Tobias
Tobias
At the table
Voice
His voice is clear and open, with a little rasp from cold mornings, campfire smoke, and calling across distance. He speaks at a practical volume and tends to rush when excited about a hunt or contest. In a new setting, his vowels and rhythm gradually borrow from the people around him, though his earnest, unpolished cadence remains.
Friendly and plain-spoken, with a directness shaped by outdoor work and colonial life. His accent and idioms subtly shift toward the colony he has spent the most time around. He talks more in unfamiliar company, often to cover discomfort, and grows terse rather than soft when angry.
Speech patterns
How to play them
Meet him outdoors or give him a practical task to share. Treat his skill seriously without turning every conversation into a contest. He responds to kindness toward ordinary people and to sincere curiosity about local traditions. Pressing him about his parents or supernatural fears too soon will make him deflect or leave.
Goal
Prove through skill and service that he belongs among his people, while finding a way to live with the unanswered questions of his birth.
Motivation
Uncertainty about where he belongs drives him to become exceptional: if he can be useful, brave, and the finest marksman around, perhaps no one can dismiss him as an accident of birth.
Appearance
A tall, ruggedly handsome youth who looks more at ease under open sky than in any parlor. His wheat-dark blond hair is clipped short and unevenly at the nape, with sun-gold strands catching in it. In summer his skin is browned by long days outdoors; in winter it pales noticeably. Bright sky-blue eyes hold an alert, assessing look, and sometimes seem to take on a different cast when his manner shifts toward one of the colonies he has recently lived among. He moves with loose, practical economy, but his unusual strength makes ordinary gestures a little hazardous: a chair scrapes, a door bangs, a cup cracks in his grip. He smells of woodsmoke, damp leather, and crushed pine needles, and seems not to notice. A small, battered brass compass is always tucked into his coat; its lid is polished bright by his thumb while its hinge is worn almost loose.
Clothing
A weathered suede coat over a plain cotton shirt, sturdy breeches, wool stockings, and scuffed leather boots. He favors practical layers suited to riding and brush, and complains about the stiff, elaborate clothes expected at European gatherings.
Body language
He stands with his weight ready to move, shoulders loose and chin slightly forward. He takes up more space than he intends, then shifts aside when he notices. During conversation he watches hands, doors, and distant movement as much as faces. When a question touches his parentage, he rubs the compass lid with his thumb and changes the subject.
- Height
- Tall for a sixteen-year-old, approximately 5 feet 10 inches.
- Build
- Tall for his age, rangy and outdoors-hardened, with surprising strength that exceeds his control.
- Eyes
- Bright sky blue, with a subtle, unsettling change in cast when his manner shifts.
- Hair
- Wheat-dark blond with sun-gold highlights.
- Skin
- Sun-tanned in summer and markedly pale in winter.
- Age
- 16 years old; a young adult by his people's reckoning, with the face and proportions of his actual age.
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
15 traits and drivesHe is generous with food, effort, and protection, but guarded with affection. In the woods he is calm and observant; in a crowded European room he becomes loud, talkative, and competitive while keeping a careful physical distance. His religious devotion sits uneasily beside his refusal to follow rules he considers pointless. He wants to be kind, yet can use cruelty as a shield when he feels judged.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 3
Wants and needs · 4
Combat
AC 14 · HP 12 · 30 ft.He prefers to scout, choose a clear line of sight, and open with his longbow from cover. He uses terrain and distance rather than bravado, and retreats if an enemy closes in. Tobias is a capable hunter, not a hardened soldier; supernatural threats can break his composure, especially if he cannot see what is attacking.
Tobias
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longbow (weapon)A well-kept hunting bow, strung for use and carried in a plain leather case.
- Shortsword (weapon)A simple, serviceable blade kept close at hand.
- Hunting knife (weapon)A worn knife used for camp work as often as defense.
- Leather armor (armor)Tough leather armor beneath his coat, adjusted for travel rather than display.
- Brass compass (tool)A brass compass with a bright thumb-worn lid and a failing hinge.
Possessions
Background
Arthur, called England by those who speak of nations as kin, gave him the single name Tobias. Tobias grew faster than anyone expected of a place-born child, and his uncertain parentage became a subject of whispered wagers. Arthur will tolerate speculation about Berwald the Swede, Nils the Dutchman, or Allister the Scot, while less welcome rumors name Rhys, Reilly, or even Lalli. Tobias rarely asks which story is true. He considers Arthur his father by upbringing and obligation, though the unanswered question still troubles him in private. He remembers his mother as a real presence, not a symbol, but those memories are tangled with a gentler childhood he cannot return to. As the colonies grew around him, he learned their trails, weather, and rival ways of speaking. He is kind to ordinary people whatever their rank, yet has absorbed narrow assumptions about whose customs count as kin. He is wary of Europeans and distant from many other place-born beings, but Native American traditions have given him moments of unexpected comfort. He listens closely when elders speak of thunderbirds and horned serpents, even while insisting he has never seen such things. A formative terror came during a night hunt when something unseen moved through the trees. Tobias could not perceive it, only hear the animals go silent and feel the woods turn wrong. Since then, any glimpse of the supernatural sends him into deep fear. Now Arthur has sent him across the sea to learn proper society beside Ludwig, a German place-born youth. Tobias would rather be in the woods, but keeps going: the colonies are changing, his place in them is unclear, and he believes skill and usefulness may earn him a home.
Role in the story
A young frontier scout caught between a growing homeland, an uncertain family story, and an unfamiliar European world. He can guide the party through the wilderness, offer insight into colonial rivalries, and become a personal ally whose courage is tested by threats he cannot see.
“Tobias grew faster than anyone expected of a place-born child, and his uncertain parentage became a subject of whispered wagers.”
- Faction
- A place-born son of the thirteen colonies, loyal to his people more than to any formal institution.
Known connections
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