Skip to content
CreatePricing

Clare

Human · Commoner · Level 0

Clare

Washhouse keeper and informal listener
“I heard you. I didn”
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A clear, weather-worn voice with a little rasp from calling across the washhouse and riverbank. Her breath is controlled from years of speaking over splashing water. She clips the ends of practical instructions, but lets a dry warmth show when teasing someone she likes.

Her speech is practical and locally inflected, shaped by years of calling over running water and talking with barge crews. She uses short, complete sentences and favors concrete details. When she is fond, a dry joke slips in; when upset, she becomes more precise rather than more soothing.

Speech patterns

Asks plain, specific questions instead of offering guesses.
Uses a person's exact words when pointing out a contradiction.
When fond of someone, teases them about practical habits rather than appearance.
Says, "I heard you. I didn't say I believed you," when someone mistakes listening for agreement.

How to play them

Begin with practical help and let Clare set the pace of personal conversation. She responds well to direct admissions and specific evidence, poorly to grand declarations. If the party mentions Merrit, she listens without immediately condemning him, but she will not pretend their history ended neatly.

Goal

Keep the washhouse open through the coming winter and discover whether the anonymous warnings about Merrit are credible.

Motivation

To make the washhouse a place where people can speak plainly without having to earn the right to be heard.

Secret · GM only

Appearance

Clare has a compact, steady presence, with sun-browned skin roughened by wind and years of washing linen in cold water. Her dark curls are pinned beneath a square kerchief, though loose spirals escape around her ears. She moves with the efficient, planted steps of someone accustomed to carrying wet cloth and refusing to be hurried. A small bone button hangs from a cord at her throat, its edge worn nearly flat from her thumb. She smells faintly of soapwort, river mud, and woodsmoke.

Clothing

A patched brown wool dress under a work apron with deep pockets, a weatherproof shawl, and sturdy boots whose seams have been repaired with pale thread.

Body language

She stands with both feet firmly placed and angles her body toward whoever is speaking. Her thumb rubs the flattened bone button when she is weighing a difficult answer. When angry, she meets a person's eyes and continues whatever task is in her hands.

Height
5 feet 3 inches
Build
Compact, strong-armed, and sturdy from years of lifting wet linen baskets.
Eyes
Warm brown
Hair
Dark brown, nearly black
Skin
Sun-browned umber, weathered and roughened by river wind, soap, and cold water
Age
Thirty-two
Gender
Woman
Size
Medium

Distinguishing features

A bone button on a cord at her throat, worn nearly smooth along one edge by her thumb.
Soap-rough hands with pale creases left by long days of washing and rinsing.
A habit of turning her head slightly, as if listening for the part of a story that has not been said.

Personality

13 traits and drives

Clare is generous with labor but sparing with trust. She can be wry and warm when people are straightforward, yet becomes rigorously exacting when she senses evasion. In a crisis she is brisk and decisive; in private grief she goes quiet and keeps busy. She misses Merrit's tenderness without excusing the lies that made it unsafe to believe him.

Alignment
Neutral good

Quirks

Turns every cup handle so it points toward the person she is serving.
Counts under her breath while wringing cloth, but never in the same rhythm twice.
Keeps a pebble from each river flood in a jar beneath the washhouse counter.
Taps the bone button twice before giving an answer she knows will hurt.
Corrects people who call a washbasin a bucket, even when everyone knows what they mean.

Habits

Offers tea or a clean rag before asking what happened.
When someone lies, she asks them to repeat the detail they seem most eager to skip.
Keeps working through grief, then abruptly takes a full day alone beside the river.
Does not pursue people who leave, but remembers exactly what they promised.

Traits · 4

Offers kindness freely but trust only after consistency.
Uses dry humor to soften a hard truth, then checks that it was understood.
Can be tender with frightened people and unsentimental with their excuses.
Feels the pull of nostalgia for Merrit while insisting that longing is not proof he has changed.

Flaws · 3

Once she catches someone in a lie, she can treat every later truth as another tactic.
She takes on other people's burdens instead of asking for help.
Her patience can become a quiet test that others do not know they are taking.

Fears · 3

That Merrit's lies put someone in danger and she dismissed the warning signs.
That the washhouse will close and leave its workers without a place to gather.
That she will mistake honest uncertainty for deceit and shut out someone who needs help.

Wants and needs · 3

Reliable help keeping the washhouse open.
The truth about what Merrit promised her aunt.
Room to remember the good parts of her former relationship without being asked to forgive the bad ones.

Combat

AC 10 · HP 4 · 30 ft.

Clare is not a trained combatant. She tries to get bystanders out of danger, put furniture between herself and an attacker, and use her walking stick only to make space. She flees if escape is possible.

Clare

Medium humanoid (human), neutral good
Armor Class10
Hit Points4
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdom
SkillsInsightInvestigationMedicinePersuasion
SensesPassive Perception 12
Languages
Common
Custom civilian feature. Keen Listener. Clare can often tell when a speaker is rehearsing a lie, though she cannot identify the truth behind it.
Custom civilian feature. Practical First Aid. With a healer's kit and a minute, Clare can stabilize a dying creature.

Actions

Walking Stick. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Thrown Clay Weight. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 3 () bludgeoning damage. Clare throws a small clay weight, not a weapon she favors.

Reactions

Get Behind Me. When a creature within 5 feet is threatened, Clare can use her reaction to pull a willing adjacent bystander 5 feet toward cover, if there is room. This movement does not provoke opportunity attacks.

Services they sell

Washing and mending ordinary clothing for modest payment.
A dry corner to sit, warm water, and discreet conversation.
Information about river traffic and the everyday lives of Reedcut Quay.

Rewards they can give

A safe place to rest and wash, if the party has treated the washhouse fairly.
Careful testimony about people and cargo passing through Reedcut Quay.
A plainspoken account of Merrit's history and the boundaries Clare has set.

Equipment

  • Walking stick (tool)A plain ash walking stick with a polished grip and a small iron ferrule.
  • Washhouse first-aid roll (supplies)A wrapped kit of clean linen, soapwort salve, and thread for basic first aid.
  • Aunt Bumi's button (keepsake)A flat bone button threaded on a cord, worn smooth from handling.
  • Hooded lantern (gear)A hooded lantern with a dented chimney and a soot-dark handle.

Possessions

Aunt Bumi's smooth bone button on a cord
A small notebook of washhouse orders and observations
A bundle of unsent letters to Merrit
A tin of soapwort salve
A patched shawl inherited from her aunt

Background

Clare grew up helping her aunt run a washhouse at Reedcut Quay, where river barges brought sailors, laborers, and secrets tangled in their laundry. She met Merrit Vale when he came in with a torn coat and an easy explanation for the blood on its cuff. They became lovers; she believed his stories because she wanted the gentleness beneath them to be real. Over time, each lie arrived with a smaller lie to protect it. The breaking point came when Merrit swore he had not visited her sick aunt, though Clare found his familiar handwriting on a medicine receipt. She left him rather than accept another polished excuse. Since then she has become a trusted witness for people who need their accounts taken seriously. Her aunt is gone, the washhouse is struggling, and someone has begun leaving anonymous notes that suggest Merrit's old deceptions may have endangered more than their relationship.

Role in the story

Merrit Vale's former mortal girlfriend and an independent witness whose memories may expose the consequences of his past deceptions. Clare is also a grounded ally with her own business, responsibilities, and unresolved questions.

“She met Merrit Vale when he came in with a torn coat and an easy explanation for the blood on its cuff.”
From their background
Faction
No formal faction. Clare is a respected independent presence among the washhouse workers and barge families of Reedcut Quay.

Known connections

Merrit Vale, her former lover, whose repeated lies ended their relationship.
Aunt Bumi, her late guardian, whose washhouse Clare is trying to keep open.
Jengo, a barge cook and longtime friend who brings her news from upriver.
The residents and workers of Reedcut Quay, many of whom trust her with private troubles.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Clare into a sheet

A high-res, share-ready sheet you can post or print.