Nimma Brukhan
Nimma Brukhan
At the table
“interesting in the way a collapsing roof is interesting.”
Voice
A clear, eager contralto with a slight rasp at the edges, like a polished gear turning against a dry spring.
Fast, bright, and precise, with sudden pauses whenever she notices an object worth examining. Her voice becomes soft and carefully measured when discussing Tovrik or the Listening Engine.
Speech patterns
How to play them
Nimma begins by offering a useful repair, an observation, or a small piece of information. She quickly tests whether the players are curious, compassionate, or careless. She is warm toward anyone who respects craft and becomes guarded around anyone who treats knowledge as property. If the players show interest in the Listening Engine, she recruits them cautiously, first assigning a minor investigation to see whether they report what they find.
Goal
Find the missing components of the Listening Engine and deactivate it before its next pulse reaches Brukhan.
Motivation
Nimma wants to prove that curiosity can repair the harm it causes, even though part of her is still seeking permission to stop blaming herself.
Appearance
Nimma is a young female gnome standing just over three feet tall, with a broad, delighted smile beneath a prodigious nose that gives her face the cheerful authority of a tiny magistrate. Her warm brown skin has a soft, matte texture, while her bright hazel eyes rarely look directly at a speaker for more than a heartbeat. Instead, they dart to buckles, hinges, pockets, ceiling beams, and anything else that might contain a mechanism or a secret. Fair hair sticks outward in every direction, fine as thistledown but stubborn as wire, as though each strand is trying to investigate a separate mystery. She moves with quick, economical bursts, often leaning forward before her feet have decided to follow. The unexpected contradiction is that her hands are remarkably gentle. She can dismantle a spring-loaded trap without bending a pin, yet routinely knocks over cups, stools, and sleeping cats while turning to explain what she has discovered.
Clothing
She wears modest umber trousers, a moss-green sleeveless coat, and a cream blouse covered in elaborate copper-thread embroidery depicting gears, roots, beetles, and tiny stars. Small garnets are set into the coat clasps, while embossed leather pouches hang at her hips. Her boots are practical, scuffed, and fitted with concealed metal toe caps. A broad brass button at her throat contains a concealed tuning fork.
Body language
Nimma constantly checks the brass button at her throat with two fingertips. Her shoulders pitch forward when curious and draw rigidly back when ashamed. She crouches to speak with children, animals, and anyone she considers overlooked. When lying, she becomes unusually still and stares directly into a person's eyes.
- Height
- 3 feet 2 inches
- Build
- Compact and sturdy, with a soft round middle, strong little hands, and surprisingly quick feet.
- Eyes
- Bright hazel with amber flecks
- Hair
- Pale golden blond
- Skin
- Warm umber brown
- Age
- 24 years old
- Gender
- Female
- Size
- Small
Distinguishing features
Personality
18 traits and drivesNimma is exuberant, generous with strangers, and fiercely protective of overlooked people, but she becomes evasive and controlling around her family. In a workshop, she is patient and almost reverent. In a social gathering, she interrupts constantly because she is afraid an idea will escape before she can catch it. When confronted with genuine sorrow, her cheerful manner collapses into brisk practical service. She appears fearless when exploring a ruin, yet becomes quietly panicked when someone asks what happened to her brother.
- Alignment
- Chaotic Good
Quirks
Habits
Traits · 5
Flaws · 5
Fears · 4
Wants and needs · 4
Combat
AC 13 · HP 8 · 25 feetNimma avoids direct melee combat and begins by identifying the most dangerous enemy or the battlefield's most useful piece of cover. She uses Minor Illusion and Grease to disrupt movement, Fire Bolt against exposed targets, and her brass beetle to impose disadvantage at key moments. She retreats behind sturdier allies, protects spellcasters, and spends her final spell slot on escape or control rather than damage. If someone threatens a companion who resembles her lost brother, she becomes reckless and may move into danger to intervene.
Nimma Brukhan
Spells
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Clockwork Awl (weapon)A finely balanced brass awl used as a tool and emergency weapon.
- Resonance Button (arcane focus)A spellcasting focus shaped like a brass button containing a concealed tuning fork.
- Brass Beetle (wondrous device)A palm-sized mechanical beetle that creates a distracting chiming pulse.
- Tovrik's Notebook (personal keepsake)A stitched notebook filled with diagrams, tunnel measurements, personal observations, and several pages torn out.
- Repairer's Kit (tools)Thieves' tools, tinker's tools, chalk, wire, sealing wax, magnifying lenses, and assorted springs.
Possessions
Background
Nimma was born in the hillside workshop district of Brukhan, where her family repaired mining clocks, survey instruments, and enchanted lanterns for caravans crossing the eastern passes. At age nine, she found a sealed brass sphere in a collapsed ventilation shaft. When she opened it, the sphere projected a map of underground tunnels that did not exist on any known survey. Her curiosity led her into the abandoned shafts, where she discovered a hidden refuge built by gnomish refugees during an old war. The refuge contained a dormant machine called the Listening Engine. Nimma accidentally awakened it, and its first pulse caused every clock in Brukhan to stop for thirteen minutes. During those thirteen minutes, a cave-in killed her older brother, Tovrik, who had followed her underground. Nimma has never forgiven herself, though her family publicly blamed the collapse on unstable supports. She left home after mastering enough wizardry to identify the Engine's inscriptions. Now she travels as a repairer, investigator, and occasional trespasser, seeking the scattered components needed to shut the machine down before its next pulse awakens something beneath the mountains.
Role in the story
Nimma can serve as a curious ally, a source of dungeon lore, or the unwilling key to an underground mystery. She may hire the players to recover a Listening Engine component, accompany them into a ruin, or become an emotional complication when they discover the truth about Tovrik's death. Her choices can determine whether the Engine is destroyed, repaired, or awakened.
“At age nine, she found a sealed brass sphere in a collapsed ventilation shaft.”
- Faction
- Formerly affiliated with the Brukhan Lantern Wardens; currently tolerated by the Free Tinker Road and quietly monitored by the Order of the Deep Measure.
Known connections
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