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William Hirst

Human · Unclassed child, level 0

William Hirst

Son of Oswin and Mary Hirst; potential heir to the Hirst household
AC10
HP3/3
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice is light and slightly breathy, with a careful, effortful start to unfamiliar words. When he is excited, his pace quickens and the ends of his phrases tumble together; when anxious, he may stop speaking and point instead. His speech reflects a young child still learning how to make himself understood, not a lack of thought or feeling.

He forms words carefully and often pauses between them, especially with strangers or under pressure. Familiar subjects bring out longer, more eager bursts of speech. His phrasing reflects a child's concrete attention: he is more likely to say that a beetle has a shiny back than to describe it as beautiful.

Speech patterns

Uses short phrases and familiar names; he may take time to answer a new question.
Repeats a key word from an adult's sentence while working out what it means.
When comfortable, asks direct questions about small things adults overlook, such as where a beetle sleeps.

How to play them

Address William directly, use simple questions, and give him time to answer. Let him choose between clear options rather than speaking about him as though he were absent. A patient companion can earn his trust by taking interest in what he notices, without turning every interaction into a lesson.

Goal

To be allowed to grow at his own pace and to remain close to both of his parents.

Motivation

To find security in the familiar and to be loved without having to prove that he will make a suitable heir.

Secret · GM only

Appearance

A very pale, slight boy with a watchful, solemn face and a fall of dense black hair that sticks up at the crown no matter how often it is combed. His vivid blue eyes, inherited from Oswin, seem startlingly bright against his colorless skin. He stands with his weight gathered over the balls of his feet, as though ready to follow whoever has earned his trust. When he laughs, his small jaw opens wide and shows a gap where a front tooth has recently fallen out. He moves carefully, pausing to study thresholds and faces before crossing a room. For a child expected to inherit a household, he has an unexpected fondness for muddying his hems by crouching to inspect beetles and worms.

Clothing

A carefully mended wool tunic, a soft undershirt, sturdy trousers, and boots a little too large for him. Mary keeps his clothes clean; he often manages to acquire a smear of earth at the knees anyway.

Body language

He keeps his elbows close and his chin slightly tucked in crowded rooms, but leans forward with his whole body when something catches his interest. While waiting, he rocks subtly from heel to toe and often settles on the balls of his feet. His fingers worry a loose thread at his cuff when adults discuss him.

Height
Approximately 3 feet 10 inches
Build
Small and slight for his age, with narrow shoulders and a soft, child-rounded face.
Eyes
Bright burning blue
Hair
Dense black
Skin
Very pale
Age
7 years old
Gender
Boy
Size
Small

Distinguishing features

Dense black hair that rises in a stubborn crown and resists combing.
Bright, burning blue eyes like Oswin's, especially striking against his very pale skin.
A wide, gap-toothed grin when he laughs.
He crouches to inspect tiny creatures with a seriousness adults usually reserve for important business.

Personality

12 traits and drives

William is cautious with strangers but intensely curious about small, concrete things. He may seem withdrawn when adults press him to perform, yet becomes animated and persistent when he can show someone a beetle, a pattern in the floor, or a familiar toy. He wants his parents' approval, but resists being hurried, often by going quiet rather than openly refusing.

Alignment
Neutral good

Quirks

Counts door hinges under his breath when waiting in an unfamiliar room.
Turns his wooden horse toward the door before he goes to sleep, as if it should keep watch.
Offers beetles crumbs, then waits solemnly to see whether they accept.
When someone says his name sharply, he touches the crown of his hair before looking up.

Habits

He follows familiar adults at a distance, stopping whenever he notices an insect, dropped button, or unfamiliar sound.
When several people speak at once, he watches their mouths and hands rather than trying to enter the conversation.
After a mistake, he looks first to Mary, then to Oswin, trying to read whether he is safe before deciding whether to try again.

Traits · 3

Slow to warm to unfamiliar people, but remarkably attentive to people he knows.
Hesitant under scrutiny, yet absorbed and persistent when following his own curiosity.
Comforted by routine, though he can surprise adults by noticing details they missed.

Flaws · 3

He withdraws when overwhelmed, which adults may mistake for stubbornness or indifference.
He relies on familiar routines and can become distressed when they change without warning.
He sometimes hides small mistakes because he expects them to become evidence in arguments about his future.

Fears · 3

Being sent away because the adults decide he is not fit to be Oswin's heir.
A room full of people waiting for him to answer before he understands the question.
Disappointing his parents and seeing their worry become anger.

Wants and needs · 3

Needs patient adults who let him answer in his own time.
Wants reassurance that his place in the family does not depend on becoming a particular kind of heir.
Needs a safe, predictable space where he can explore and make ordinary childhood mistakes.

Combat

AC 10 · HP 3 · 20 feet

William is not a combatant. He tries to hide behind a trusted adult, get out of reach, or call for his parents. If cornered, he may shove or strike blindly, then flee.

William Hirst

Small humanoid (human), neutral good
Armor Class10
Hit Points3
Speed20 feet
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsSTRDEXCONINTWISCHA
SkillsNotice familiar routines and familiar people
SensesOrdinary human senses
Languages
Common
A seven-year-old child with no class levels or combat training. Statistics are an illustrative, non-player-character profile, not a claim of a special ability.
His unusually slow speech and learning do not prevent him from noticing routines, familiar faces, and changes in his surroundings.

Actions

Untrained Strike. William can make an unarmed strike with a small fist or shove. On a hit, it deals 1 bludgeoning damage; he is more likely to flail or flee than fight.

Reactions

Call for Help. If a trusted adult is threatened, William flinches toward them and calls their name. This may draw attention but grants no special mechanical defense.

Rewards they can give

William can share a child's honest impression of who entered a room, what frightened him, or which household routine has changed.
His trust may give the party a glimpse of family tensions adults are trying to hide.

Equipment

  • Everyday clothes (clothing)Mended wool clothing and oversized boots suitable for household life, not armor.
  • Wooden horse (keepsake)A smooth wooden horse Mary gave him; he rubs its worn nose with his thumb when anxious.

Possessions

A wooden horse worn smooth at the nose.
A pale beetle shell hidden in his pocket as a lucky token.
A small, carefully folded picture made by Mary.

Background

Mary Hirst's labor was long, exhausting, and frightening. When William was born with black hair and Oswin's burning blue eyes, Oswin took him in both hands with a care so grave that the midwife later remembered it more clearly than the storm outside. William was named for Oswin's family, but the village soon called him Black William, or Blackby, for his hair. He has been slower than other children to speak, read faces, and master lessons expected of an heir. His maternal grandparents and his uncles Edmund and Huge fear that he may not be able to inherit or manage the Hirst household; their worry comes out in very different ways, from anxious instruction to whispered contingency plans. Mary tries to protect William without making him feel watched, while Oswin's solemn tenderness can make every stumble feel like a test. William's own world is smaller and more vivid: he knows the sound of his mother's steps, the shape of his father's hands, and which garden stones shelter beetles. His current problem is that the adults have begun discussing his future as if he were not in the room.

Role in the story

A child at the center of a family's anxiety over inheritance and worth. William is not a puzzle to solve or a diagnosis to assign; his needs, fears, observations, and relationships can shape the household's choices and reveal how its adults treat the vulnerable.

“William was named for Oswin's family, but the village soon called him Black William, or Blackby, for his hair.”
From their background
Faction
The Hirst household by birth; no independent faction or political allegiance.

Known connections

Oswin Hirst, his father, whose fierce care is comforting but sometimes makes William feel he must not disappoint him.
Mary Hirst, his mother, who knows his small signs of distress and tries to leave him room to learn at his own pace.
Edmund, his maternal uncle, who worries openly about William's ability to inherit and offers too many lessons at once.
Huge, his maternal uncle, who rarely says what he fears but quietly asks questions about the household's future.
His maternal grandparents, who love him and fear that the family will be judged through him.
Major secret · GM only
Minor secrets · GM only

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