defined for this custom profile.
Languages
Common trade speech,
The mountain dialect of her birthplace
Custom Generic Fantasy profile. trained duelist and palace performer, not a creature built from D&D ability scores.
Copper-scaled draconic ancestry. can tolerate intense heat and breathe a short cone of sparks as a custom ability; use the action description for its effect.
Spring-loaded balance. advantage or equivalent bonus on checks to keep footing, land safely, or pivot through a crowded space, at the GM's discretion.

Actions

Palace-Step Saber. Custom melee action: attack with her curved saber. On a successful attack, deal damage; if she moved at least 10 feet first, she may also force the target to give ground a short step unless it resists.
Cinder Breath. Custom ability, once per scene: exhale sparks in a short cone. Creatures in its path take fire damage, or half on a successful Agility defense; dry, unattended tinder may catch.
Claw-and-heel. Custom unarmed action: rake with clawed feet or hands for damage. She can choose to shove rather than injure, forcing a nearby foe off balance.

Services they sell

Escort through palace corridors when permitted by her captors.
Instruction in saber basics, balance, and ceremonial etiquette.
Information about palace guard shifts, provided she trusts the party and the plan does not endanger servants.

Rewards they can give

Can teach a character a practical lesson in balance, saber footwork, or moving safely through a crowd.
If freed and given time, can help identify palace guard routines and the safest route through the mountain pass.
May offer the location of the hidden archive if the party has earned her trust and can protect Kestik.

Equipment

  • Court saber (weapon)A curved, well-maintained saber with a plain grip wrapped for a secure hold.
  • Ruby-set breastplate (armor)Light iron breastplate set with rubies, worn over emerald velvet; ceremonial marks can be mistaken for rank insignia.
  • Anklet shackle and chain (restraint)Heavy iron restraint chain joining the ruby anklets; the links are scratched from repeated contact with palace stone.
  • Worn spinning top (keepsake)A chipped wooden toy she has kept since childhood and uses to steady herself after danger.

Possessions

Curved saber
Ruby-set light iron breastplate
Emerald velvet courtwear
Ruby collar and ruby anklets
Thick iron restraint chain
Worn wooden spinning top
Small chip of kiln-fired clay hidden inside the top

Background

Yunara was hatched in a mountain pass settlement where her mother, a kiln keeper, taught her to read heat by the color of clay. At thirteen, a palace levy took her after a border lord declared her kin's forge debt unpaid. She was trained as a ceremonial guard and dancer, then sold through the court when the lord's household collapsed. Her disciplined posture was learned under Master Odrik, a stern instructor who taught her that balance could preserve a life as readily as a blade could end one. The turning point came during a winter procession: ordered to hold a gate while a crowd was crushed outside, she disobeyed and opened it. A child survived; Yunara was chained for the breach, and the memory changed obedience from a virtue into a choice she examines. Now palace attendant Kestik secretly brings her news from the kitchens, while the old instructor still hopes she will return to service. Yunara is trying to locate her mother and prove the forge debt was fabricated, even as the court prepares to send her as a bodyguard to a distant marriage delegation.

Role in the story

A coerced palace guard whose apparent compliance conceals a careful campaign to recover her freedom and protect the servants around her. She can become an ally, a source of palace knowledge, or the moral center of a conflict over debt and consent.

“At thirteen, a palace levy took her after a border lord declared her kin's forge debt unpaid.”
From their background
Faction
Held in coerced service by the palace household; no freely chosen faction affiliation.

Known connections

Kestik, a palace attendant who risks punishment to bring Yunara news and small tools.
Odrik, her aging former weapons instructor, who believes the court can still be made to honor its bargains.
Her mother, Tserka, a kiln keeper last heard of in the northern pass settlement of the Split Ford.
The palace steward, Gortan, who holds the forged debt papers and wants Yunara sent away before she can challenge them.
Major secret · GM only
Minor secrets · GM only

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