Aldric of Wessex
Aldric of Wessex
At the table
Voice
A clear, forward voice with a little rasp left by smoke and kitchen heat. His consonants are crisp from years of projecting onstage, while his local accent settles convincingly into place when he has listened long enough. When startled, he speaks too quickly and lets his old, educated phrasing show.
He adapts his vocabulary and manners to whoever holds the room, but not perfectly: a modern turn of phrase or an overly neat legal distinction sometimes slips through. When he is nervous, his sentences acquire careful qualifications and he argues as though every word might later be examined.
Speech patterns
How to play them
Let Aldric listen first, then offer a useful observation or a small concession that helps the other party feel understood. He is most persuasive when he asks questions rather than performs confidence. A direct challenge to his competence makes him defensive; a practical task earns his respect.
Goal
Keep the Seven Marks alive and inconspicuous while learning enough about this place to build a life that is more than a borrowed role.
Motivation
To turn observation, performance, and careful listening into genuine protection for the fellowship, without pretending that these skills make him an expert in Wessex.
Appearance
A handsome young man with a narrow, alert face and a mobile mouth that seems to test expressions before settling on one. His skin is lightly weathered by travel, with a faint sheen of kitchen grease that never quite leaves his cuffs. His dark hair is cut unevenly with a knife and combed into a local style. He walks with the balanced, watchful poise of someone who once knew where the audience was, but his shoulders tense when a conversation turns threatening. His teeth are unusually even and bright for a man living on rough fare; he knows this and smiles with his lips closed when he remembers to.
Clothing
A patched brown wool tunic over a plain linen shirt, a narrow belt, worn hose, and a hooded cloak that smells faintly of woodsmoke and old frying oil. He keeps his clothes cleaner than most travelers, sometimes to the point of looking suspiciously careful.
Body language
His face is unusually quick to answer other faces: brows lift, lips tighten, and an attentive half-smile appears before he has decided whether he trusts someone. He angles his body toward whoever is being ignored. When cornered, he squares his shoulders and gestures as though arranging invisible points in a debate.
- Height
- About 5 feet 9 inches
- Build
- Lean and lightly muscled, with the wiry strength of someone accustomed to long walks and carrying kitchen supplies rather than fighting.
- Eyes
- Brown, with a quick, assessing gaze.
- Hair
- Dark brown
- Skin
- Light, with a slightly ruddy cast from wind and outdoor travel.
- Age
- Appears about nineteen; his memories of his former life make his actual age difficult to state.
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesAldric is warm enough to make strangers talk and wary enough to remember every inconsistency. He can be generous with practical help, especially when someone is embarrassed, yet impatient with people who mistake pride for courage. In a calm room he is playful and expressive; under pressure he becomes precise, argumentative, and too eager to prove that he has understood the terms. Afterward, he often regrets the performance but not the point.
- Alignment
- Neutral good, with a stubborn streak that can make him needlessly argumentative.
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 10 · HP 4 · 30 ft.Aldric avoids a fair fight. He stays behind sturdier companions, looks for a gap to run through, and uses words to delay violence while others escape. If forced to strike, he uses a stick or whatever is at hand and immediately tries to break contact.
Aldric of Wessex
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Walking staff (tool)A plain wooden stick used more for balance and distance than as a weapon.
- Utility knife (tool)A small, blunt-edged knife suited to food preparation and shaving tasks, not formal combat.
- Personal kit (gear)A worn pouch containing a comb, a shaving scraper, and a few useful scraps of thread.
Possessions
Background
Before waking in Anglo-Saxon Wessex, Aldric was a stage actor who took restaurant shifts and studied law without finishing his training. His old life taught him how to hold attention, recognize evasions, and listen for what a person has not said. He woke in the body of a local young man, with a local accent and a face that belongs here, but no familiar explanation for how he arrived. At first he treated every conversation like a performance to survive. That changed when a frightened household nearly paid for his polished argument with a beating: since then he has tried to learn when silence is the wiser tactic, though his legal instincts still flare when he sees an unfair bargain. He is part of the displaced survival fellowship called the Seven Marks. He teaches Tomasz and Eirik to shave with care, then rebukes them when their obvious nerves around Anja threaten to make the whole group conspicuous. He has no authority in this place, and knows it; his value is the ability to help the fellowship appear ordinary long enough to find food, shelter, and a future.
Role in the story
A social guide and vulnerable young survivor whose skill at reading people can keep the fellowship from making avoidable mistakes. His confidence is useful, but his urge to argue can turn a negotiation into a test of pride.
“His old life taught him how to hold attention, recognize evasions, and listen for what a person has not said.”
- Faction
- The Seven Marks, a displaced survival fellowship. Aldric is its unmarked member.
Known connections
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