Varkat
Varkat
At the table
Voice
A dry-edged, carrying voice, with a short nasal intake before formal pronouncements. Its cadence comes from court training and years of giving orders across exposed ground: deliberate enough to be heard clearly, never ornamental.
His voice has a dry, papery rasp at the edges, shaped by years of shouting orders through dust and wind. He takes a brief, audible intake before formal statements, then delivers them in firm, well-separated clauses. In private with Osk or the children, the cadence loosens and he uses more questions than declarations.
Speech patterns
How to play them
Begin with respectful formality and ask what the party wants protected or changed. Varkat bargains sincerely over terms, safe passage, supplies, and treatment of civilians, but will not pretend that he regards equal sovereignty as the proper end state. He responds well to competent planning and evidence of responsibility. If confronted with his family's concerns, he listens longer than he wishes to, then tries to make a concrete promise.
Goal
Secure the border campaign's surrender and establish a stable administration before the occupied territories collapse into rebellion.
Motivation
He wants a realm whose order is strong enough to prevent predation and whose rulers actually meet their obligations. He believes the Draconic Mandate is the only authority capable of creating it.
Appearance
Varkat is a tall, broad-chested Drairesse with silver-white scales, each one finely ridged like overlapping pieces of hammered shell. Gold light rests around him in a faint, steady aura, gilding the edges of his jaw and shoulders even in shade. He walks with a measured, heel-first tread that makes his armor answer in small, deliberate clicks. A narrow strip of blue-grey cord is always wound around his glaive haft; its fibers are polished smooth where his thumb repeatedly rubs them. Unexpectedly, he keeps a tiny clay bird tucked into his formal sash, crudely made and painted with one lopsided blue wing.
Clothing
A fitted dark-blue officer's coat under scale-reinforced ceremonial armor, fastened with the sunburst device of Subhouse Aereth-Sol. He wears a plain travel cloak over it when inspecting camps. His sash carries a tiny clay bird, incongruously rough beside the polished fittings.
Body language
He stands squarely and keeps his hands visible during negotiation, a practiced signal of command rather than warmth. When listening, his chin dips by a fraction and his golden aura gathers along his brow. His thumb rubs the same worn place on the glaive cord whenever someone mentions the children or the campaign's cost.
- Height
- About 6 feet 6 inches (198 cm).
- Build
- Tall and powerfully built, with a soldier's balance and a heavy, deliberate stride.
- Eyes
- Pale amber with a bright gold ring around the pupil.
- Hair
- None; his head is scaled.
- Skin
- Silver-white scales with cool pearl undertones.
- Age
- Adult
- Gender
- Male
- Size
- Large
Distinguishing features
Personality
15 traits and drivesVarkat is courteous without being yielding, and capable of real tenderness without questioning the hierarchy he serves. In council he is patient, listens closely, and asks practical questions; under battlefield pressure he becomes clipped and decisive. He likes people who keep their word, yet assumes that a just ruler may impose order on those who have not agreed to it. With family he is more uncertain and willing to be teased, though he still tries to solve emotional problems as if they were campaigns.
- Alignment
- Lawful, with an imperialist conviction that he considers just.
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 3
Wants and needs · 4
Combat
HP 38 · 30 feet per round (custom table assumption; adjust to the campaign's movement rules).Varkat uses his glaive to control space and break an opponent's footing while directing allies into a disciplined line. He prioritizes threats to his troops and civilians over personal glory. If outnumbered, he falls back toward defensible ground rather than pursue a flashy victory. He prefers surrender to needless killing, but considers resistance to the Mandate a political problem that must ultimately be overcome.
Varkat
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Hooked glaive (weapon)A long-shafted polearm with a hooked blade, balanced for controlling distance and unseating opponents.
- Aereth-Sol officer's armor (armor)Scale-reinforced ceremonial armor suitable for a general who expects to be seen by troops as well as courtiers.
- Map case (tool)A compact field map case holding campaign routes, supply tallies, and notes for the king.
- Zyrelith's clay bird (keepsake)A crude clay bird with a lopsided blue wing, carried as a private reminder of home.
Possessions
Background
Varkat was born into House Yverroth's Subhouse Aereth-Sol, where his early lessons paired court etiquette with maps of territories considered overdue for Drairesse rule. As a young officer, he helped plan a campaign whose supply line ran through a famine-struck valley. He obeyed orders to seize grain, then saw his own troops leave the starving villagers with nothing. The memory did not turn him against the Draconic Mandate; it changed his idea of what conquest required. Since then he has insisted that a ruler must feed, protect, and administer those brought under the Mandate, a conviction that makes him more humane in practice and no less imperial in principle. He rose from staff officer to war general and advisor to King Raxoth of Nirva, whose trust he values and whose restraint he sometimes privately questions. At home, his husband Osk argues that Varkat's campaigns are making their children, Veskaii and Zyrelith, inherit a war rather than a realm. Varkat has promised to bring the current border campaign to a conclusion before either child is old enough to serve. The campaign is already behind schedule, its allied houses are quarrelling over occupied land, and King Raxoth expects a decisive report from him.
Role in the story
A powerful courtly antagonist or uneasy ally whose conviction in the Draconic Mandate brings him into conflict with people seeking self-rule. He is not a cackling conqueror: his concern for competent governance and civilian survival can create openings for negotiation, but does not erase the coercion at the heart of his cause.
“As a young officer, he helped plan a campaign whose supply line ran through a famine-struck valley.”
- Faction
- House Yverroth, Subhouse Aereth-Sol; loyal servant and military advisor to King Raxoth of Nirva.
Known connections
Media
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