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Cem Vik - AI-generated fantasy NPC

Cem Vik

Human · Artificer 6 (Artillerist, custom cyberpunk reskin) / Rogue 4 (Mastermind) · Level 10

Cem Vik

Night City fixer, black-market information broker, and collector of obsolete technology
“You can lie to me. Just don”
AC17
HP82/82
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“This shard is worth less than the case it came in. The case belonged to a man who disappeared in 2049. That”
From how they speak

Voice

A dry, slightly rasped speaking voice shaped by filtered air, coffee, and years of communicating over headsets. His field-trained diction is measured and exact, with Night City slang slipping in naturally when he is tired or amused. His sarcasm lands through timing and word choice, not volume.

His voice has a dry, lightly rough edge from years of filtered air and too much late-night coffee. He speaks with the clipped precision of a field operative, but his Night City slang surfaces when he is tired or making a joke. He does not rush words; he leaves short pauses where other people might volunteer more than they meant to.

Speech patterns

Uses concise professional phrasing, then adds a dry observation that punctures the room's confidence.
Asks what someone knows, what they can prove, and what they are willing to risk, in that order.
When discussing relics, gives objects dates, provenance, and the names of people who touched them.
Sample: "You can lie to me. Just don't make me pay extra to discover which part was the lie."
Sample: "This shard is worth less than the case it came in. The case belonged to a man who disappeared in 2049. That's why I kept it."
Sample: "The plan is simple. The difficult part is all the people who think simple means safe."

How to play them

Vik listens before offering terms and tests a stranger with a small, verifiable fact. He trades in favors, access, and context as readily as money. He is hard to intimidate, but responds well to competence, precise honesty, and people who protect those with less leverage. Threats against his collection make him cold and decisive; threats against his old contacts make him reckless.

Goal

Recover the remaining Blackwatch mission records, identify who ordered the substation extraction, and make the truth public without sacrificing the people who helped him survive.

Motivation

He wants the forgotten people behind Night City's famous devices, disasters, and legends to be remembered by name, and he wants to make sure corporate history cannot be neatly rewritten.

Secret · GM only

Appearance

Cem Vik is a seasoned Night City fixer whose stillness feels deliberate rather than relaxed. His close-cropped dark hair is beginning to silver at the temples. Fine, matte-black interface seams disappear behind his ears and into the collar of his jacket; a smoked-glass targeting lens folds down over one eye when he works, but otherwise his eyes look entirely human. His dark olive coat is cut like civilian streetwear until he moves, when its hidden reinforced panels shift with a quiet, military precision. The cuffs are repeatedly mended with different thread, while his old Blackwatch field watch is polished almost obsessively. He takes up very little space in a room, yet somehow makes everyone else feel as though they are standing in a doorway he controls. The unexpected detail: he wears a tiny, hand-painted ceramic bird pin on the lapel, repaired with visible gold-colored solder after it broke.

Clothing

A dark olive fixer coat with discreet ballistic reinforcement, a charcoal high-collar shirt, close-fitting trousers with concealed tool pockets, and scuffed boots made for wet pavement. The coat's cuffs show several careful repairs in mismatched thread. His old field watch and ceramic bird pin are the only conspicuously personal items.

Body language

Vik rarely leans back. He stands at an angle that leaves a clear path to the door, fingers resting near a jacket seam where a tool is hidden. When listening, he watches the speaker's hands instead of their face. He gives a small nod when he has made a decision, and does not repeat it.

Height
5 feet 10 inches
Build
Lean and wiry, with the compact strength of someone accustomed to carrying equipment for long stretches.
Eyes
Dark brown, usually seen through a faint amber reflection from his interface lens.
Hair
Dark brown with silver at the temples
Skin
Warm medium olive, weathered slightly by years of city smog and long nights.
Age
Forty-two
Gender
Male
Size
Medium

Distinguishing features

His coat cuffs are repaired with conspicuously different thread, each mend neat but not color-matched.
A tiny ceramic bird pin, cracked and soldered back together, sits on his lapel.
A smoked-glass targeting lens folds down from his temple when he needs enhanced sight.
His Blackwatch field watch is polished far more carefully than the rest of his practical gear.

Personality

12 traits and drives

Calm and intensely professional in negotiations, Vik uses sarcasm to keep people from mistaking composure for warmth. He prefers leverage to violence and carefully built alliances to impulsive heroics. Yet he is not detached: he is quietly protective of people discarded by powerful institutions, and that compassion can make him break his own rules. When relaxed, he is unexpectedly patient with curious visitors and will explain the story behind a cheap old object. When angry, he becomes exacting and direct, naming consequences without raising his voice or dressing them up as jokes.

Alignment
Neutral

Quirks

Labels every relic with its previous owner's name when known, even if the item is nearly worthless.
Turns old shards over in his fingers before reading them, as though weighing their history.
Keeps a paper notebook of favors owed and favors repaid, but never writes down what a favor was worth.
Sets a chipped cup precisely on the same square of his desk after every conversation.
When someone tells a good story about an object, he asks what happened to its owner.

Habits

Checks a room's exits and reflective surfaces without interrupting conversation.
Verifies sensitive information through two independent sources before selling it.
Keeps promises narrowly worded, then honors the exact wording even when it costs him.
When plans go wrong, becomes more methodical rather than more visibly upset.

Traits · 3

He can patiently explain the history of a broken device, but has little patience for someone who lies carelessly about a living person's safety.
He prefers to manipulate a situation from the edge of the room, yet will step into danger when someone else is being abandoned.
His sarcasm is playful with trusted contacts and surgical with people who mistake money for authority.

Flaws · 3

Collects dangerous relics even when keeping them creates more risk than selling them.
Uses information as a substitute for trust and sometimes withholds context from allies.
Can become fixated on provenance and historical truth when immediate safety should come first.

Fears · 2

That the evidence in his collection will endanger the people he rescued rather than expose the people responsible.
That his habit of treating every relationship as a negotiation has left him unable to ask for help plainly.

Wants and needs · 4

A trustworthy route to the remaining Blackwatch records.
Protection for the people named in the archive.
Reliable information about who is buying up relics from his collection.
Occasional help locating lost technology before it is stripped for parts.

Combat

AC 17 · HP 82 · 30 ft.

Vik avoids a fair fight. He uses cover, a prepared exit, and the environment, preferring to disable cameras or misdirect opponents before the first shot. He targets the most capable enemy with Sneak Attack, then repositions with Cunning Action. He uses his EMP puck against clustered foes or exposed electronics and retreats if civilians are at risk. If cornered, he fights cleanly and efficiently, but will spend an action protecting an ally or securing evidence rather than pursuing a kill.

Cem Vik

Medium humanoid (human), neutral
Armor Class17
Hit Points82
Speed30 ft.
Level10
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsDexterityIntelligence
SkillsInvestigationStealthDeceptionInsightSleight of HandThieves' ToolsPerception
SensesPassive Perception 15; interface lens provides no additional mechanical senses unless the GM chooses to activate a custom device.
Languages
Common,
Thieves' Cant
Custom cyberware. Ghostlink jack. Vik can interface with compatible devices and shards; this is technological gear, not a magical ability.
Sneak Attack (): Once per turn, Vik deals an extra damage when he hits with a finesse or ranged weapon and has advantage, or an ally is within 5 feet of the target and Vik does not have disadvantage.
Cunning Action. Vik can Dash, Disengage, or Hide as a bonus action.
Custom Blackwatch training. Vik has advantage on checks made to recall covert operations, identify military hardware, or spot signs of surveillance.
Infusions. Vik uses Replicate Magic Item and Enhanced Defense as artificer infusions, described as salvaged prototype technology and custom armor modifications.
Spellcasting. Intelligence is his spellcasting ability. His spells are represented as compact gadgets, intrusion tools, chemical injectors, and tactical devices.

Spells

Shocking Grasp (cantrip, evocation). A compact electroshock contact tool delivers the spell's jolt.
Minor Illusion (cantrip, illusion). A fast retinal flash and projected decoy images create the spell's sensory effect.
Faerie Fire (level 1, evocation). A palm-sized emitter projects a sudden, blinding flare.
Cure Wounds (level 1, evocation). A concealed chemical injector delivers a sedative dose; use the spell's normal rules and saving throw.
Tasha's Hideous Laughter (level 1, enchantment). Vik uses intrusion software and a data spike to disrupt a nearby target's reactions.
Shatter (level 2, evocation). A palm-mounted micro-turret or shaped-charge device produces the spell's forceful burst.
Aid (level 2, abjuration). Vik deploys a compact medical drone or trauma patch that restores vitality according to the spell's normal rules.

Actions

Monowire Knife. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 7 () piercing damage, plus 10 () Sneak Attack damage if applicable. Vik can use this weapon as a finesse weapon.
Smart Pistol. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: 8 () piercing damage, plus 10 () Sneak Attack damage if applicable. This is a custom compact smart pistol; its guidance system is mundane technology, not a magical property.
Multiattack. Vik makes two attacks with his smart pistol or monowire knife.
EMP Puck. Recharge 5-6. Vik triggers a palm-sized EMP puck at a point he can see within 30 feet. Creatures in a 10-foot-radius sphere make a Constitution saving throw, taking 14 () lightning damage on a failure or half as much on a success. On a failure, a creature wearing or carrying electronic gear also has its speed reduced by 10 feet until the end of its next turn. This is a custom technological attack, not a spell.
Gadget Casting. Vik deploys a one-use chemical injector or compact breaching tool, producing an effect equivalent to the listed spell. He has four 1st-level and two 2nd-level spell slots. Intelligence is his spellcasting ability, spell save , and spell attack bonus +7.

Reactions

Calculated Defense. When a creature Vik can see hits him with an attack, Vik adds 3 to his AC against that attack, potentially causing it to miss. He can use this feature once per short or long rest.
Slip to Cover. When a creature Vik can see moves within 5 feet of him, Vik can move up to half his speed without provoking opportunity attacks. He must end this movement in cover if any is available.

Services they sell

Brokerage of discreet jobs and introductions.
Authentication and historical research for old technology, corporate memorabilia, and physical media.
Sale or exchange of carefully vetted intelligence.
Access to specialists through his fixer network.

Rewards they can give

Payment in eddies, rare shards, or a specific piece of historical technology.
A verified introduction to an independent specialist or discreet fixer.
Access to a relevant relic from his collection, provided the borrower respects its history and returns it.

Equipment

  • Smart pistol (weapon)A compact, customized firearm with a smart-link interface and low-profile holster.
  • Monowire knife (weapon)A collapsible monowire-edged knife, carried as a last resort.
  • Reinforced coat (armor)A reinforced fixer coat with concealed ceramic inserts; represented by AC 17.
  • Practical cyberware suite (technology)An interface jack, encrypted comm unit, and smoked-glass targeting lens. These are custom cyberware and provide no extra numerical benefits beyond those stated in this stat block.
  • Field kit (tools)A compact EMP puck, lock tools, a medkit, a shard reader, and disposable data scramblers.
  • Relic collection (collection)A carefully catalogued private trove of obsolete tech, military equipment, physical media, Veyrion memorabilia, and items tied to Night City legends.

Possessions

A private relic collection of obsolete devices, forgotten shards, corporate memorabilia, military equipment, prototype cyberware, and personal objects tied to Night City figures.
A Blackwatch field watch from his years at Veyrion.
A ceramic bird pin given to him by the technician he rescued.
An encrypted shard containing a partial record of the substation operation.

Background

Cem Vik spent his early adult life as a Blackwatch operative for Veyrion Industries, a corporate security division whose deniable teams recovered prototypes, erased witnesses, and made inconvenient research disappear. He learned to plan exits before entrances and to treat every official explanation as a bargaining position. During an extraction at an abandoned substation, his team was ordered to leave a wounded technician behind to protect a prototype. Vik disobeyed, dragging the technician out through a service conduit while the rest of the squad withdrew. The technician survived, but the prototype was lost and Veyrion buried the incident. That choice changed his loyalties: he stopped believing that a clean operation was the same thing as a just one. After leaving Blackwatch, he turned his operational contacts into a fixer network, trading access, intelligence, and carefully verified favors. He now brokers jobs from a cramped back room above a shuttered repair shop at the Bend, a local name for the curve in an old elevated transit line. His private collection is organized by the lives attached to its objects, not their market price: a cracked Blackwatch comm bead, a prototype optic, a stack of obsolete data shards, a Veyrion recruitment holovid, and a battered music player recovered from a Night City street legend. He still checks on the rescued technician, now an underground cyberware surgeon, and quietly supports a former squadmate who wants to expose Blackwatch's old missions. Vik's present problem is that Veyrion has begun quietly buying back pieces of his collection, and one shard contains evidence that could implicate people who are still powerful.

Role in the story

A wary but valuable contact who can turn rumors into actionable intelligence, connect the party to Night City's hidden networks, or commission a recovery job with personal stakes. His collection can reveal the history behind a campaign mystery, while the Blackwatch archive makes him a target and gives the party a difficult choice about exposing corporate crimes.

“He learned to plan exits before entrances and to treat every official explanation as a bargaining position.”
From their background
Faction
Former Veyrion Industries Blackwatch operative. Independent fixer with useful contacts among Night City's repair crews, shard archivists, and black-market brokers.

Known connections

Nelli, the underground cyberware surgeon he rescued during the substation extraction, treats Vik's maintenance needs and refuses payment when his hands shake from exhaustion.
Oskari, a former Blackwatch squadmate, sends warnings about Veyrion operations and is considering turning over his own mission archive.
Judit, a meticulous shard archivist at the Bend, helps Vik authenticate physical media and recognizes when a supposedly worthless recording has historical value.
Veyrion Industries remains his former employer and current adversary, though several middle managers still quietly purchase his services.
Major secret · GM only
Minor secrets · GM only

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