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Raevei

Fairy, bloom and meadow petalfolk · Sorcerer, Meadowborn origin (custom) · Level 12

Raevei

Wayfinder, hedge-mage, and traveling seed-keeper
“The road smells wrong after the bridge.”
AC15
HP74/74
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

Low and airy for her size, warm rather than musical. When she is angry, her words become unusually crisp and practical; when embarrassed, she speaks to the nearest plant instead of the person.

Gentle and rounded, with careful enunciation and an occasional lilting cadence. She speaks softly unless danger demands otherwise, and tends to describe places by what grows or smells there.

Speech patterns

Uses concrete sensory details instead of grand abstractions: 'The road smells wrong after the bridge.'
Softens refusals with a practical offer, such as a map, a meal, or a safer alternative.
When frightened, becomes unexpectedly precise and repeats names and numbers.
Uses gentle teasing with companions, but avoids jokes about family or home.

How to play them

Meet her at eye level if possible, accept the practical help she offers, and ask about the Wayfarers before pressing her about home. She responds well to patience and direct, unshowy kindness. Treating her as a mascot or assuming she will take risks for free makes her guarded and sharply businesslike.

Goal

Find who introduced the meadow blight, secure proof that can be trusted, and decide whether to bring that truth home herself.

Motivation

To protect the Wayfarers without becoming their keeper, and to learn whether the home she fled can still be repaired.

Secret · GM only

Appearance

Raevei is small enough to perch on a pack frame, but she never seems delicate. Her translucent wings resemble overlapping meadow petals, veined in copper and green; they beat with a soft papery shiver. She smells unmistakably of crushed clover, rain-wet soil, and a faint, sweet ferment, and has no idea the scent lingers after she leaves. In every room, her eyes go first to the windows, exits, and any neglected plant, never to the person with the grandest title. She moves in abrupt, buoyant starts, then becomes unnervingly still when listening. The unexpected detail is her precise, almost severe handwriting, tucked into notebooks with frayed flower-pressed covers.

Clothing

A moss-green traveling coat altered with hidden slits for her wings, a soft cream scarf, fitted trousers, and a belt of tiny waxed-paper packets. Her cuffs are carefully mended with thread in three different shades of green.

Body language

She hovers just above the ground when excited and lands with both feet together when uneasy. Her wings fold tightly when she is being evasive. While others speak, she watches their hands and the nearest doorway, occasionally turning a leaf or petal between her fingers.

Height
10 inches
Build
Petite and wiry, with strong shoulders from hauling little bundles of supplies and a habit of holding herself as if balancing in a breeze.
Eyes
Warm hazel with a fine gold ring around the pupil
Hair
Soft brown with seed-fluff pale streaks that catch in her curls
Skin
Warm ivory with a soft green undertone, dusted in tiny golden freckles across her shoulders
Age
Adult, about forty-seven years old by human reckoning
Gender
Female
Size
Tiny

Distinguishing features

Translucent wings with copper-green veins and slightly ragged petal-shaped edges.
A persistent scent of clover, wet earth, and faintly fermented fruit.
A tiny seed pouch fastened inside her collar, hidden from casual view.
Her gaze instinctively checks windows, exits, and neglected plants before settling on faces.

Personality

12 traits and drives

Raevei is generous with strangers and guarded with family, quick to comfort someone in distress yet uncomfortable when anyone comforts her. She loves lively company but needs long stretches of quiet after it. In danger she becomes clear-headed and commanding; afterward, she may fret over a bruised flower more openly than a bruised ego.

Alignment
Neutral good

Quirks

Names every road she travels, usually after a smell rather than a place.
Keeps one hand cupped around a cup of tea even after it has gone cold.
Turns fallen petals face-up before stepping away.
When thinking hard, silently mouths the names of plants in alphabetical order.
Leaves a single seed on a windowsill in any room where she expects to return.

Habits

Offers food or directions to strangers before asking what they want.
Becomes brisk and formal when someone tries to praise her publicly.
When anxious, counts exits and quietly checks whether nearby plants are wilting.
In a crisis, gives short, practical instructions, then apologizes for sounding bossy once everyone is safe.

Traits · 3

Offers practical kindness before emotional reassurance.
Distrusts elegant explanations and trusts careful observation.
Can be cheerfully mischievous until someone invokes obligation or family duty.

Flaws · 3

She gives help freely to strangers but treats asking her family for help as a moral failure.
She hides uncertainty behind over-preparation and can delay a decision while searching for one more clue.
She sometimes mistakes being needed for being loved.

Fears · 3

That the blight was caused by someone she loves.
That returning home will prove her family is better off without her.
Being forced to choose between the Wayfarers and the seed-keepers who raised her.

Wants and needs · 3

Wants proof of who caused the blight.
Needs to tell the Wayfarers about the hidden sample before it becomes a danger.
Wants to reconnect with Tovan without asking him to absolve her.

Combat

AC 15 · HP 74 · Walking 30 ft., flying 30 ft. while not wearing medium or heavy armor

She prefers to stay aloft near cover, using control spells to divide enemies and protect allies. She opens with Hypnotic Pattern or Web when foes cluster, uses Counterspell to stop dangerous magic, and saves high-damage spells for threats that cannot be contained. Quickened Spell lets her cast a spell and reposition or use a cantrip in the same turn. She avoids fighting to the death and will bargain or flee if her companions are outmatched.

Raevei

Tiny humanoid (fairy, bloom and meadow petalfolk), neutral good
Armor Class15
Hit Points74
SpeedWalking 30 ft., flying 30 ft. while not wearing medium or heavy armor
Level12
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsConstitutionCharisma
SkillsArcanaNaturePerceptionPersuasionSurvival
SensesPassive Perception 11
Languages
Common,
Sylvan,
Elvish
Sorcerous Origin. Meadowborn, a custom origin. Raevei's magic is rooted in a living bond with wildflowers, pollinators, and the patient persistence of seeds.
Fairy flight. Raevei has a flying speed of 30 feet while not wearing medium or heavy armor. This is a custom adaptation for this NPC.
Fey Ancestry. Advantage on saving throws against being charmed; magic cannot put Raevei to sleep.
Font of Magic. 12 sorcery points. She can use Metamagic and convert sorcery points into spell slots or vice versa.
Metamagic. Subtle Spell and Quickened Spell.
Spellcasting. Charisma is her spellcasting ability. Spell save , spell attack bonus +8. Her sorcerer spell slots are 4 first-level, 3 second-level, 3 third-level, 3 fourth-level, and 2 fifth-level.
Meadow's Refuge, custom feature. Once per long rest, Raevei can use a bonus action to wreath herself in drifting petals for 1 minute. The first time each round an attack misses her, she can move up to 10 feet without provoking opportunity attacks.

Spells

Pollen Lance (cantrip, evocation). Cantrip. She makes a ranged spell attack at to hit; on a hit, the target takes radiant damage. Custom signature cantrip.
Prestidigitation (cantrip, transmutation). Cantrip. Creates a harmless sensory effect, such as the scent of crushed mint or the sound of distant birds.
Mind Sliver (cantrip, enchantment). Cantrip. A creature within 60 feet makes a Wisdom saving throw or has disadvantage on its next attack roll before the end of Raevei's next turn.
Fire Bolt (cantrip, evocation). Cantrip. Raevei releases a small burst of flame at a creature or object within 120 feet.
Ray of Frost (cantrip, evocation). Cantrip. A creature within 30 feet makes a Constitution saving throw or takes cold damage and has its speed reduced by 10 feet until Raevei's next turn.
Mage Armor (level 1, abjuration). 1st level. A shimmering magical force protects Raevei, setting her AC to 15 while the spell lasts.
Shield (level 1, abjuration). 1st level. As a reaction when an attack hits her or she is targeted by Magic Missile, Raevei gains +5 AC until the start of her next turn and takes no damage from Magic Missile.
Invisibility (level 2, illusion). 2nd level. Raevei turns invisible until she attacks or casts a spell.
Web (level 2, conjuration). 2nd level. Creates a web-filled area that restrains creatures who fail a Dexterity saving throw.
Counterspell (level 3, abjuration). 3rd level. Interrupts a spell being cast by a creature within 60 feet.
Fireball (level 3, evocation). 3rd level. Creatures in a 20-foot-radius sphere make a Dexterity saving throw, taking fire damage on a failure or half as much on a success.
Hypnotic Pattern (level 3, illusion). 3rd level. Raevei creates a twisting pattern of colors. Creatures in the area that fail a Wisdom saving throw are charmed and incapacitated until the effect ends or they take damage.
Dimension Door (level 4, conjuration). 4th level. Raevei teleports herself and willing companions to a location within range.
Greater Invisibility (level 4, illusion). 4th level. Makes a creature or object appear different for the duration.
Telekinesis (level 5, transmutation). 5th level. Raevei creates a force that can move creatures and objects, or restrain a creature that fails a Strength check.
Hold Monster (level 5, enchantment). 5th level. Up to five creatures make a Wisdom saving throw or become charmed and incapacitated while Raevei maintains concentration.

Actions

Pollen Lance. Melee or Ranged Spell Attack: to hit, reach 5 ft. or range 120 ft., one target. Hit: 14 () radiant damage. A spray of bright pollen marks the target until the start of Raevei's next turn. This is a custom action representing her signature cantrip.
Spellcasting. Raevei casts a spell from her known spells, expending a spell slot as usual. Her spell save DC is 16 and her spell attack bonus is +8.
Petal-Skip. Raevei makes one Pollen Lance attack, then flies up to half her flying speed without provoking opportunity attacks.

Reactions

Shield. When Raevei is hit by an attack she can see, she adds 3 to her AC against that attack, potentially causing it to miss. She can use this reaction by expending a spell slot, as with the Shield spell.
Counterspell. When Raevei sees a creature within 60 feet casting a spell, she can expend a 3rd-level or higher spell slot to interrupt it as if casting Counterspell.

Services they sell

Guides travelers through difficult meadow, woodland, and overgrown terrain.
Identifies common plants, seeds, and signs of magical damage.
Provides battlefield control and emergency magical support.

Rewards they can give

A map of safe, seasonally shifting meadow paths.
A packet of seeds that can restore a small patch of damaged land, if planted with care.
A reliable introduction to the Wanderer's Wayfarers.

Equipment

  • Wayfarer's fieldbook (tool)A hand-sewn book of routes, pressed plants, and observations about the changing meadow roads.
  • Vinewood wand (spellcasting focus)A slender wooden rod wrapped with living vine; it serves as her arcane focus.
  • Charm of the folded petal (wondrous item, custom)A protective charm that helps her conjure a faint, flower-patterned ward around herself.
  • Mended travel coat (clothing)A sturdy traveling coat with wing slits and reinforced pockets; treated as mundane clothing, not armor.
  • Seed and ration packets (supplies)Waxed packets of medicinal seeds, dried berries, and emergency trail rations.

Possessions

A fieldbook containing maps and pressed plants
A vinewood wand
A charm of the folded petal
Waxed packets of seeds and trail food
An unopened bundle of letters from Tovan

Background

Raevei grew up among the seed-keepers of a meadow settlement whose paths shifted with the seasons. Her mother, Omi, taught her to bargain carefully; her older brother, Tovan, taught her to laugh at rules he could not break. Raevei's magic first erupted when a blight swept the meadow. In panic, she tried to save a nursery of rare flowers, and her uncontrolled power scattered their seeds across the valley. The flowers survived, but the seed-keepers lost their protected monopoly over them. Raevei left rather than face the families who blamed her, and joined the Wanderer's Wayfarers, first as a guide and then as their spellcaster. She sends most of her earnings home, yet avoids answering her brother's increasingly urgent letters. Now she suspects the blight that drove her away was deliberately introduced, and that someone among the seed-keepers is still profiting from the cure.

Role in the story

A mobile ally and sharp-eyed guide whose unresolved past can draw the party into a mystery about a spreading blight, a seed-keepers' dispute, and the cost of returning home.

Her mother, Omi, taught her to bargain carefully; her older brother, Tovan, taught her to laugh at rules he could not break.
From their background
Faction
The Wanderer's Wayfarers, an independent traveling company. Raevei is not a formal member of any meadow court.

Known connections

The Wanderer's Wayfarers, a small traveling company that treats her as both indispensable scout and exasperating younger cousin.
Omi, her mother and a careful keeper of the old meadow seed ledgers, who writes warm letters that grow more pointed with each season.
Tovan, her older brother, who stayed behind and believes Raevei abandoned him with the consequences of her magic.
Sella Vur, a traveling physician who once treated Raevei after her first spellstorm and now trades her rare seeds for field notes.
Major secret · GM only
Minor secrets · GM only

Connections

Mentioned in their text, not linked yet

  • The Wanderer's Wayfarersa small traveling company that treats her as both indispensable scout and exasperating younger cousin.
  • Omiher mother and a careful keeper of the old meadow seed ledgers, who writes warm letters that grow more pointed with each season.
  • Tovanher older brother, who stayed behind and believes Raevei abandoned him with the consequences of her magic.
  • Sella Vura traveling physician who once treated Raevei after her first spellstorm and now trades her rare seeds for field notes.

Species

Fairy, bloom and meadow petalfolk

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