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Edrun

Human · Smith's Echo (custom, non-player character) · Level 0

Edrun

Deceased village smith and former mentor
“Now, the thing about iron...”
AC13
HP22/22
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has the dry rasp of years spent breathing forge smoke, with a low, steady resonance that seems to come through the hammer's haft as much as through the air. It carries the clipped rhythm of someone used to speaking over ringing metal, and a soft catch at the end of sentences where his memory thins.

Edrun speaks in practical comparisons drawn from the forge, often framing a hard choice as a question of what must bear the strain. His phrases are plain and concrete. When he is pleased, he gives a short, breathy chuckle; when distressed, he presses the heel of a thought against the problem and repeats its simplest part.

Speech patterns

Uses workbench comparisons to explain moral choices.
Asks a practical question, waits for an answer, then asks what that answer costs.
Calls Peshra 'apprentice' when worried and uses her name when he is proud.
Sometimes begins a sentence with 'Now, the thing about iron...' and loses the rest of the thought.

How to play them

Edrun is warm but not indulgent. He asks Peshra what she intends to protect before offering guidance, and he treats other characters with the direct courtesy of a working craftsperson. If someone mocks Peshra or tries to claim the hammer, his humor vanishes and he places himself between them.

Goal

Help Peshra finish the promised tool and decide what to do with the hammer's binding once its purpose is fulfilled.

Motivation

To keep Peshra from believing that love must be repaid through self-sacrifice.

Secret · GM only

Appearance

Edrun appears as a broad, soot-smudged smith in a worn work apron, his edges wavering like heat above a forge. He stands with his weight planted on the balls of his feet, rocking a fraction forward as if forever about to bring down a hammer. When he turns, his shoulders lead and his head follows a beat later. Fine sparks drift from his sleeves and go dark before reaching the ground. Unexpectedly, he wears a tiny pressed flower in the fold of his apron, its petals preserved in the echo as carefully as any tool.

Clothing

A dark leather apron over a smoke-gray work shirt, both visibly worn but carefully mended. A tiny pressed flower is tucked into the apron fold, and spectral soot clings to his cuffs.

Body language

He rocks subtly forward while standing, plants his feet before speaking seriously, and rubs his thumb over an absent callus when uncertain. When Peshra ignores sound advice, he folds his arms and shifts his weight onto one heel.

Height
5 feet 8 inches
Build
Broad-shouldered and sturdy, with the compact strength of a lifetime spent lifting iron and working at an anvil.
Eyes
Warm brown, flecked with gold when the hammer is newly summoned.
Hair
Iron gray, cropped short and dusted with spectral soot.
Skin
Weathered umber, dimmed by a faint charcoal haze.
Age
Died at 61; the echo resembles him as he was in his late fifties.
Gender
Woman
Size
Medium

Distinguishing features

His shoulders turn before his head, giving every glance a deliberate, slightly delayed quality.
A tiny pressed flower remains tucked into his apron, impossibly intact within the spectral image.
His hands leave brief, warm prints on cold metal, but never on skin.

Personality

11 traits and drives

Edrun is patient with honest mistakes and impatient with avoidable cruelty. He jokes easily when work is going well, but becomes stubbornly earnest when someone risks themselves for pride. He used to praise Peshra freely in private and challenge her sharply in public, believing she deserved to be taken seriously. As an echo, he is tender toward her yet sometimes pushes too hard, as if a well-made lesson can substitute for being there.

Alignment
Neutral good

Quirks

Counts three imaginary hammer strokes before answering a question he considers important.
Taps the air twice with one finger when someone makes a sound argument.
Tries to brush soot from his sleeves even though the soot returns at once.
Greets a hot forge as if it were an old friend, but avoids looking directly at a cold one.

Habits

Appears most clearly when Peshra uses the hammer to protect someone rather than to win a fight.
Counts imagined hammer strokes when considering a difficult choice.
Gives advice through practical questions instead of direct orders.
Fades when Peshra is in danger, then returns with an apologetic look after the danger passes.

Traits · 3

He can be teasing and companionable, then abruptly grave when danger is treated as a game.
He values useful work over grand gestures but secretly cherishes small tokens of affection.
He admires Peshra's courage while wishing she would choose caution more often.

Flaws · 3

He gives advice as though his own sacrifices were unquestionably wise.
His fading memory makes him repeat cautions and forget that he has already said them.
He struggles to accept that Peshra has become a craftsperson and protector in her own right.

Fears · 2

That Peshra will mistake his echo for permission to risk her life.
That the people he saved will be remembered only as a tragedy.

Wants and needs · 3

Wants Peshra to trust her own judgment rather than seek his approval.
Needs the unfinished tool and its intended recipient to be remembered.
Wants the hammer's binding to end without making Peshra feel she has abandoned him.

Combat

AC 13 · HP 22 · 0 ft., fly 30 ft. (hover); tethered to the hammer within 30 ft.

Edrun is a defensive echo, not a battlefield champion. He interposes himself between danger and Peshra, uses Set the Work to keep an ally standing, and strikes only when an enemy threatens someone he is protecting. He cannot pursue foes beyond the hammer's tether.

Edrun

Medium humanoid (human), neutral good
Armor Class13
Hit Points22
Speed0 ft., fly 30 ft. (hover); tethered to the hammer within 30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsSTRCONWIS
SkillsAthleticsInsightPerceptionSmith's tools
SensesDarkvision 60 ft.; passive Perception 12
Languages
Common
Echo-Bound. Edrun can manifest only while Peshra's summoned hammer is present. The echo cannot travel more than 30 feet from it.
Ancestral Craft. Edrun can identify the purpose and likely weakness of a worked metal object by touching it for a minute.

Actions

Echo Hammer. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () force damage. Edrun's spectral hammer strike sounds like a mallet landing on an anvil under deep water.
Set the Work. Edrun braces a creature or object he can see within 10 feet. Until the start of his next turn, the target has advantage on the next ability check or saving throw it makes to resist being pushed, pulled, or knocked prone.

Reactions

Stand Between. When a creature Edrun can see hits Peshra with an attack while within 10 feet of her, he interposes his fading form. Reduce the damage by . Edrun can use this reaction only while manifested and tethered to the hammer.

Services they sell

Can advise on smithing, repair, and the practical use of tools.
Can help Peshra interpret a memory or sensation connected to the summoned hammer.

Rewards they can give

Edrun can offer Peshra a practical lesson about the hammer's use or a memory that reveals a detail about the mine collapse.
If the promised tool is completed, Edrun's echo may finally rest, leaving a brief warm glow in the hammer's haft.

Equipment

  • Echo of the Bound Hammer (custom magical bond)A spectral impression of the hammer bound to Peshra's summoned weapon; Edrun cannot take it away or summon it himself.
  • Smith's Apron (clothing)A ghostly smith's apron that carries no physical protection but marks him as he was in life.

Possessions

The faint spectral image of his smith's apron.
The memory of a pressed flower tucked into the apron fold.
A lingering connection to the summoned hammer in Peshra's possession.

Background

Edrun was a village smith who made hinges, ploughshares, and tools that lasted longer than the roofs above them. He took Peshra in as an apprentice after she arrived with a cracked cooking pot and an urgent need to be useful. He taught her that a hammer was not an answer to every problem, though he rarely followed his own advice. Years later, when a mine collapse trapped workers beneath the ridge, Edrun stayed at the entrance to shore up the failing supports. He died holding a brace in place long enough for the last miners to escape. Before his death, he had fashioned a hammer through a private summoning rite, binding a portion of his resolve to its haft. Peshra now carries it. When she calls the hammer, Edrun's faint echo sometimes appears, offering fragments of counsel and the warmth of a memory rather than a complete ghost. He is still trying to finish the final tool he promised a rescued miner, though he cannot remember the recipient's name.

Role in the story

A deceased mentor whose bound echo can advise Peshra through her summoned hammer. He offers emotional grounding, craft knowledge, and a personal mystery about the unfinished promise, while reminding the party that a mentor's love can become a burden if it refuses to let go.

“He took Peshra in as an apprentice after she arrived with a cracked cooking pot and an urgent need to be useful.”
From their background
Faction
None. He was a respected village smith, not a member of a formal faction.

Known connections

Peshra, his former apprentice and the hammer's current bearer.
Geth, a rescued miner who has never learned that Edrun died before he could deliver the promised tool.
Bryn, a local smith who inherited Edrun's forge and resents being measured against a beloved predecessor.
Major secret · GM only
Minor secrets · GM only

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