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Rolf Günther - AI-generated fantasy NPC

Rolf Günther

Nachzehrer · Other · Level 3

Rolf Günther

Homeless drifter and scavenger
ACNone
HP6/6
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, slightly rough voice shaped by cold air, damp concrete, and years of speaking mostly to himself. His consonants are firm and his phrasing sounds like old military instructions, but his vowels soften when he speaks to Áron. Hunger makes his words more abrupt, not louder.

His German is clipped and workmanlike, with old-fashioned turns of phrase picked up from military service and decades of isolation. He speaks as if giving instructions when anxious, labels feelings as duties or failures, and uses the assumed name Günther with practiced flatness. He does not raise his voice to sound threatening; he makes short statements and leaves them hanging.

Speech patterns

Uses clipped, practical sentences when discussing danger or supplies.
Calls himself Günther when strangers ask his name, then watches to see whether they accept it.
Frames personal choices as matters of duty, order, or usefulness, even when the real motive is fear.
Speaks of the wars as if their banners and causes were interchangeable, then becomes evasive if asked what he remembers.

How to play them

He presents himself as Günther, a proud, self-sufficient drifter, and tests strangers with small lies before offering anything useful. Practical help earns more trust than sympathy. Treat his bunker as a threat to his safety and he becomes immediately hostile; treat Áron decently and he may tolerate questions he would otherwise refuse. The custom profile uses 6 hit points as a house-rule measure of how much harm he can take before being incapacitated.

Goal

Keep his bunker undiscovered, remain close to Áron without revealing the full truth, and find a way to master the beast without surrendering the rigid beliefs that currently give his existence shape.

Motivation

To turn his hunger and violence into something he can call discipline, and to keep the one person who treats him as family from seeing what that discipline costs.

Secret · GM only

Appearance

Wilhelm looks like a carefully maintained boy who has been left out in winter: pale skin with a faint waxy grain, straight blond hair combed neatly away from his brow, and a narrow, proud set to his shoulders. After feeding, warmth briefly blooms beneath his deathly pallor; when starved, his blue eyes cloud toward sickly yellow. He moves with deliberate economy, as if every room were a trench to cross. Within a minute of meeting him, people notice that his gaze keeps returning to doors, windows, and the darkest corner, counting exits without seeming to look. Unexpectedly, he keeps a tiny paper packet of flower seeds in the inner pocket of his coat and handles it with the care of a treasured relic.

Clothing

A neatly brushed, old dark wool coat over a mended shirt and plain trousers, practical boots kept surprisingly clean, and gloves with the fingertips worn smooth. He carries no visible insignia and has removed most identifying marks from his clothing.

Body language

His shoulders stay squared and his chin slightly raised, even when exhausted. His eyes travel around a room before settling on a person. One thumb repeatedly presses the folded edge of the seed packet through his coat; he stops only when someone catches him at it. In harsh contrast lighting he freezes, blinks rapidly, and turns his head as though the room has moved.

Height
Average height for a German boy of his apparent age
Build
Average build for a German male of his apparent height, lean from deprivation rather than athletic training.
Eyes
Blue, turning sickly yellow when starved
Hair
Blond
Skin
Pale, deathly white with a waxy texture; briefly warms in color after feeding
Age
Appears about 16; actual age unknown, with memories reaching back to the First World War
Gender
Male
Size
Small, appearing about 16 years old

Distinguishing features

His gaze methodically checks every exit and patch of darkness, often before acknowledging the person speaking.
His skin briefly takes on a living-looking warmth after feeding, then returns to a corpse's pallor.
A folded packet of flower seeds sits in his coat, handled with surprising tenderness.

Personality

16 traits and drives

Wilhelm is proud and fastidious about his appearance, yet lives among leaking concrete and stolen goods. He can be fiercely loyal to Áron while treating strangers as potential prey. In calm moments he is procedural and almost courteous; when hungry, cornered, or exposed to abrupt light, his composure fractures into blunt suspicion. He embraces the beast in himself when it gives him an excuse to act, then quietly fears that there is no separate human self left to defend.

Alignment
Ruthless and ideologically rigid, but still capable of fierce personal loyalty

Quirks

Counts visible exits with his eyes, then taps his thumb once for each one.
Straightens his cuffs before telling a lie.
Tucks the edge of his seed packet into the same seam of his coat whenever he sits down.
Refuses to step over a dead person's shoes, even when he has already decided to feed.
When a room's lighting changes suddenly, he turns his head in short, precise movements as if trying to fit the room back into place.

Habits

Checks the exits and the darkest corner whenever he enters a room.
Keeps himself neat even when hungry, wet, or sleeping rough; he treats a polished shoe as proof that he has not given up.
Avoids sharp changes in lighting, pausing to orient himself when a doorway shifts from darkness into glare.
After a kill, sorts anything useful from the scene before feeding, as if performing a routine task.
Around Áron, permits practical kindness but disguises gratitude as criticism.

Traits · 4

Keeps himself meticulously presentable but accepts a filthy, dangerous home.
Can show real tenderness toward one person while treating everyone else as expendable.
Speaks with certainty about duty, but has no stable account of what he personally believes.
Wants to be seen as dangerous and capable, yet keeps a private token that suggests he still hopes for gentleness.

Flaws · 4

Confuses obedience to a ruthless cause with strength of character.
Protects his hideout so obsessively that he may endanger Áron to keep it secret.
Cannot reliably tell whether an impulse is survival, ideology, or hunger.
His isolation has left him unable to recognize how much time has passed or how unchanged he appears.

Fears · 4

That the demon inside him is not an intruder but the only self he has left.
That Áron will discover how many of his supplies came from victims.
Being trapped in bright, shifting light with no shadow in which to orient himself.
The possibility that his apparent youth is permanent and that he has simply failed to notice.

Wants and needs · 4

A reliable supply of food that does not require killing living people.
Dry batteries and clean cloth for the bunker.
To keep Áron close while concealing the worst of his nature.
A reason to believe his choices are still his own.

Combat

HP 6 · Custom house-rule movement: ordinary human walking pace; no separate system speed statistic supplied.

Wilhelm prefers ambush, close quarters, and an escape route he has already checked. He uses darkness and clutter to get close, then attacks whoever seems most isolated. He avoids prolonged fights and will retreat rather than risk capture or discovery of his bunker. Sudden glare or a flash from darkness can spoil his timing. He will not bite a living opponent unless desperate or convinced that nobody will see.

Rolf Günther

Small, appearing about 16 years old humanoid (nachzehrer), ruthless and ideologically rigid, but still capable of fierce personal loyalty
Armor ClassNot set
Hit Points6
SpeedCustom house-rule movement: ordinary human walking pace; no separate system speed statistic supplied.
Level3
STR
DEX
CON
INT
WIS
CHA
SensesOrdinary sight and hearing; unusually keen smell for fresh death and remains. Sudden dramatic shifts in lighting can disorient him.
Custom Other-system profile. use the six ratings in stats as descriptive ratings from 0 to 4. For uncertain actions, roll a six-sided die and succeed on a result at or below the relevant rating; a rating of 0 succeeds only on a 1. This is a table-ready house rule, not a claim about an official Other ruleset.
Nachzehrer. Wilhelm is undead and sustains himself by consuming the dead. Blood temporarily restores warmth to his skin, but does not make him human.
Light-shocked. a sudden, severe change from darkness to bright light, or the reverse, leaves him disoriented. Until he gets his bearings, he cannot use his reaction and his next action is impaired.
Starvation tells. when he has gone too long without feeding, his eyes turn sickly yellow and he becomes less able to conceal his predatory focus.

Actions

Corpse-Eater's Bite. Custom action: a close-range bite against a restrained or helpless target. On a successful custom attack roll using Hunt, inflict 2 harm and regain 1 hit point. The harm value is a house-rule measure, not a system-specific damage die.
Ugly Scramble. Custom action: strike with a scavenged club or bare hands at close range. On a successful custom attack roll using Force, inflict 1 harm.
The Dead Have a Scent. Custom action: Wilhelm can identify a fresh corpse, concealed remains, or the likely location of a recent death by smell and instinct. Use Hunt for the custom roll when the answer is uncertain.

Services they sell

Can guide people through hidden routes in the old drainage works.
Can identify recent deaths and locate concealed remains by scent.
Can trade information about scavenging sites in exchange for practical supplies.

Rewards they can give

Directions to a concealed route through the Low Cut, if he trusts the party.
A cache of scavenged supplies from the bunker, offered reluctantly.
Information about recent deaths, missing travelers, and safe approaches through the northern ruins.

Equipment

  • Wrapped Pipe (weapon)A short, heavy length of scavenged pipe wrapped at one end with cloth. Custom combat use: a successful Ugly Scramble action inflicts 1 harm.
  • Seed Packet (personal keepsake)A small packet of old flower seeds, kept dry in waxed paper; he claims they are worthless.
  • Hand Torch (tool)A battered torch with an unreliable switch. Its abrupt beam can disorient Wilhelm as readily as it can reveal a hiding place.

Possessions

A packet of flower seeds in waxed paper
A battered hand torch
A wrapped length of scavenged pipe
A few stolen banknotes and mixed coins
A ring of corroded keys for the bunker and its outer access

Background

Wilhelm remembers nothing of the life that came before his first rising as a Nachzehrer. He knows only fragments from the First World War: cold earth, the shame of desertion, and the conviction that he had failed when he ran. When the Second World War began, he enlisted eagerly, mistaking its familiar uniforms and strict slogans for a chance to become useful again. The war did not give him back a past or a purpose. It gave him new dead to feed on and hardened his belief that obedience to a brutal cause could quiet the thing inside him. In the decades that followed, he survived in the cold north of the old lands, alone often enough that he stopped noticing his childlike appearance never changed. Now, in 2026, he squats in a partly flooded wartime bunker beneath the remains of the old drainage works locals call the Low Cut. He has no steady work and steals money, food, and useful objects from victims. His one friend, Áron, a patient repairman who treats him as family without pretending he is harmless, sometimes brings batteries and dry clothes. Wilhelm is fiercely protective of the bunker and will lie, threaten, or kill to keep anyone from finding it. His current struggle is not whether he is a monster, but whether he can choose what the monster does.

Role in the story

A dangerous, lucid-at-times predator whose loyalty to one friend gives the party leverage and whose self-made ideology may either restrain or unleash him.

“He knows only fragments from the First World War: cold earth, the shame of desertion, and the conviction that he had failed when he ran.”
From their background
Faction
No current faction. He once served in the German army during the Second World War and remains drawn to harsh ideologies that promise order and absolution.

Known connections

Áron, a patient repairman who brings him practical supplies and is the closest thing Wilhelm has to family. Áron knows Wilhelm is dangerous, but not the full extent of his feeding.
The Low Cut, a local name for drainage ground cleared to build the old bunker works. Wilhelm has made its flooded chambers his hidden home.
The dead of the surrounding woods and ruins, whom he treats as both food and a grimly familiar company.
Major secret · GM only
Minor secrets · GM only

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