Skip to content
CreatePricing
Yann - AI-generated fantasy NPC

Yann

Nachzehrer, corpse-eating vampire · Other, custom level 3 antagonist

Yann

Bum and scavenger; secretly a predator who robs and hunts people
ACNone
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, forward voice shaped by cold air, sparse conversation, and years of issuing or hearing commands. His words have a compact German rhythm, with hard consonants and little ornament. The alias Günther comes out practiced; Yann sounds less certain when he says it.

His voice is dry and chest-forward, with the compressed, matter-of-fact delivery of someone used to giving short instructions over noise. German consonants land firmly; years of speaking little have left his phrasing blunt rather than eloquent. When he is unsettled, old military vocabulary slips into otherwise plain sentences. He does not sing, whisper, or soften his voice when angry; anger makes him more declarative and repetitive.

Speech patterns

Uses clipped, plain statements and practical words, especially when discussing food, shelter, or danger.
Speaks of history as if reciting a report, then abruptly loses confidence when asked about his own part in it.
Calls people he has judged 'decadent' or 'weak,' but cannot consistently explain what would make someone worthy.
Uses the alias Günther with strangers and insists on it when challenged, though he rarely sounds convinced.

How to play them

He presents himself as Günther and prefers practical exchanges: directions, tools, shelter, or food. Treating him as a boy provokes brittle resentment; treating him as a monster confirms his expectations. Earned patience can make him disclose ordinary details about Toma or the bunker, but threats to either make him defensive. His ideology is a shield and a recruiting test, not a reliable guide to what he will do.

Goal

Find a way to keep his hunger and the demon inside him from deciding every action, without surrendering the identity he has built around being a predator.

Motivation

He wants a code strong enough to overrule his appetite, and mistakes ruthless certainty for that code. Beneath it, he wants to be accepted by the one person who has stayed.

Secret · GM only

Appearance

Yann is a well-kept boy-shaped corpse of average height for a German man, with the wrong stillness of someone who has forgotten how the living occupy a room. His pale skin has the waxy, faintly damp look of a body kept cold; after feeding, a brief pink warmth rises under it and makes him look almost healthy. Straight blond hair is combed with stubborn care, but its ends kink where they have dried against bunker humidity. His blue eyes cloud to a jaundiced yellow when hunger worsens. When he eats, his jaw works with a slow, grinding patience, and his broad incisors show even when he is not smiling. His hands are blunt-nailed and permanently roughened from digging, scavenging, and hauling debris; he keeps them scrubbed anyway. He moves with economical, marching precision until hard light cuts across a dark space, when he freezes or turns the wrong way as if the room has shifted.

Clothing

A clean, mended dark field coat over a plain sweater and collared shirt, with practical trousers and boots polished more often than their condition warrants. He wears no visible insignia. A burial shroud is hidden in the bunker, not worn in public.

Body language

He stands square to whoever is speaking, shoulders held as if awaiting inspection. His hands stay folded or busy with a button, cloth edge, or bit of shroud. His mouth opens only slightly when he speaks, but his jaw grinds when he is hungry. Under sudden dramatic lighting he loses his bearing, reaching toward a wall or turning his head as though tracking a sound.

Height
Average for an adult German man, though his body appears about sixteen
Build
Lean and compact, with a boy's narrow shoulders and a corpse's stubborn, weighty stillness.
Eyes
Blue, turning sickly yellow when starved
Hair
Blond
Skin
Pale, deathly, and faintly waxen; briefly warms and takes on a little color after feeding
Age
Appears about 16; has lived through more than a century of history, though his memories are fractured and he does not understand that his body has not aged.
Gender
Male
Size
Medium

Distinguishing features

His jaw is broad and unusually strong for his young-looking face; when he chews, the muscles bunch visibly and his teeth meet with a dry, audible grind.
His work-roughened hands are clean but deeply callused, with packed dirt that never quite leaves the creases around his nails.
His blue eyes turn a distinctly sickly yellow when hunger takes hold.
He keeps his hair and clothes meticulously arranged, an unexpectedly fastidious habit for someone who sleeps in a flooded bunker.

Personality

17 traits and drives

Yann is fastidious about his appearance but indifferent to the comfort of people he has decided are beneath consideration. He can be patient and almost tender with Toma, then coldly procedural with a stranger. When calm, he watches and asks practical questions; when ashamed, he becomes rigid and recites ideological judgments; when hungry, the mask thins and his attention fixes on movement, scent, and warmth. He takes pride in being a beast while privately longing for proof that he can still choose.

Alignment
Cruel and increasingly committed to a rigid, ruthless ideology; not reliably loyal to any living authority.

Quirks

Chews the shroud fragment with his back teeth whenever he has to wait.
Counts door hinges and steps in a room before sitting down.
Polishes one boot while leaving the other untouched until he notices the mismatch.
When asked his age, answers with the year of a war or simply says, 'Old enough,' as if the question has been badly phrased.

Habits

Keeps himself unnervingly clean despite living among damp concrete and scavenged goods.
Studies a person's hands, shoes, and injuries before deciding whether to speak to them.
Avoids rooms with strong alternating pools of light and shadow, claiming only that the wiring is bad.
After feeding, becomes briefly warm, more talkative, and more certain that his choices are justified.
When the bunker is mentioned, shifts from guarded politeness to abrupt suspicion.

Traits · 4

Keeps himself immaculate but accepts squalid surroundings as inevitable.
Can be genuinely loyal to one person while treating strangers as expendable.
Craves routine and authority yet resents being mistaken for a child.
Claims to embrace his monstrous nature, then quietly preserves tokens of a human life he cannot remember.

Flaws · 5

He confuses ideological certainty with moral judgment and uses it to excuse predation.
Isolation has left him unable to recognize how much time has passed or how young his body appears.
He is possessive of his bunker and may endanger a relationship to keep it hidden.
Hunger makes his reasoning narrow and his restraint unreliable.
He carries shame about desertion but responds to it with renewed obedience rather than reflection.

Fears · 4

That Toma will see him clearly and stop treating him as family.
That he has no self beneath the hunger and borrowed ideology.
Being trapped in direct, shifting glare where he cannot tell depth or movement.
Being forced to remember the circumstances of his desertion or the people he harmed afterward.

Wants and needs · 4

A reliable way to control hunger without relying on victims.
To keep Toma safe and nearby without admitting how much he depends on him.
A reason to believe that choosing restraint can matter even when he cannot recover his forgotten past.
A dry, secure place for the burial shroud and his small cache.

Combat

HP 12 · Custom Other mechanic: Moves at an ordinary walking pace and can make a short lunging rush in close quarters.

He prefers ambush, close quarters, and a target isolated from witnesses. He uses darkness and obstacles to approach, then seizes or bites rather than trading blows. If lighting changes sharply, he may hesitate or lose track of a moving opponent. He retreats rather than defend the bunker, unless someone threatens Toma or discovers the hidden shroud.

Yann

Medium humanoid (nachzehrer, corpse-eating vampire), cruel and increasingly committed to a rigid, ruthless ideology; not reliably loyal to any living authority.
Armor ClassNot set
Hit Points12
SpeedCustom Other mechanic: Moves at an ordinary walking pace and can make a short lunging rush in close quarters.
Level3
STR
DEX
CON
INT
WIS
CHA
SensesOrdinary human senses, sharpened attention to nearby movement and blood scent when hungry. Custom Other detail: sudden dramatic lighting contrast can disorient him.
Languages
German
Custom Other feature. Corpse-Eater. Wilhelm can consume dead flesh to steady his hunger and recover from injury. Fresh blood works faster but makes restraint harder.
Custom Other feature. Grave-Born Strength. In close quarters, he can wrench open flimsy doors, drag an adult, or pin a human opponent.
Custom Other feature. Night Hunter. Darkness and familiar underground routes help him stalk prey, but sudden shifts between glaring light and deep shadow disorient him.
Custom Other feature. Predatory Recovery. After feeding, he can knit ordinary wounds over several minutes. Fire and prolonged sunlight prevent this recovery.
Custom Other feature. Hunger Signs. When starved, his eyes turn sickly yellow, his skin grows cold, and he struggles to tell threat from opportunity.

Actions

Graveyard Bite. Custom Other mechanic: Close-range attack. On a successful attack test, he deals 2 harm. If he has already fed this scene, the target must also resist being grappled or pulled off balance.
Clamp and Drag. Custom Other mechanic: He lunges a short distance and tries to seize one person. On a successful attack test, the target is held until they break free or Wilhelm is forced away.
Dead Weight. Custom Other mechanic: Once per scene, Wilhelm can use a corpse as a grisly distraction, buying himself a moment to flee, reposition, or close on someone who looks away.

Reactions

Light-Split Disorientation. Custom Other mechanic: When a sudden glare or sharp light-dark contrast interrupts him, he loses his immediate orientation. He cannot make a precise attack until he has a moment to reorient; a companion can exploit this hesitation.
Guard the Hidden Place. Custom Other mechanic: When someone threatens the bunker or Toma, Yann may immediately move to block their path or seize the nearest attacker, even if doing so exposes him to danger.

Services they sell

Can point out neglected entrances, abandoned shelters, and passages he has used while scavenging.
Can identify which nearby areas he considers dangerous, though his judgments are colored by his ideology.

Rewards they can give

Directions to a concealed route through service passages near his bunker, if he trusts the party.
A practical repair item or salvaged equipment from his caches.
Information about recent disappearances and the habits of people he has been watching.
A chance to earn Toma's trust by protecting him without forcing Yann to confess everything.

Equipment

  • Mended field coat (clothing)A clean, repaired coat with deep inner pockets for scavenged necessities.
  • Chewed shroud fragment (personal token)A small piece of his burial shroud, folded into cloth and chewed when he is distressed or hungry.
  • Utility knife (tool)A plain utility knife used for ordinary cutting and prying; not a special weapon.
  • Scavenged valuables (miscellaneous)A few stolen notes, transit cards, and useful small items taken from victims or abandoned places.

Possessions

A hidden burial shroud with one piece cut away.
A utility knife.
A few stolen small valuables and scraps of cash.
A worn comb and a tin of boot polish, kept cleaner than his living conditions would suggest.

Background

Yann remembers nothing reliable from before he rose as a Nachzehrer. His first clear memories are of waking among the dead in the cold north, hungry enough to eat what lay beside him. He learned to hunt, then learned to tell himself that hunting was a judgment rather than a need. During the First World War he deserted, fleeing a situation he cannot now reconstruct. He carried the shame of that failure into the Second World War, where he eagerly joined up again, drawn to its routines and familiar language of obedience. He has since tried to bury the worst of that history beneath a harsh ideology that divides people into the worthy and the condemned. It gives his hunger a story, but not peace. He lives near Berlin in a partly flooded old bunker and steals money, food, and useful objects from people he preys upon. In 2026 he has no job, stable home, or convincing plan for living among the breathing. His one enduring friend is Toma, a patient repairman who knows enough to suspect what Yann is and continues to treat him as family. Yann hides the bunker from Toma as fiercely as he hides it from strangers, convinced that discovery would end their relationship. He keeps a piece of his burial shroud to chew when hunger and old memories become difficult to separate.

Role in the story

A dangerous, tragic local antagonist who can become a reluctant informant or unstable ally. His predation, wartime history, and fixation on ideology create moral pressure, while his bond with Toma offers a personal stake beyond combat.

“His first clear memories are of waking among the dead in the cold north, hungry enough to eat what lay beside him.”
From their background
Faction
No current formal affiliation. He once joined a wartime military force and now clings to a private, ruthless ideology that gives his predation a supposed moral purpose.

Known connections

Toma, a patient repairman and Yann's only friend, whom Yann privately thinks of as family. Toma offers practical help without demanding a confession.
The people Yann has robbed or hunted near Berlin, including some whose names he remembers and others he has deliberately reduced to categories.
The dead from his wars, whose faces and identities are mostly lost to him but whose uniforms and commands still surface in his fractured memories.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Yann into a sheet

A high-res, share-ready sheet you can post or print.