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William

Human, with emerging fae signs · Untrained child · Level 0

William

Child
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A small, clear voice with a slight breathiness, as though he is always deciding whether a word is worth spending. His vowels are shaped by a riverside household and the clipped calls he hears from workshops. When he is tired, his consonants blur; when describing a dream, every word becomes unusually distinct.

He speaks in short, concrete phrases and takes a long pause before difficult answers. He rarely raises his voice; when excited, he talks faster but still leaves gaps between thoughts. His vocabulary comes from household work and riverside life, and his questions can sound oddly precise.

Speech patterns

Often waits several seconds before answering, choosing words carefully.
Uses plain, concrete language and asks questions that sound unrelated until their meaning becomes clear.
When speaking of dreams, describes places as if they were things he has visited.

How to play them

Give William time to answer and address him at his own height. He trusts people who speak plainly and keep small promises. Ossian's reactions matter more to him than grand assurances; threatening his father will make William shut down or bolt.

Goal

Stay with Ossian and understand why the frost-written invitations keep calling him to the ford.

Motivation

William wants the people he loves to remain nearby. His curiosity about the frost-written messages is growing, but it is tangled with a child's hope that they might lead him to his mother.

Secret · GM only

Appearance

A small, watchful boy with straight black hair that falls into his eyes and vivid blue eyes that seem unusually bright in dim rooms. His movements are careful and economical: he studies a space before crossing it, then walks with a solemn, heel-first tread. A tiny brass bell hangs from a cord at his collar, its surface polished smooth where his thumb worries one spot. He smells faintly of rain-soaked wool and apple peel. The unexpected detail is that he collects discarded buttons and arranges them by sound, tapping each one against his teeth when he thinks nobody is watching.

Clothing

A patched brown wool coat with sleeves too long, a faded blue scarf, soft boots, and the little brass bell on a cord beneath his collar. The coat pockets are always full of buttons, seed husks, or smooth stones.

Body language

He stands with his shoulders drawn in and his chin slightly raised, studying people before answering. He rubs the same polished spot on his bell cord without noticing. Around Ossian, he leans his whole weight against his father's leg; when uneasy, he becomes very still rather than fidgeting.

Height
3 feet 6 inches
Build
Small and slightly narrow-shouldered, with the sturdy legs of a child who walks everywhere.
Eyes
Bright, clear blue
Hair
Straight black hair
Skin
Light skin with a warm, ruddy flush across his cheeks
Age
Five years old
Gender
Boy
Size
Small

Distinguishing features

Bright blue eyes that seem to catch stray light.
A tiny brass bell worn on a cord, polished smooth by his thumb in one precise spot.
Sorts buttons by the sound they make when tapped against his teeth.

Personality

12 traits and drives

Quiet and slow to speak, William is not timid so much as careful: he watches closely and notices emotional shifts before he finds words for them. With strangers he is reserved and literal; with Ossian and Derya he can be stubbornly playful, especially when sorting buttons. He wants to believe the world is safe, yet his instinctive awareness of broken promises makes him wary in ways he cannot explain.

Alignment
Unaligned; too young for a settled moral outlook

Quirks

Taps buttons against his teeth and sorts them by the pitch of their sound.
Touches the same smooth spot on his bell cord whenever he is thinking.
Counts doorways under his breath, but skips the doorway he entered through.
Leaves a crumb or button on windowsills for the visitor in his dreams.

Habits

Keeps close enough to touch Ossian's coat hem in unfamiliar places.
Watches adults' faces after they make promises, as if listening for something beneath their words.
When he feels safe, explores quietly and brings home small objects he believes have interesting sounds.

Traits · 3

Waits to understand a room before joining in.
Can be fiercely playful with people he trusts, then abruptly retreat when overwhelmed.
Takes promises seriously but still hopes the people he loves will keep them.

Flaws · 3

His silence can make adults assume he has not understood them.
He is too trusting of anyone who speaks gently about his mother.
When frightened, he may follow a familiar voice even if it calls from somewhere unsafe.

Fears · 3

That Ossian will disappear as his mother did.
Being made to cross the ford alone.
The possibility that his strange dreams mean he belongs somewhere other than home.

Wants and needs · 3

To feel safe near Ossian
Patient adults who do not demand an immediate answer
The truth about his mother, given at a pace he can bear

Combat

AC 10 · HP 4 · 25 ft.

William has no combat training and should not be treated as a combatant. He hides, runs toward a trusted adult, or freezes if frightened. His fae sensitivity may alert the party to a broken promise or nearby supernatural influence, but it cannot identify the source.

William

Small humanoid (human, with emerging fae signs), unaligned; too young for a settled moral outlook
Armor Class10
Hit Points4
Speed25 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsInsightPerception
SensesPassive Perception 11
Languages
Common
Custom, uncontrolled fae sensitivity. William can sense when a nearby promise is knowingly broken, though he cannot explain how he knows.
A candle flame sometimes leans toward him when he is frightened. This is an omen, not a reliable combat ability.

Actions

Flee and Hide. William is a small child and is not trained to fight. If cornered, he tries to hide behind a trusted adult or flee.

Reactions

Cling to the Trusted. When an adult he trusts is threatened, William grabs their clothing and tries to pull them toward the nearest exit. This is not an attack and offers no mechanical protection.

Rewards they can give

If treated patiently, William may share a dream that reveals a hidden path to the old ford.
His bell can give a faint, unearthly tone near a broken promise or a place touched by fae magic; this is a custom narrative clue, not a precise detector.

Equipment

  • Talla's Bell (keepsake)A small brass bell left by his missing mother; it does not ring when shaken, but sometimes gives a faint tone near old magic.
  • Pocket Buttons (personal items)A handful of mismatched buttons he has chosen for their different tones.
  • Everyday clothes (clothing)A patched wool coat with oversized pockets and a faded blue scarf.

Possessions

A brass bell from his missing mother
A collection of mismatched buttons
A patched coat and faded blue scarf

Background

William is Ossian's young son. His mother, Talla, vanished during a hard winter while carrying a basket of kindling home from the old ford; the searchers found her footprints ending in a ring of frost on the water. Ossian has raised William in a rented room above a cooper's workshop in Third Survey, a riverside district named for an old military map. When William was three, he woke from a fever and spoke a name nobody in the household knew. The next morning, Ossian found that name carved into the inside of the brass bell Talla had left behind. Since then, small signs of fae nature have appeared: he knows when a promise is false, dreams of paths that do not exist by daylight, and sometimes leaves no footprints in fresh snow. Ossian is tender with him, making up games and patiently waiting through his long silences, but privately terrified that the fae will claim their child. William's closest companion is Derya, a patient neighbor who teaches him button-sorting and watches him when Ossian works. Their current problem is a series of invitations, written in frost on the window at dawn, asking William to come to the ford alone.

Role in the story

Ossian's son and an emotional stake in the party's dealings with Ossian. William's developing fae traits offer clues to a family mystery, while his safety and agency should remain central to any conflict around him.

“Ossian has raised William in a rented room above a cooper's workshop in Third Survey, a riverside district named for an old military map.”
From their background
Faction
None. His family lives in Third Survey, a riverside district named for an old military map.

Known connections

Ossian, his father, whose affection is his safest shelter and whose fear he has begun to notice.
Derya, a neighbor who minds him and treats his odd habits as ordinary.
Talla, his missing mother, whose brass bell and unexplained disappearance are at the center of his family's troubles.
Major secret · GM only
Minor secrets · GM only

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