El
El
At the table
Voice
When El is in pain, her voice comes from deep in her chest: a rough, breath-caught whine with a little rasp, shaped by cold roads and dusty hospice floors. When comfortable, she makes only quiet canine sounds and never forms words.
El is silent unless she is in pain. Her ordinary sounds are canine: breathy panting, a soft huff, a low warning growl, and the occasional eager bark. Pain brings a raw, abrupt whine that cuts through conversation. She reads commands through familiar words, tone, and gesture, and answers with movement rather than speech.
Speech patterns
How to play them
Treat El as a loyal companion with her own judgment, not a tool or speaking mascot. She responds to familiar commands and treats, but may prioritize an injured person over an instruction. She welcomes gentle contact, especially when offered a hand to sniff first. She is helpful to friends and enemies alike once immediate danger has passed.
Goal
Help the party survive their travels, then return with them to the hospice and help secure the supplies Brother Niall needs.
Motivation
Ease suffering wherever she finds it, and keep her traveling pack together.
Appearance
A sturdy, medium-sized dog with a thick, weatherproof coat that lies in ripples along her shoulders and clumps into soft curls behind her ears. Her paws are broad and muddy at the edges, and her tail moves in slow, deliberate sweeps when she is assessing a stranger, then wags so hard her whole hindquarters join in when she recognizes a friend. She wears a brass saint-medallion on a faded blue cord; the medallion is rubbed nearly flat on one side where it knocks against her water bowl. Her grooming is plainly practical: a burr or two often clings to her ruff, but her coat is brushed carefully around the cord so it never catches. She has the calm, steady presence of a hearth that has survived a storm.
Clothing
A weather-stained blue travel harness with a stitched pocket for bandages, a brass medallion on a faded cord, and a soft red wrap around one foreleg to identify her as a healer's companion.
Body language
Her ears angle forward when a command is familiar and flatten when she senses pain. She leans her weight against people who are grieving, braces her legs before helping someone stand, and gives a single sharp paw-scrape when she needs attention. Her tail is an honest barometer: slow swishes for cautious trust, rapid full-body wagging for joy.
- Height
- About 2 feet at the shoulder
- Build
- Compact, sturdy, and long-legged enough to keep pace with travelers; powerful shoulders, broad paws, and a deep chest.
- Eyes
- Warm dark brown
- Hair
- Cream and sable, with a darker brown saddle along her back
- Skin
- Dark charcoal skin visible on her nose and paw pads
- Age
- Young adult, about three years old
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
11 traits and drivesEl is trusting but not naïve: she offers a muzzle to sniff and a paw to hold, yet watches hands that reach too quickly. She is patient with grief and fidgety during celebrations, and she accepts affection warmly while sometimes wandering off when attention becomes overwhelming. Her benevolence is instinctive, but her protective streak can become stubborn and forceful.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 2
Wants and needs · 3
Combat
AC 14 · HP 32 · 40 ft.El stays close to injured allies, using Dodge or positioning to avoid being surrounded. She uses Healing Word to reach a fallen companion at range and Cure Wounds or Gentle Aid when she can safely touch a target. She bites only when cornered or when an enemy is actively hurting someone she is protecting. She does not pursue fleeing creatures unless they are pursuing a helpless person.
El
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Travel harness (worn gear)A practical harness with a pocket containing clean gauze, a strip of linen, and a tiny tin of salve.
- Brass medallion (keepsake)A flattened brass medallion given to her by Ianto; the faded cord is carefully maintained.
- Foreleg wrap (clothing)A red cloth wrap that marks her as a healer's companion and protects a tender foreleg.
Possessions
Background
El was born in a village hospice where dogs were welcomed to lie beside patients who had no family. As a puppy she learned to bring dropped bandages and press against people who shook with fever. A traveling cleric named Ianto recognized her uncanny instinct for distress and, after a winter epidemic, bound a small portion of his divine magic to her through a custom rite. The rite did not make her a person or grant her speech; it gave her the ability to channel healing through touch. During the epidemic, El stayed beside a frightened child named Hessa while the hospice was evacuated. Hessa survived, but the cleric who taught El the rite died soon afterward. El now travels with the adventurers, drawn to their injuries and grief as naturally as she once went to the sickbeds. Hessa, now an apprentice healer, sends occasional notes and scraps of dried meat. El's old hospice is struggling to care for more patients than it can afford, and its caretaker, Brother Niall, has asked for help without wanting to burden her companions.
Role in the story
A steadfast, nonverbal companion who brings healing and emotional warmth to the party, while connecting their travels to a struggling hospice and the people who raised her.
“As a puppy she learned to bring dropped bandages and press against people who shook with fever.”
- Faction
- No formal faction. El is associated with the village hospice through her bond with its people.
Known connections
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