Sava
Sava
At the table
Voice
A clear, dry voice with a slight rasp from smoke, spilled spirits, and long nights calling orders. She speaks at an even pace that carries through a noisy room without sounding loud. When rattled, she takes a quick nose-breath and the first syllable catches like a match striking damp wood.
Her words are crisp and carefully placed, shaped by courtly lessons and years of calling orders over a crowded room. She uses courteous full sentences with strangers, clipped shorthand with coworkers, and a dry, amused edge when she is testing someone. When alarmed, a brief rasp catches in her breath before she speaks.
Speech patterns
How to play them
Sava begins with hospitality and careful observation, making visitors feel seen without forcing intimacy. She trades useful local information for honest answers, but becomes brisk and guarded if someone threatens her staff or asks about her family. Treat her offers of help as genuine, though she may hide the personal cost.
Goal
Find out what happened to the missing patrons and keep the Gulls and Grates open without revealing her family's financial ruin to Oren.
Motivation
Sava wants people to have a place where they can speak freely, because she once needed one herself. She also wants to prove that the value of her family name lies in what she chooses to do with it, not in money or rank.
Appearance
Sava is matchstick-thin, with shoulders habitually tucked as if she is making room for someone else at the bar. Her smooth ivory skin catches the green glow of her cocktails, and round spectacles magnify her dark hazel eyes into an unnervingly attentive stare. A near-black braid reaches her waist, bound with a narrow ribbon that she reties whenever a conversation turns uncomfortable. She moves with quick, measured precision: a glass never clinks when she sets it down, and she can pour while watching three separate corners of the room. Her restrained smile looks both welcoming and as though she has already noticed the lie.
Clothing
An elegant white blouse, frayed and torn at the cuffs and collar, with sleeves rolled high over smooth pale arms. She wears a dark fitted waistcoat, a plain black skirt, and a narrow ribbon in her braid. Her round spectacles have brass rims, and a small rune-etched glass is usually within reach.
Body language
She folds inward at the shoulders while listening, then becomes conspicuously still when she has decided someone is lying. Her thumb checks the knot in her braid's ribbon whenever a guest mentions her family. When rattled, she takes a quick breath through her nose and the next words come out with a dry, papery catch.
- Height
- 5 feet 5 inches
- Build
- Very slender, almost reedlike, with wiry forearms strengthened by years of carrying crates and working a hand pump.
- Eyes
- Dark hazel
- Hair
- Near-black
- Skin
- Pale ivory
- Age
- 24
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesSava is gracious enough to make a stranger feel welcome, yet observant enough to make a practiced liar feel examined. In a busy room she is brisk, amusing, and unflappable; alone with someone frightened, her courtly polish falls away and she becomes startlingly direct. She dislikes being treated as fragile, but quietly takes on burdens that are not hers.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 10 · HP 8 · 30 ft.Sava avoids a fair fight. She puts the bar or a table between herself and danger, uses the Bottled Bitter only to create an opening, and runs for the kitchen door or calls for help. She will fight to protect a trapped patron, but not to defend her pride.
Sava
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Dagger (weapon)A plain, well-balanced dagger kept beneath the bar for emergencies.
- Green cocktail flask (alchemical item)A stoppered flask of reactive cocktail concentrate, sufficient for one Bottled Bitter attack.
- Rune-etched glass (personal item)A rune-etched glass she uses for presentation; the markings are decorative and do not grant magical power.
- Purse and letter (personal item)A small purse containing modest wages and a sealed letter from her brother.
Possessions
Background
Sava was raised in a once-prosperous human family whose townhouse stood above the old canal. Her father taught her the formal courtesies of court; her mother taught her to listen for what people avoided saying. When Sava was seventeen, a fire destroyed the family archive and left her father ruined by debts he had concealed from his children. At the height of the crisis, she persuaded a magistrate to delay eviction by hosting a private supper and exposing the official's own fraud. That success taught her that a well-timed question could be more useful than a title, and she left home rather than become a marriageable solution to the family's finances. She now runs the back bar at the Gulls and Grates, a cramped speakeasy whose name survived from a long-closed fish market and ironmonger's shop. Its owner, Hala, trusts her with the keys but resents how often Sava lets desperate customers pay in promises. Sava still sends money to her younger brother, Oren, who is studying accountancy and believes she is employed in a respectable hotel. Her current problem is a string of missing patrons: each vanished after ordering the same luminous green drink, though Sava insists the recipe is harmless.
Role in the story
A perceptive tavern contact and potential investigation ally. Sava can connect the party to people who disappear into the city's night life, while her experimental cocktail offers a troubling clue to a string of vanishings.
“Her father taught her the formal courtesies of court; her mother taught her to listen for what people avoided saying.”
- Faction
- Works at the Gulls and Grates, an independent speakeasy with no formal faction ties.
Known connections
Media
0 imagesNo images yet.
Turn Sava into a sheet
A high-res, share-ready sheet you can post or print.