Wumi Everbloom
Wumi Everbloom
At the table
Voice
A lightly rough voice shaped by years around dry soil, greenhouse heat, and powdered herbs. Her consonants have a crisp, clipped edge, while the ends of sentences often tumble into a wry upward lilt. When rattled, her usual even breath catches in a dry double-click, and her words come out faster rather than softer.
Her speech is quick and nimble, full of dry comparisons drawn from gardening and poisons. Work has given her a habit of naming exact quantities and practical outcomes. Her old training shows in the way she asks questions that sound casual but leave little room for a lie.
Speech patterns
How to play them
Thorn starts with humor and practical offers, watching whether visitors respect boundaries and living things. She responds well to useful honesty, careful handling of her plants, and people who do not demand immediate trust. Threats to Cassie or the apothecary bring her tail out and end the banter.
Goal
Build a garden whose poisons can be used safely as antidotes, deterrents, and medicines, while ensuring her former trainer cannot turn her knowledge against Cassie or the apothecary.
Motivation
She wants to prove that a person trained to kill can choose what grows afterward, though she is not sure she believes that choice can undo the past.
Appearance
Thorn's charcoal-brown skin has a faint, pebbled sheen, like river stone after rain. Two small pairs of horns curl close to her skull, one pair above the temples and a shorter pair behind them. Her acid-green mohawk stands in stiff, uneven bristles, and her eyes look like dark panes of glass shattered into many fine facets. She blinks sideways, one lid sliding across each eye like a lizard's. She moves with a gardener's careful economy, then snaps into unnerving speed when threatened. Her prehensile tail resembles a living thorn whip, a cord of green-black vine with tiny hooked barbs; she usually coils it beneath her long coat. A surprising detail is that she keeps a small, neatly folded cloth in her pocket for wiping soil from other people's shoes, even when she has just threatened them.
Clothing
A patched, high-collared work coat with deep inner pockets, a stained gardening apron, fitted trousers, and soft-soled boots. The hems are threaded with thorn-resistant fibers, and she keeps gloves looped through her belt but rarely wears them.
Body language
She angles her shoulders toward exits and keeps her hands busy with a pruning knife, seed packet, or loose thread. Her breathing is usually measured through her nose, with a faint dry click at the back of each inhale from years of handling bitter powders. When rattled, that click becomes a quick double-catch and her fingers curl as though closing around a stem. Her tail stays tucked under her coat until she decides the conversation has become physical.
- Height
- 5 feet 6 inches
- Build
- Lean and corded, with the compact strength of someone accustomed to lifting pots and moving quietly.
- Eyes
- Black with fine, fractured-glass facets that catch the light in shifting shards.
- Hair
- Acid green
- Skin
- Deep charcoal-brown with a faint, pebbled sheen.
- Age
- Adult, about thirty years old
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesThorn is quick-witted and mildly sadistic, especially when she has the upper hand, yet she has a patient tenderness for seedlings, sick animals, and people who admit they are frightened. In a calm mood she makes others laugh while quietly measuring their motives. Under pressure she becomes brisk and unsentimental, though guilt can make her reckless when someone vulnerable is at stake.
- Alignment
- Neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 14 · HP 17 · 30 feetThorn avoids a fair fight. She uses cover, difficult terrain, and entangling growth to control approach lanes, then bites or lashes at a distracted target before retreating. She saves her limited spell slots for protection, escape, or stopping an enemy from reaching an ally. She uses her tail to pull a foe out of formation or trip one attempting to flee, and avoids lethal force when there is another way out.
Wumi Everbloom
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Sickle (weapon)A curved gardening blade used for pruning and, when necessary, defense.
- Gardener's kit (tools)A stained apron with pruning shears, seed packets, waxed twine, and small labeled vials.
- Poisoner's kit (tools)A compact kit for identifying and preparing basic poisons from suitable ingredients.
- Garden shield (armor)A leather-covered wooden shield painted with a crude beetle and several layers of old varnish.
- Travel supplies (adventuring gear)A bundle of bitter herbs, a small pouch of dried food, and the seed packet she took when she left her former life.
Possessions
Background
Thorn was raised alongside her sister, Cassie Everbloom, but found her own footing early in the dangerous work of an assassin's apprentice. The training taught her to read a room by its breath, smell bitter compounds on a blade, and wait without fidgeting. It also made her think of people as problems that could be removed. That changed during an assignment in which she was ordered to poison a wounded target who had already surrendered. Thorn hesitated long enough for the target to die from their injuries anyway, and the memory of that needless choice lodged in her more deeply than any lesson from her trainer. She left the trade with a stolen bundle of seeds and a distrust of anyone who calls killing clean work. Now she tends the garden for the Beetle Juice Apothecary, raising medicinal and toxic plants in the same cramped beds. She is quick-witted, useful, and not entirely safe to cross. Cassie serves as a battle priestess acolyte of the Silver Hearth Church; the sisters care for one another, but their different answers to violence keep their conversations sharp. Thorn's current problems include a dwindling stock of rare seeds, old contacts who still expect her to finish unfinished business, and the temptation to treat her garden's poison as a substitute for difficult conversations.
Role in the story
A sharp-tongued apothecary gardener and potential guide to poisons, medicinal plants, and the hidden routines of an assassin's trade. Her divided loyalty between her sister's safety and her own buried history can pull the party into a dangerous old obligation.
“The training taught her to read a room by its breath, smell bitter compounds on a blade, and wait without fidgeting.”
- Faction
- Gardener for the Beetle Juice Apothecary; former apprentice in an assassin's trade; close family tie to the Silver Hearth Church through Cassie Everbloom.
Known connections
Connections
Mentioned in their text, not linked yet
- Cassie Everbloomher sister and a battle priestess acolyte of the Silver Hearth Church. They love each other, but Cassie's faith and Thorn's hard-won suspicion regularly put them at odds.
- The proprietor of the Beetle Juice ApothecaryThorn's employer, who trusts her with the garden but keeps a close eye on the inventory of dangerous plants.
- An unnamed former assassin's trainer who knows Thorn left with secrets and may try to reclaim her service.
Species
Tiefling
Media
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