Cyril Ashby
Cyril Ashby
At the table
Voice
Cyril's voice has a dry, slightly rough edge from years of calling over kitchen noise and announcing arrivals across stone rooms. He places each word carefully, as though carrying a tray through a crowded hall. His volume is steady; when angry, he gets more direct and uses fewer words rather than lowering his voice.
He speaks in the practiced, careful phrases of a servant who has learned to announce people and carry messages without being overheard. His words are plain and orderly, but he sometimes gives directions as if reciting a route: 'Past the narrow stair, then the door with the chipped latch.' When alarmed, he drops formalities and speaks in clipped commands.
Speech patterns
How to play them
Treat Cyril with patience and give him clear directions rather than mocking his uncertainty. He warms to anyone who asks about the household's layout or shows concern for junior staff. If the party protects Odo or helps Cyril investigate the missing cup, he becomes a dependable guide and ally. Public humiliation makes him retreat into stiff formality.
Goal
Clear Odo's name, learn the west wing well enough to guide others safely, and earn enough to repair his mother's roof without leaving the household.
Motivation
Cyril wants to be useful without being treated as a curiosity or a burden. He is driven by the memory of the winter fire, when finding one small route out mattered more than being brave.
Appearance
Cyril has the raw-boned, still-growing look of someone who has not quite settled into his height. His small lower tusks peek over his lower lip when he concentrates, and his thick black hair is clipped unevenly at the nape, as if he trims it himself with a kitchen knife. His livery hangs off one shoulder and bunches at the wrists; the cuffs are polished shiny from nervous rubbing. He moves carefully, placing each foot as if the floor might change its mind. His eyes keep checking every corridor, doorway, and stairwell, giving the impression that he is less afraid of danger than of being unable to find his way back.
Clothing
An ill-fitting charcoal footman's coat with tarnished brass buttons, sleeves too long at the wrists, a cream waistcoat that pulls across the chest, and a stiff neckcloth he keeps loosening. His black shoes are carefully polished despite worn soles. A tiny brass button from his first borrowed uniform is sewn inside his current cuff.
Body language
He keeps his shoulders squared in the formal posture expected of a footman, but his gaze keeps slipping to thresholds, staircases, and side passages. When nervous, he rubs one thumb over a small brass button until its edge is smooth. In a fight, his feet settle and his head lifts; the uncertainty in his eyes gives way to a direct, stubborn focus.
- Height
- 5 feet 10 inches
- Build
- Lean and sturdy, with broad shoulders not yet matched by a fully grown frame
- Eyes
- Dark hazel
- Hair
- Black
- Skin
- Warm olive-brown with a faint green cast at the temples
- Age
- 19 years old, a young adult by human standards
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
13 traits and drivesCyril is eager to please but quietly resents being treated as harmless; he obeys household protocol in public, then bends it to help servants in private. He is cautious about unfamiliar rooms and bold when someone else is in danger. When embarrassed, he jokes at his own expense; when frightened, he becomes brisk and practical rather than meek.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
AC 12 · HP 12 · 30 ft.Cyril avoids starting fights and uses his spear to keep danger away from anyone he is escorting. He stands between a threat and the nearest vulnerable person, aims for a disarm or a shove when practical, and retreats toward a doorway he has already checked. If trapped or if a companion is in immediate danger, he plants his feet and fights with desperate persistence, using Second Wind only when badly hurt.
Cyril Ashby
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Spear (weapon)A plain ash-wood spear kept for household drills and emergencies; the leather grip is fitted for Cyril's large hands.
- Club (weapon)A short wooden club carried discreetly beneath his coat when he is assigned to late watches.
- Leather jerkin (armor)A close-fitting leather jerkin concealed beneath his livery. It is practical protection, not part of the household uniform.
- Key ring (tool)A ring of household keys, including one key that no longer fits any lock Cyril knows.
- Corridor map (personal item)A folded, hand-drawn map of the estate, covered in crossed-out routes and small notes about doors that stick.
Possessions
Background
Cyril Ashby was raised in a crowded lodging house above the old ropewalk at Reedford, where his mother, Nessa, mended sailcloth and his half-orc father was a carter who came and went with the seasons. At twelve, Cyril was sent to work in the kitchens of Marlow House. He learned to carry trays, keep his eyes lowered, and memorize routes by counting door hinges. During a winter fire, smoke swallowed the service passages. Cyril found a lost kitchen boy by following the clatter of a dropped pot, then led them both out through a laundry chute. The experience left him wary of corridors and determined never to let someone else be lost alone. Now a footman in a household that expects perfect manners, he is proud of the work but embarrassed by his ill-fitting uniform and his uncertainty in the grand west wing. He secretly practices the house's routes after hours, though the servants' staircases have been altered for renovations. His mother still needs money for a failing roof, and the kitchen boy he rescued, now a scullery hand, is being blamed for a missing silver cup.
Role in the story
A nervous but observant household footman who can guide the party through the estate, notice suspicious movement, and connect them to the servants' private world. His search for the truth behind the missing silver cup can draw the party into a conflict between vulnerable staff and the household's powerful residents.
“At twelve, Cyril was sent to work in the kitchens of Marlow House.”
- Faction
- Household staff of Marlow House; no formal military or adventuring affiliation
Known connections
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