Tavik Geren
Tavik Geren
At the table
Voice
A dry, chest-forward voice with a rough edge from shouting across open yards and breathing dust. His words land with the clipped certainty of someone calling a wagon through a narrow gate. When amused, a warm rasp slips into his laugh; when frightened, his mouth keeps issuing precise instructions even as his hands shake.
His sentences are shaped by years of calling instructions over creaking wagons and clattering harness. He favors short clauses, clear quantities, and concrete directions, often using a question to make a point. When recounting his father's accident, his usual measured phrasing breaks into halting fragments.
Speech patterns
How to play them
Tavik responds well to practical questions and people who show their work. Be direct, offer a specific reason for urgency, and let him inspect evidence. Treating him as a petty clerk or demanding blind trust makes him stubborn. If players help protect his workers, he will share useful information even before he has the whole story.
Goal
Discover who is adding concealed ballast to cargo and stop the practice before the next caravan season.
Motivation
Keep the yard safe and dependable without turning honest mistakes into ruinous accusations.
Appearance
Tavik is a compact dwarf with a square, steady stance and a face made more memorable by the practical geometry of his squared spectacles. Their brass frames are polished everywhere except the left hinge, worn smooth from his thumb. He smells distinctly of damp hemp, chalk dust, and the sharp fennel soap he uses on his hands; he knows about the soap but not the persistent hemp. He moves like a man measuring every gap before he enters it, then turns with surprising speed when a cart wheel slips. The oddity people do not expect from a yard factor: he keeps a tiny paper windmill tucked into his hatband, replacing it whenever the paper tears.
Clothing
A peat-brown wool jacket with reinforced elbows, a canvas apron marked by chalk and old flour, thick trousers, and square-toed work boots. His spectacles hang on a braided cord when he is hauling.
Body language
He braces both boots before delivering bad news, taps his pencil against his teeth while thinking, and points with the pencil rather than a finger. When somebody is hurt, his posture softens and he gets close enough to help without making a speech about it.
- Height
- 4 feet 5 inches
- Build
- Short, broad through the shoulders, and densely built from years of moving and checking cargo.
- Eyes
- Dark hazel
- Hair
- Iron-gray, with a sandy brown fringe at the temples
- Skin
- Warm umber with a faint red undertone, weathered by wind and yard dust
- Age
- 81 years
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
12 traits and drivesTavik is methodical and quietly compassionate, but his care for people often comes out as rules and inspections. With workers, he is brisk and protective; with merchants, he is patient until he detects evasion, then becomes blunt. When relaxed, he enjoys ridiculous little jokes and lets his paper windmill spin in the breeze. Under pressure, he narrows his attention to numbers and can forget that frightened people need reassurance as much as instructions.
- Alignment
- Lawful neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 2
Wants and needs · 4
Combat
AC 12 · HP 9 · 25 ft.Tavik is not a trained warrior. He tries to get workers and bystanders behind cover, block access to dangerous loads, and use his mallet only if cornered. He calls out openings for allies and retreats as soon as a safe route appears.
Tavik Geren
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Yard mallet (weapon)A stout wooden mallet used to tap cargo fittings and, in an emergency, defend himself.
- Pencil (tool)A sharpened carpenter's pencil, usually tapping against his teeth as he thinks.
- Spectacles (personal item)Squared brass spectacles on a braided cord; the left hinge is polished nearly smooth.
- Yard kit (tool)A ring of storage tags and a measuring cord marked in handspans.
Possessions
Background
Tavik was raised among wagon crews and storage sheds on the muddy edge of Seven-Sacks, where his mother taught him to read shipping marks before he could properly read a book. His father, a wheelwright, died when a grain wagon collapsed during a spring flood. Tavik was fourteen and had insisted the load was safe because the count on the manifest looked right. The wagon had been overloaded with hidden stone ballast. That failure changed him: since then, he checks weights himself and refuses to treat paperwork as proof. He earned his place as yard factor by preventing a storehouse fire from spreading, organizing a bucket line while everyone else argued over whose job it was. He now allocates storage, checks loads, and settles disputes between carriers and merchants. He is close to his older sister, Oruela, who runs a roadside cookfire and thinks his caution has curdled into fear. His longtime apprentice, Nima, is quick, clever, and increasingly frustrated by Tavik's insistence on double-checking every figure. A carter named Pelen has been pressing him to approve suspiciously heavy wagons, while the local reeve wants the yard cleared before the next market caravan arrives. Tavik is trying to find where the concealed ballast comes from without accusing an innocent crew.
Role in the story
A grounded local contact who can expose a cargo-smuggling problem, provide the party with access to the settlement's working life, and become a principled ally or a stubborn obstacle depending on how they handle evidence.
“His father, a wheelwright, died when a grain wagon collapsed during a spring flood.”
- Faction
- Works for the independent yard office at Seven-Sacks. The settlement's name is a worn-down local rendering of an older trade phrase whose original meaning has been lost.
Known connections
Media
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