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Richard Jones - AI-generated fantasy NPC

Richard Jones

Wechuge, custom D&D 5E interpretation: a returned human host touched by a predatory winter spirit, not a claim of a standard player ancestry · Custom martial combatant with a supernatural Eagle-spirit pact; not a standard D&D class · Level 5

Richard Jones

Mathematical statistics expert for businesses
“I remember it happening. I do not know if I was the one who did it.”
AC15
HP38/38
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, lightly rasped voice shaped by cold-weather breathing and office work spent explaining complicated results to impatient clients. Richard speaks with measured precision rather than theatrical force. The Eagle's presence changes the rhythm and certainty of his words, not their volume.

His voice has the dry, close-edged rasp of someone accustomed to cold air and long stretches of careful concentration. He clips unnecessary words, lays out facts in orderly sequences, and sometimes pauses mid-sentence as if checking which memory belongs to him. His Swedish is deliberate, relearned through study rather than effortless childhood use. When the spirit presses forward, his diction becomes older and more declarative, as though he is reporting from a height above the listener.

Speech patterns

Uses measured, exact phrasing when discussing numbers, risk, or plans.
Asks practical questions before personal ones, then may abruptly ask something intimate once trust has begun.
When memories conflict, says, "I remember it happening. I do not know if I was the one who did it."
Switches into careful Swedish when stressed or when trying to reconnect with his father's side of the family.

How to play them

Approach him with direct, practical questions and give him time to answer. He responds better to a clear plan than to forced sympathy. Mentioning Aaron or Alexander can break through his guarded manner, but using either as leverage will make him cold and distrustful. If the Eagle spirit manifests, address Richard by name and describe what he is doing in concrete terms to help him reclaim control.

Goal

Find his Swedish blood kin, confront his father, and decide whether the revenge he has been promised is truly his to carry.

Motivation

Richard wants agency: the power to decide what the Eagle spirit does with his body, what his blood family means to him, and whether revenge is worth the price. He is also drawn to the dangerous independence and force the spirit offers.

Secret · GM only

Appearance

Richard looks like a young man dressed for a winter that followed him indoors: brown hair flattened beneath a wool cap, pale skin with a faint bluish cast at the lips, and keen yellow eyes that catch light like a hawk's. His gaze rarely settles on faces. It tracks exits, hands, reflections, and tiny motions in a room as if he is mapping the air. He moves with spare, abrupt economy, head turning before his shoulders, then going still enough to seem absent. The unexpected detail is his hands: years of statistical work have left his fingertips ink-smudged and faintly callused from constant pencil use, and he reflexively arranges objects into neat columns even in a crisis. He leaves the impression of a careful young professional who has already watched the room die once.

Clothing

A dark insulated parka over a plain wool sweater, practical trousers, thick boots, and fingerless gloves under warmer mittens. His clothes are durable and unshowy, with repaired seams and a small notebook secured inside the coat. He dresses for cold weather even when others have removed their layers.

Body language

His attention moves faster than his body. He angles himself toward windows and open ground, keeps his hands close to his coat, and watches other people's hands more than their faces. When the Eagle spirit presses close, he lifts his chin and holds perfectly still, as though waiting for wind to turn.

Height
5 ft. 11 in.
Build
Lean, wiry, and stronger than his office work suggests, with the balanced posture of someone accustomed to moving carefully over ice
Eyes
Pale predatory yellow, belonging to the Eagle spirit; Richard's original blue eyes are with the spirit
Hair
Brown; before his return from death, it was blond
Skin
Pale, with a slight winter-blue cast around his lips and knuckles
Age
Young adult, approximately 21
Gender
Male
Size
Medium

Distinguishing features

Pale yellow eyes with round pupils that seem to catch movement before it happens.
His gaze maps hands, exits, and reflective surfaces rather than meeting another person's eyes.
A dusting of fine frost sometimes gathers on the inside of his scarf even in a warm room.
His hands are usually marked with pencil graphite or ink, an incongruous remnant of his work as a statistician.

Personality

16 traits and drives

Richard is disciplined and analytical, yet deeply susceptible to omens he cannot explain. He can be considerate and almost brotherly when someone is frightened, but turns blunt and controlling when he believes time is running out. In ordinary conversation he masks grief with dry practicality; when the spirit is near, he becomes intent, impatient, and strangely sure of himself. He wants independence but longs for the family that gave him a home.

Alignment
Chaotic neutral, pulled between personal freedom and the Eagle spirit's demands

Quirks

Counts the beats between a flash of lightning and its thunder, even when indoors.
Turns cups and cutlery so their handles point toward the nearest exit.
When someone says his name from behind, he first looks upward before turning around.
Keeps a running estimate of the odds of ordinary events, but refuses to calculate the odds of his own survival.
Sometimes answers a question a heartbeat before it is asked, then looks disturbed by his own response.

Habits

Counts visible people and exits before sitting down.
When unsettled, organizes nearby objects into lines or groups, then pretends he did not notice doing it.
During an omen or an episode of spirit influence, his head snaps toward empty sky and his posture becomes unnervingly birdlike.
After violence, he checks his hands and reconstructs events in a precise sequence, sometimes asking others to correct his account.

Traits · 4

He offers practical help before emotional comfort, then remembers the emotional question long after the crisis.
He insists he is not anyone's heir, while quietly behaving as if responsibility already belongs to him.
He distrusts supernatural certainty but keeps following the Eagle's signs.
He can be warm with his siblings and unnervingly remote with anyone who asks about his death.

Flaws · 4

Treats being the eldest as an obligation and entitlement at the same time, though nobody has formally named him heir.
Keeps painful truths from his siblings in the name of protecting them, denying them the chance to choose for themselves.
Can mistake a pattern for proof when he is frightened or sleep-deprived.
Carries a promise of revenge that may be less his than the spirit's.

Fears · 4

That the spirit's memories and decisions will eventually replace his own.
That finding his father will confirm he is more capable of killing him than speaking to him.
That Aaron or Alexander will be harmed while trying to bring him home.
That the Wechuge's hunger is not an outside corruption but a shape his own undeath could take.

Wants and needs · 4

To learn the truth about his death without surrendering his own memories to the Eagle
To speak with his father before revenge decides the conversation
To reassure Aaron and Alexander without drawing them into danger
To know what price the Eagle expects him to pay

Combat

AC 15 · HP 38 · 30 ft.

Richard prefers cover, distance, and a clear retreat route. He opens with the pistol if a firearm is available, uses the crossbow when ammunition or noise is a concern, and closes with his longsword only when forced or when the Eagle spirit drives him forward. He saves Cold Breath for enemies who crowd him or block an escape. He is observant and methodical, but the spirit's sudden interventions can turn a measured fight into a frighteningly direct one.

Richard Jones

Medium humanoid (wechuge, custom d&d 5e interpretation: a returned human host touched by a predatory winter spirit, not a claim of a standard player ancestry), chaotic neutral, pulled between personal freedom and the eagle spirit's demands
Armor Class15
Hit Points38
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthDexterity
SkillsAthleticsPerceptionInvestigationSurvivalInsight
SensesPassive Perception 14; Eagle's Borrowed Sight grants advantage on sight-based Wisdom (Perception) checks
Languages
English,
Swedish
Eagle's Borrowed Sight (custom): Richard has advantage on Wisdom (Perception) checks that rely on sight. In bright light, he can pick out small movement at great distance, but cannot see normally through magical darkness.
War-Wind Husk (custom): Once per turn when Richard hits with a weapon attack, he can deal an extra lightning damage. The first time he uses this in a fight, the air smells of snow and struck metal.
Cold Breath (custom): Richard can exhale a 15-foot cone of freezing air once per short or long rest. Creatures in the area make a Constitution saving throw, taking cold damage on a failure or half as much on a success.
Unquiet Return (custom): Richard does not need to eat as much as a living person, but still needs rest. He has advantage on death saving throws, though he feels no comfort from this resilience.
Eagle Spirit's Seizure (custom, volatile): At the DM's discretion, the spirit may briefly seize Richard during a moment of danger or a strong omen. For one turn, it can move him up to his speed and make one weapon attack against a threat it perceives. Richard remembers the action imperfectly afterward.

Spells

Static Report (cantrip, evocation). Richard has no standard spellcasting class or spell slots. This is a custom, innate supernatural effect: he creates the sound of a clap of thunder audible up to 100 feet away. The air around him crackles faintly. It is not a spell unless the DM chooses to treat it as one.

Actions

Longsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage, or if used with two hands.
Pistol. Ranged Weapon Attack: to hit, range 30/90 ft., one target. Hit: piercing damage. Loading; ammunition. This is a modern-era pistol represented using the optional Renaissance firearms rules, with the DM's approval.
Light Crossbow. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: piercing damage. Ammunition, loading, two-handed.
Cold Breath. Richard releases a breath like air dragged through a freezer. Each creature in a 15-foot cone must make a Constitution saving throw, taking cold damage on a failed save, or half as much on a success. Once per short or long rest.
Multiattack. Richard makes two attacks with his longsword or pistol. He can replace one attack with a use of Cold Breath if it is available.

Reactions

Turn the Line. When Richard is hit by a ranged attack he can see, he adds 2 to his AC against that attack, potentially causing it to miss. He must not be incapacitated and must have a free hand. This uses the 5E Defensive Duelist-style reaction concept, adapted for his longsword.
Rime-Flinch. When a creature Richard can see moves within 5 feet of him, he can exhale a flash of freezing air. The creature must succeed on a Constitution saving throw or have its speed reduced by 10 feet until the end of its turn. Once per short or long rest.

Services they sell

Statistical analysis, probability estimates, and business data interpretation
Careful observation and tracking of movement across open ground
Limited help identifying signs of supernatural cold or electrical disturbance

Rewards they can give

A lead to Richard's father or one of his remembered uncles in Northern Europe
A practical lesson in reading patterns, probabilities, or the behavior of an unnaturally cold predator
If trust is earned, a rare moment of clear conversation with the Eagle spirit

Equipment

  • Pistol (firearm, optional setting equipment)A practical, modern pistol when available, carried discreetly and maintained with care. In a strictly historical D&D setting, replace it with a light crossbow.
  • Longsword (martial weapon)A plain, well-kept longsword, chosen because it is dependable rather than impressive.
  • Light crossbow and bolts (martial weapon and ammunition)A compact crossbow and a small supply of bolts for situations where a pistol is unavailable or unsuitable.
  • Winter clothing (clothing)A heavy winter parka, wool layers, gloves, and weatherproof boots.
  • Working notebook (personal item)A pocket notebook filled with probability calculations, Swedish vocabulary, and fragments of memories he cannot place.
  • Jones family photograph (keepsake)A small family photograph of the Jones household, folded until the creases threaten to split it.

Possessions

Pistol when available
Longsword
Light crossbow and bolts
Winter clothing and gloves
Pocket notebook with statistical work and Swedish vocabulary
Folded photograph of the Jones family

Background

Richard Jones was born in Delaware to a Swedish father and a mother whose face he remembers only in broken impressions. His father and uncles remain vivid in his mind: voices, cold-weather coats, and the sense that he belonged to a family across the sea. As a boy, Richard died. The details are fractured, but the aftermath is plain: an Eagle spirit returned him to life and took his blue human eyes in exchange for its own fierce, yellow sight. Richard's blue eyes now travel with the spirit; the spirit's eyes look out through him. The Jones family adopted him, and their home became a real family rather than a temporary shelter. He is the eldest, and several siblings treat him as a likely heir, a presumption he accepts as a matter of birth order despite no promise ever being made. Aaron, a younger brother and Richard's closest confidant, worries that the hunt is consuming him. Alexander, another younger brother who shares an unspoken history with death, is searching for him whenever his work as a leader allows. Neither brother knows the whole truth. Richard relearned Swedish and now works as a mathematical statistics expert for businesses, finding comfort in patterns that do not change when memories do. Nearing adulthood, he has become preoccupied with blood kin, revenge, and a promised price. The Eagle spirit that restored him is also a spirit of war, wind, and lightning, and it sometimes takes his body without warning. Richard cannot always tell which memories or choices were his. A trail of unnatural cold, electrical interference, and accounts of a Wechuge-like predator has drawn him north toward Northern Europe and his father. He wants to talk to the man, but suspects the meeting may end in murder. He carries a pistol when he can, and plans to obtain one if he reaches the region without it.

Role in the story

A driven, uneasy ally or rival whose search for his blood father intersects with a Wechuge threat. Richard can offer modern analytical expertise and dangerous supernatural perception, while his unstable pact creates tension over who is making his choices.

“His father and uncles remain vivid in his mind: voices, cold-weather coats, and the sense that he belonged to a family across the sea.”
From their background
Faction
No formal faction. Adopted into the Jones family and bound by a private, uneasy pact with the Eagle spirit.

Known connections

Aaron Jones, his younger brother and closest confidant, fears Richard will return from the hunt changed beyond recognition.
Alexander Jones, a younger brother with his own unspoken experience of death, searches for Richard while balancing responsibilities as a leader.
Richard's adoptive Jones family considers him their eldest son, and some siblings quietly assume he will inherit responsibility for the family.
His Swedish father and paternal uncles are the blood kin he remembers most clearly. Richard is traveling to find his father and demand a conversation.
The Eagle spirit lives within Richard and shares the eyes it once lent him. It is both rescuer and invader, with intentions Richard cannot reliably separate from his own.
Major secret · GM only
Minor secrets · GM only

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