Skip to content
CreatePricing

Kelasyinan Apanyo

High elf · Paladin, Oath of Conquest · Level 12

Kelasyinan Apanyo

Wandering templar
“Whose door will this order close?”
AC20
HP108/108
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice has a dry, chest-resonant rasp, the product of calling commands through a helm and breathing road dust for years. He articulates carefully, with a slight Elvish precision softened by a working cadence. His name is spoken plainly, without flourish. When furious, he does not soften or whisper; he clips each phrase short and makes his meaning impossible to mistake.

He speaks in measured, workmanlike sentences, shaped by years of issuing orders over wind, hooves, and clanging armor. His vocabulary is precise but not ornate; he prefers a concrete question to a grand declaration. When angry, he becomes more direct and uses names rather than titles. When embarrassed, he overexplains practical details.

Speech patterns

Frames difficult choices as questions of who bears the cost: "Whose door will this order close?"
Uses formal address with officials, but plain, warm language with laborers and children.
When giving a warning, states the consequence without raising his voice or dressing it up as a threat.
Occasionally quotes the exact wording of old legal vows, then questions what the words mean in practice.

How to play them

He responds best to people who speak plainly and take responsibility for their choices. He offers practical help before asking for allegiance. If confronted with his past, he will admit what he did, but becomes guarded if someone tries to make his guilt a tool for controlling him. Show him a workable way to protect civilians and he will cooperate quickly; demand blind obedience and he will refuse, even at personal cost.

Goal

Expose the forced-relocation scheme and get the threatened families safely out before the magistrate can act, without turning the villages into a battlefield.

Motivation

To make protection mean something more than obedience, and to stop institutions from making vulnerable people pay for convenient order.

Secret · GM only

Appearance

Kelasyinan wears dark plate whose oiled surface drinks in lamplight, broken by narrow gold borders rubbed dull at the elbows and knees. His golden skin has the sun-burnished sheen of old bronze. A clean, pale scar cuts through the brow and down across his left eye; the eye remains sharp and dark amber. His black hair is tied at the nape with a strip of faded blue cloth, and a few silver strands have begun to show. He stands as if braced against a strong wind, weight settled on the balls of his feet, never quite leaning on his shield. The armor is meticulously cleaned, but the hem of his traveling cloak is patched with scraps of bright, childish embroidery, an unexpectedly tender repair he refuses to replace. He moves with measured economy, like a door being shut firmly rather than slammed. People tend to remember the contrast between his severe silhouette and that small, crookedly stitched hem.

Clothing

Dark plate armor, maintained with almost devotional care, over a charcoal traveling surcoat. A faded blue cloak has been patched at the hem with mismatched bright embroidery. He wears a plain leather belt, sturdy road boots, and no visible jewelry beyond a small sunburst holy symbol.

Body language

He keeps his feet planted shoulder-width apart and his shield angled toward the nearest uncertain threat, even during conversation. When listening, he inclines his head rather than nodding. His left hand often finds the repaired cloak hem, rubbing one embroidered stitch between thumb and forefinger. When ashamed, he squares his shoulders more rigidly instead of looking away.

Height
6 feet 2 inches
Build
Tall and broad through the shoulders, with the compact strength of someone accustomed to wearing armor over long roads.
Eyes
Dark amber; his left eye is crossed by a pale scar but remains functional.
Hair
Black, tied at the nape with a faded blue cloth, with a few silver strands.
Skin
Golden, like sun-warmed bronze.
Age
About 190 years old, an adult by high elf standards.
Gender
Male
Size
Medium

Distinguishing features

A pale scar crosses his left brow and continues across the eye; the eye is functional and dark amber.
His dark plate is exceptionally clean, yet his faded cloak bears bright, clumsy embroidery along the hem.
He stands balanced on the balls of his feet, as if ready to turn his body into a shield.
A small golden sunburst hangs beneath the armor at his throat, polished smooth from years of handling.

Personality

12 traits and drives

Kelasyinan is disciplined enough to keep a promise through hunger and exhaustion, yet suspicious of anyone who asks for obedience before explaining the cost. In a crisis he is decisive and physically protective; in a quiet room he can be unexpectedly patient, especially with children or people learning a trade. Praise embarrasses him, while sincere disagreement earns his attention. He can be stern with the powerful and almost awkwardly gentle with those who have no leverage.

Alignment
Lawful neutral, with a stubborn belief that order should protect the vulnerable rather than merely preserve authority.

Quirks

He tests a chair with the back of his gloved hand before sitting, as though checking whether it will hold a wounded person.
He sorts any scattered nails or tacks he finds on a road into a little pile at the roadside.
He counts doorways under his breath when entering unfamiliar buildings, then stops if someone notices.
He taps his holy symbol twice against his breastplate before making a promise, but only when he is afraid of breaking it.

Habits

At a new settlement, he first asks where the well, grain store, and sickroom are, in that order.
He intervenes quickly when someone is being intimidated, but waits to hear both sides before deciding what consequence is fair.
After a hard fight, he checks the living for injuries before inspecting his own armor.
When alone, he studies the stolen relocation list and repeatedly folds it along the same creases.

Traits · 3

He keeps promises with exactness, but refuses to confuse a promise with a command.
He is commanding in danger and careful in ordinary conversation, as if trying not to take up more space than necessary.
He distrusts easy forgiveness, yet is quick to offer practical help to people who have made serious mistakes.

Flaws · 3

He can become rigid when he believes a decision must be made immediately, overlooking quieter options.
He withholds information to protect others, then resents them for being unable to help.
He is slow to forgive himself and sometimes treats needless hardship as a deserved penance.

Fears · 3

That he will once again mistake obedience for virtue and let innocent people pay for his hesitation.
That Pavo will be punished for accepting his money or sheltering those the authorities want removed.
That the stolen relocation list will save one family only by exposing another.

Wants and needs · 3

He wants the named families moved to safety before the magistrate acts.
He needs to decide whether to trust Pavo with the full truth.
He needs proof strong enough to challenge the relocation order without provoking reprisals against the villages.

Combat

AC 20 · HP 108 · 30 ft.

Kelasyinan positions himself between danger and the least protected ally, using his shield and Aura of Protection to steady the group. He opens with Conquering Presence when enemies threaten civilians or try to break formation, then pins frightened foes within his Aura of Conquest while striking the most dangerous attacker. He reserves spell slots for Divine Smite against fiends, undead, or a foe whose fall will end immediate danger. He prefers to demand surrender before delivering a decisive blow, but does not let a plea for mercy expose an ally to a second attack.

Kelasyinan Apanyo

Medium humanoid (high elf), lawful neutral, with a stubborn belief that order should protect the vulnerable rather than merely preserve authority.
Armor Class20
Hit Points108
Speed30 ft.
Level12
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdomCharisma
SkillsAthleticsIntimidationInsightPersuasion
SensesDarkvision 60 ft.; passive Perception 11
Languages
Common,
Elvish,
Celestial
Divine Sense, 5 uses per long rest. until the end of his next turn, Kelasyinan knows the location of any celestial, fiend, or undead within 60 feet that is not behind total cover, and senses consecrated or desecrated places or objects.
Lay on Hands. a pool of 60 hit points per long rest. As an action, he can touch a creature and restore hit points from the pool, or spend 5 points to cure one disease or neutralize one poison.
Aura of Protection. Kelasyinan and friendly creatures within 10 feet gain a bonus to saving throws while he is conscious.
Aura of Courage. Kelasyinan and friendly creatures within 10 feet cannot be frightened while he is conscious.
Divine Smite. when he hits with a melee weapon attack, he can expend a spell slot to deal an extra radiant damage for a 1st-level slot, plus per slot level above 1st, to a maximum of . Against undead or fiends, the damage increases by .
Extra Attack. Kelasyinan attacks twice, instead of once, when he takes the Attack action.
Oath of Conquest, Channel Divinity, 1 use per short or long rest: he can use Conquering Presence or Guided Strike. Conquering Presence forces chosen creatures within 30 feet who can see him to make a Wisdom saving throw or become frightened for 1 minute, repeating the save at the end of each of their turns. Guided Strike adds +10 to an attack roll after seeing the roll but before learning whether it hits.
Aura of Conquest. a creature frightened of Kelasyinan has its speed reduced to 0 while within 10 feet of him and takes 3 psychic damage at the start of each of its turns.
Improved Divine Smite. each melee weapon hit deals an extra radiant damage.
High Elf ancestry. Kelasyinan has darkvision out to 60 feet, advantage on saving throws against being charmed, and cannot be magically put to sleep. He knows the friends cantrip.

Spells

Detect Evil and Good (level 1, divination). 1st-level, concentration up to 1 minute. Kelasyinan can detect the presence of aberrations, celestials, dragons, elementals, fey, fiends, and undead within 30 feet, as well as magic and consecrated or desecrated places or objects.
Shield of Faith (level 1, abjuration). 1st-level, concentration up to 10 minutes. A willing creature touched by Kelasyinan gains a magical bond; it gains +1 AC and saving throws, and Kelasyinan takes the same amount of damage when it takes damage.
Aura of Vitality (level 2, evocation). 2nd-level, concentration up to 1 minute. Kelasyinan surrounds himself with an aura that deals radiant damage to enemies that start their turn within 10 feet of him.
Hold Person (level 2, enchantment). 2nd-level, concentration up to 1 minute. One creature Kelasyinan can see within 60 feet must make a Wisdom saving throw or be frightened of him. The target repeats the save at the end of each of its turns.
Darkness (level 2, evocation). 2nd-level, concentration up to 1 minute. Kelasyinan creates a 15-foot-radius sphere of magical darkness centered on a point within 60 feet. Darkvision cannot see through it.
Fear (level 3, illusion). 3rd-level, concentration up to 1 minute. For each hostile creature within 30 feet, Kelasyinan chooses a creature it can see. Each target must make a Wisdom saving throw or become frightened and drop what it is holding.
Fear of the Dark (level 3, custom conquest spell). 3rd-level, concentration up to 1 minute. Kelasyinan creates a 20-foot-radius sphere of magical darkness within 120 feet. Darkvision cannot see through it.
Stoneskin (level 4, abjuration). 4th-level, concentration up to 10 minutes. Kelasyinan protects himself with a magical aura that grants resistance to damage from spells and advantage on saving throws against spells.
Destructive Wave (level 5, evocation). 5th-level, concentration up to 1 minute. A wave of divine energy radiates from Kelasyinan. Each hostile creature within 30 feet must make a Wisdom saving throw or become frightened and have its speed reduced to 0.

Actions

Mace. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () bludgeoning damage plus 4 () radiant damage from Improved Divine Smite. He can make two mace attacks with the Attack action.
Two-Handed Mace. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 8 () bludgeoning damage plus 4 () radiant damage from Improved Divine Smite. He can make two attacks with the Attack action while wielding the mace in two hands and not using his shield.
Conquering Presence (Channel Divinity). Kelasyinan presents his holy symbol and chooses any number of creatures he can see within 30 feet. Each target must make a Wisdom saving throw or become frightened of him for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Guided Strike (Channel Divinity). Kelasyinan adds +10 to an attack roll after seeing the roll but before learning whether the attack hits. He can use this Channel Divinity option once per short or long rest.

Reactions

Shield Interposition. When a creature Kelasyinan can see hits a target other than him within 5 feet of him, he can use his reaction to impose disadvantage on the attack roll by interposing his shield, provided he is wielding it. This is a custom protective reaction, not an official paladin class feature.
Aura of Protection. When Kelasyinan or a creature within 10 feet of him makes a saving throw, he can use his reaction to add +3 to that save, provided he is conscious. This is the Aura of Protection bonus and is included here as a reminder of its timing.

Services they sell

Can escort a group through dangerous roads and stand watch while they travel.
Can mediate a dispute, especially when it involves unequal power or protection of civilians.
Can provide basic paladin healing and remove disease or poison using Lay on Hands.

Rewards they can give

A safe escort through contested roads and a reliable shield in a dangerous negotiation.
A practical introduction to Pavo, who can provide modest healing and local information if Kelasyinan trusts the party.
Access to evidence of the relocation scheme, if the party helps protect the people named in it.

Equipment

  • Dark plate armor (armor)Blackened plate armor with restrained gold edging, carefully maintained; included in his AC.
  • Shield (armor)A heavy steel shield marked with a worn sunburst. Included in his AC.
  • Templar's mace (weapon)A one-handed steel mace with a plain, squared head, balanced for controlled strikes.
  • Holy symbol (focus)A small sunburst emblem used as his holy symbol and spellcasting focus.
  • Patched cloak (worn item)A faded blue traveling cloak with conspicuous, uneven embroidery patches.

Possessions

The original sealed relocation list, concealed in the shield lining.
A folded paper sun made by a refugee child.
A small purse of travel money, most of which is earmarked for Pavo.
A worn prayer book with several passages crossed out and rewritten in the margins.

Background

Kelasyinan was raised in a high-elven household that served as judges and oath-keepers for a remote hill principality. He believed law was a shelter until, during a border famine, his commander ordered a village sealed behind its own palisade to protect grain stores from a fever. Kelasyinan obeyed. His younger cousin, who had smuggled food through the cordon, died among those trapped inside. The memory broke his faith in obedience without judgment. He left the order, keeping its armor and its vows but no longer its unquestioned authority. Years on the road have made him a wandering templar who escorts refugees, arbitrates disputes, and hunts those who use fear as governance. He sends most of his pay to his former squire, Pavo, now a village healer, though neither has admitted how much they miss one another. His old commander, Oren, still seeks him out with offers of reconciliation that Kelasyinan cannot decide whether to accept. At present, a magistrate has accused Kelasyinan of stealing a sealed list of villages marked for forced relocation. He did take it, and the list includes the home of a family that once sheltered him.

Role in the story

A principled but compromised ally whose stolen evidence can expose an abuse of power. The party may need to help him protect the threatened families, persuade him to trust others with the truth, or decide whether his methods have endangered the very people he means to save.

“His younger cousin, who had smuggled food through the cordon, died among those trapped inside.”
From their background
Faction
Former oath-keeper of the hill principality's templar order; now an unaffiliated wandering templar who still honors its vows selectively.

Known connections

Pavo, his former squire and a village healer, receives most of Kelasyinan's spare coin and sends back practical remedies.
Oren, his old commander, believes Kelasyinan's defiance can still be turned into a return to the order.
A family in the threatened village of Meret once hid Kelasyinan from pursuers; the relocation list he stole now puts them in danger.
A local ferryman named Toma carries messages for Kelasyinan and expects no payment except honest news of the road.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Kelasyinan Apanyo into a sheet

A high-res, share-ready sheet you can post or print.