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Barnaby 'The Wheel' Stout - AI-generated fantasy NPC

Barnaby 'The Wheel' Stout

Human · Commoner (Veteran Scout) · Level 0

Barnaby 'The Wheel' Stout

Tavern-keeper of the Four-Way Flagon
“Back when I had two hands and a lot less sense...”
AC11
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

s the way the wheel turns
From how they speak

Voice

A boisterous baritone that carries even over the loudest tavern brawls.

Loud, gravelly, and full of outdated caravan slang. He calls everyone 'pavement-pounder' or 'axle-grease' and ends most sentences with a hearty, if somewhat forced, laugh.

Speech patterns

Starts stories with 'Back when I had two hands and a lot less sense...'
Frequently uses the phrase 'That's the way the wheel turns'
Lowers his voice to a conspiratorial whisper when sharing 'exclusive' rumors

How to play them

He will initially try to sell the players a high-priced 'premium' suite. If they share a real piece of news, he becomes much more helpful and offers a discount.

Goal

To eventually save enough gold to commission a clockwork hand from the capital.

Motivation

To prove that he is still a man of action and consequence despite his disability and sedentary life.

Secret · GM only

Appearance

Barnaby is a mountain of a man who has begun to settle into a soft, round shape, much like the barrels he taps. He has a booming presence that seems to fill the tavern's common room. His skin is the texture of cured leather, deeply lined from years spent under the sun on trade routes. Most striking is his left hand, a prosthetic carved from dark oak with articulate fingers that click rhythmically when he is nervous. Despite his missing limb, he moves with a surprising, rolling grace, navigating crowded tables without ever spilling a drop of ale. His eyes are sharp and dancing with a mischievous glint that suggests he knows exactly what you're thinking before you say it.

Clothing

A thick, grease-stained leather apron worn over a faded blue linen tunic that still bears the faint, patched-over sigil of a defunct caravan company. He wears sturdy wool trousers and boots with reinforced iron toes.

Body language

Leans heavily on the bar with his good hand while the wooden one remains perfectly still. He squares his shoulders whenever a knight or guard enters.

Height
5 feet 11 inches
Build
Burly and barrel-chested
Eyes
Amber brown
Hair
Salt and pepper gray, kept in a short, messy crop
Skin
Weathered tan
Age
52
Gender
Male
Size
Medium

Distinguishing features

A prosthetic left hand made of dark oak wood
A jagged scar across the bridge of his nose
A tattoo of a broken compass on his right forearm
Missing half of his left earlobe

Personality

13 traits and drives

Barnaby is an expert at the 'performative hospitality' of a tavern-keep. He is intensely jovial with strangers, greeting every traveler like a long-lost brother, yet he is secretly miserly and keeps a strict ledger of every copper owed by the locals. He suffers from a deep-seated insecurity regarding his retirement, causing him to embellish his past to maintain a sense of importance. While he argues bitterly with Elara the shopkeeper over the quality of their clientele, he is the first to secretly leave a bottle of fine wine on her doorstep when she has a slow week.

Alignment
Neutral Good

Quirks

He constantly oils his wooden hand with vegetable oil, giving it a permanent shine and a faint smell of salad
He taps out a rhythmic three-beat code on the bar when he hears a lie
He refers to his prosthetic hand as 'The Splinter-Giver' when he's angry
He whistles only when the tavern is empty, always the same melancholy funeral march

Habits

Wipes down the bar top three times before serving a newcomer
Glances toward the shop across the road every time the door chimes
Adjusts the straps on his wooden hand whenever a wagon passes by

Traits · 4

Garrulous
Secretly sentimental
Defensive about his hand
Exaggerative

Flaws · 3

Compulsive liar regarding his past
Prone to excessive drinking when the tavern is closed
Stubborn refusal to ask for help with physical tasks

Fears · 3

Being seen as useless or 'broken'
The return of the merchant master who fired him
Termites

Wants and needs · 3

Respect from the traveling nobility
To outshine Elara's shop in prestige
A really good story that he doesn't have to invent

Combat

AC 11 · HP 11 · 30 ft

Barnaby fights defensively, using his prosthetic hand as a club. He prefers to throw heavy mugs or use a cast-iron skillet (reflavored club) to keep enemies at bay while shouting for the town guard.

Barnaby 'The Wheel' Stout

Medium humanoid (human), neutral good
Armor Class11
Hit Points11
Speed30 ft
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsConstitutionWisdom
SkillsPersuasionInsightAthletics
SensesPassive Perception 14
Languages
Common,
Dwarvish,
Thieves' Cant (Basics)
Caravan Knowledge. Has advantage on checks to identify the origin of trade goods
Rumor Mill. Can accurately gauge the truth of a rumor with a successful Insight check

Actions

Heavy Iron Skillet. Melee Weapon Attack: to hit, reach 5 ft, one target. Hit: 4 () bludgeoning damage.
Wooden Hand Bash. Melee Weapon Attack: to hit, reach 5 ft, one target. Hit: 3 () bludgeoning damage. On a hit, the target must succeed on a Strength saving throw or be pushed 5 feet back.

Reactions

Barroom Brawl Instinct. When a creature misses Barnaby with a melee attack, he can attempt to shove the creature as a reaction.

Services they sell

Lodging for 5 silver pieces a night
Information on regional trade routes
Secure storage for merchant goods

Rewards they can give

A hidden map of the Old King's Road
Free ale for life for significant favors
A letter of introduction to the Gold-Wheel Company

Equipment

  • Heavy Iron Skillet (weapon)A soot-covered cooking utensil used as a makeshift club.
  • Oiled Oak Prosthetic (prosthetic)A sturdy wooden hand with iron joints.
  • Leather Apron (armor)Provides light protection against spills and small blades.

Possessions

Masterwork prosthetic wooden hand
Heavy iron key ring
A tattered logbook of every caravan that has passed through in 10 years
A silver hip flask engraved with the Gold-Wheel logo

Background

For thirty years, Barnaby was a lead scout for the Gold-Wheel Merchant Company, traversing the most dangerous passes in the kingdom. His career ended not in glory, but in the muck of a rainy ditch when a wagon axle snapped. As he tried to lever the wheel back on, the axle splintered, crushing his hand beyond saving. Pensioned off with just enough gold to buy the dilapidated Four-Way Flagon, he invented the 'Great Drake of the Southern Pass' to explain his injury, claiming a red dragon bit his hand off as he defended a spice shipment. Now, he uses his network of old caravan contacts to remain the best-informed man at the crossroads, though he misses the road every single day.

Role in the story

Information broker and local flavor. He provides quests related to merchant travel or missing shipments.

His career ended not in glory, but in the muck of a rainy ditch when a wagon axle snapped.
From their background
Faction
Former Gold-Wheel Merchant Company; Current member of the Crossroads Vintners Union

Known connections

Elara the Shopkeeper: Rival and secret confidante
Captain Varos: An old guard captain who owes him a life debt
Milo: A street urchin who acts as his 'eyes and ears' in the neighboring city
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • Elara the ShopkeeperRival and secret confidante
  • Captain VarosAn old guard captain who owes him a life debt
  • MiloA street urchin who acts as his 'eyes and ears' in the neighboring city

Species

Human

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