Mikkel
Mikkel
At the table
Voice
A weathered, breathy voice shaped by long rides and solitary hunting, with consonants clipped to carry across open ground. His sentences now catch and restart when he cannot follow a reply; sometimes a low growl slips under a word. When he is frightened of being ignored, he gets louder and more emotionally direct, not quieter.
His voice carries the breathy rasp of someone accustomed to speaking outdoors against wind and rain. Words begin in his ordinary voice, then sometimes sink into a low, throat-deep growl that seems to surprise him as much as his listeners. His hunter's habit of concise speech remains, but he now repeats himself, raises his volume when misunderstood, and loses the thread of familiar phrases. The name 'Mikkel' sounds unfamiliar to him; 'Dovre' comes more readily.
Speech patterns
How to play them
Approach in shade and speak plainly, using short sentences and familiar names. Offer food without crowding him, and let him inspect a familiar object before asking questions. Do not insist that he remember his name or treat 'Dovre' as a deliberate deception. If he becomes distressed, give him space and a clear path to an exit. His family, Yippie, and known features of the hall may help him feel anchored.
Goal
Find a way to understand what is happening to his body, return to his family, and discover what the trolls intend with the lake ritual.
Motivation
To be recognized as himself, even while he cannot remember his own name, and to make sense of the strange sounds and changes imposed on him.
Appearance
Mikkel is a familiar-looking young man made unsettling by small changes that seem to be happening too quickly. He stands 5 feet 10 inches, and has begun growing taller, leaving his old ranger cloak oddly short at the wrists and hem. His brown hair is darkening toward a deep, wet-bark shade. His green eyes keep darting to doorways, rafters, and the spaces behind people rather than meeting a gaze for long. His canine teeth have lengthened into sharp points, visible whenever he tries to explain himself. He moves with a rider's balanced economy, but pauses to rub his jaw or press a hand against his back as pains ripple through him. His expression is taut with effort, as if each sentence must be assembled from unfamiliar pieces. The unexpected detail: despite his woodsman's kit and growing fangs, he keeps trying to smooth the rumpled front of his cloak before speaking to his family, as though appearing properly dressed might make them understand him.
Clothing
His weathered ranger cloak and hunting gear remain, damp-smelling and scuffed from the woods. Beneath them he wears rough, ill-fitting layers resembling troll clothing, patched from coarse hide and woven scraps. The sleeves and hems are becoming noticeably short as he grows.
Body language
He rubs his palms together, then presses both hands to his lower back or jaw when pain rises. He holds his shoulders as if bracing for cold rain and keeps shifting his weight like a rider waiting for a horse to move. When confused, his mouth stays half-open for a moment, showing the new points of his canines. His gaze seldom rests on the speaker; it checks their hands, the room's exits, and familiar objects.
- Height
- 5 feet 10 inches, and growing taller
- Build
- Lean, long-limbed, and beginning to look too tall for his old clothing; wiry strength from riding and hunting, currently undermined by aches
- Eyes
- Green
- Hair
- Brown, darkening toward deep bark-brown
- Skin
- Weathered light skin, flushed and irritated from cold, damp captivity
- Age
- Young adult; exact age unspecified
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
17 traits and drivesBefore his disappearance, Mikkel was reserved but witty, preferring a clever aside to a long explanation. Captivity has made him louder and more emotionally exposed, though he still tries to observe before reacting. With family, recognition makes him eager to connect, but their familiar speech leaves him confused and ashamed. In danger, his old patience returns as a hunter; when pain or hunger intrudes, his composure frays and he becomes blunt. He is neither naturally cruel nor easy to reassure.
- Alignment
- Unspecified; wary and frightened, but still protective of his family
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 4
Wants and needs · 5
Combat
AC 13 · HP 9 · 30 feetMikkel avoids a fair fight. He uses cover, keeps distance, and shoots at a pursuer's legs or weapon hand to create a route to escape. He is most effective when protecting someone he recognizes, but pain, hunger, and language confusion can break his concentration. If cornered, he uses his knife and tries to reach open ground rather than fight to the death.
Mikkel
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Ranger's bow (weapon)A well-used bow with a weather-darkened grip, still familiar in his hands despite his confusion.
- Hunting knife (weapon)A small hunting knife kept in a worn sheath.
- Ranger cloak (clothing)His rain-worn ranger cloak, recognizable to his family and still valuable as shelter.
- Troll-like garments (clothing)Rough, ill-fitting layers similar to troll clothing, acquired during his captivity.
Possessions
Background
Mikkel, Heimskr's fourth son, was a reserved young man with a dry, quick wit, known for his skill with a bow and for riding his fjord horse, Yippie, along the wooded tracks. He often went into the deep woods to look for trolls and game. During a private hunt, a harsh spring storm sprang up without warning. Trolls took him secretly in the confusion, and he vanished before anyone could follow his trail. He is now being held deep in the woods. His old ranger cloak and bow remain with him, but his clothes have been replaced with rough garments like those worn by trolls, and his body is changing: he is growing taller, his hair is darkening, and his teeth are lengthening. He aches in his back and mouth, winces at sunlight, and has developed a ravenous hunger without yet acquiring a taste for troll food. By a lake, he has heard or witnessed a strange ritual involving singing, though he cannot explain what it means. He cannot remember his own name; when pressed, he says, 'Dovre.' He recognizes his parents and brothers, but struggles to understand and speak his mother tongue. If brought home, his first impulse is to study the hall for changes and familiar details, then find a servant and ask for food. He rubs his hands and back when frightened that no one understands him, and is louder and more emotional than he used to be. His family must decide how to help while the trolls' influence continues. Jekt is a connection to his story, though the precise nature of that bond is not yet known.
Role in the story
A missing son and rescue objective whose return is not an immediate cure. Mikkel can guide the party toward clues about the trolls and their lake ritual, but his changing body and impaired language make his testimony incomplete. Bringing him home opens a family drama about recognition, care, and whether the transformation can be reversed.
“He often went into the deep woods to look for trolls and game.”
- Faction
- Heimskr's family; currently held by trolls in the deep woods
Known connections
Media
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