Clemens Günther
Clemens Günther
At the table
Voice
His voice comes from a body that never grew up, but carries the dry, measured cadence of someone trained to give and follow orders. Cold air and years in a damp bunker have left it slightly rasped. When disoriented, he loses words and repeats the last short phrase he understood.
His voice is clear but dry, with a slight rasp like air passing through a cold, damp room. Habitual formal phrasing reflects old military discipline, while the simple, careful words he uses with his friend sound more like an ordinary teenager. He speaks of violence with unnerving practicality and calls himself a gentle man without irony.
Speech patterns
How to play them
Begin with measured courtesy and offer a useful explanation for why he is nearby. He responds best to calm, direct conversation and becomes defensive if people probe his bunker, his friend, or his wartime service. Acknowledge his hunger without treating his victims as disposable, and do not assume that his claim to gentleness means he is safe.
Goal
Keep his friend safe and preserve the bunker as a place where he can pretend to be more than a predator.
Motivation
To find a way out of his struggle with the demon inside him without surrendering the strength and certainty that undeath has given him.
Appearance
Clemens looks like a well-kept German schoolboy misplaced in the wrong century. His pale, corpse-cool skin seems to take on a faint, unhealthy warmth after feeding; when starved, his clear blue eyes cloud toward a sickly yellow. His blond hair is trimmed with care, and his old military overcoat is brushed, mended, and kept free of insignia. The coat hangs heavily from his shoulders, making his narrow frame seem broader than it is. His hands draw the eye: broad-knuckled and meticulously scrubbed, with blunt nails kept short, but he holds them close to his chest as if concealing the practiced strength in them. He occupies a doorway without seeming to notice, then shifts aside with an oddly formal courtesy. His presence leaves the impression of a tidy boy who has brought the cold of a grave indoors.
Clothing
A carefully maintained Second World War-era German overcoat with all markings removed, clean shirt, practical trousers, and shoes kept in better condition than his surroundings. He hides a piece of his burial shroud among his belongings.
Body language
He holds himself straight with an old-fashioned, drilled posture, but rarely relaxes his hands. He makes room for others only after realizing he has blocked their way. When confused by abrupt shifts between bright and dark, he freezes, blinks hard, and feels for a wall or doorframe.
- Height
- Average height for a German boy of his apparent age
- Build
- Average build for a German boy of his apparent age and height, made deceptively solid by a stiff posture and the dense, unnatural strength of a vampire.
- Eyes
- Blue, turning sickly yellow when starved
- Hair
- Blond
- Skin
- Pale, deathly, and cool; faintly warms after feeding
- Age
- Appears to be sixteen; has lived through both world wars and into 2026, but cannot reliably remember the years before his undeath.
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
15 traits and drivesClemens is gentle in small, practical acts, such as offering a seat or carefully wrapping a broken object, yet can be merciless once he has judged someone guilty. He is proud of his neatness and discipline, but does not notice that his body has remained a boy's for decades. With strangers he is guarded and formal; with his friend he tries awkward jokes and domestic concern. When well-fed, he can be patient and almost tender. When starved or confronted with glaring light, he becomes disoriented, suspicious, and animal-fast.
- Alignment
- Custom characterization, not a rules alignment: protective toward the few he claims as family, ruthless toward people he judges ideologically corrupt, and increasingly willing to call cruelty a necessity.
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 3
Wants and needs · 4
Combat
HP 8 · Custom Other rules: Moves at an ordinary human pace; may make a sudden short lunge as described in Grave-Lunge.He prefers darkness, a sudden rush, and close quarters. He targets people he has already judged as dangerous or morally culpable, then tries to end the fight quickly. He may retreat rather than fight under harsh, contrasting lights. Hunger makes him less discerning and more likely to bite.
Clemens Günther
Actions
Reactions
Equipment
- Old military overcoat (clothing)Carefully brushed and mended, with identifying markings removed; heavy enough to disguise his narrow frame.
- Shroud fragment (personal keepsake)A concealed scrap from his burial shroud, worn and repeatedly chewed at one edge.
- Bunker electronics (equipment)An aging computer and an old game console he has not managed to use successfully.
Possessions
Background
Clemens remembers waking beneath the earth, not his life before it. He recalls the pressure of soil, the taste of his own burial shroud between his teeth, and the awful certainty that he had to keep chewing until he could move. He emerged as a Nachzehrer, a corpse-eating vampire, with a boy's body that has not changed since. He deserted during the First World War and carried the shame of that flight into the Second, when he joined eagerly, mistaking the familiarity of uniform and command for purpose. He now rejects the memory of that eagerness by turning his hunger against people he believes serve hateful causes, though his judgments are often brutal and self-serving. He lives near Berlin in a partly flooded German bunker, protecting its location fiercely. A few rooms are scrubbed and ordered; his little bedroom is almost museum-neat, full of objects gathered from victims and from decades he cannot keep straight. He has a computer and an old game console he cannot make work. His one friend is a tolerant teenager he regards as family, though he has never explained the full danger of being close to him. In 2026 he has no job or ordinary means of living, so he robs people and tells himself the targets deserve it. He calls himself Günther to hide, even though he suspects most people see only a vampire.
Role in the story
A dangerous, pitiable antagonist or uneasy ally whose protective bond with one teenager competes with his predatory hunger and ideological self-justification.
“He emerged as a Nachzehrer, a corpse-eating vampire, with a boy's body that has not changed since.”
- Faction
- No current faction. He has embraced ruthless ideological thinking as a private justification for hunting people he considers wrong; his wartime service belongs to his past, not a present organization.
Known connections
Media
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