Cevra
Cevra
At the table
Voice
Her voice has a dry, grainy rasp from years calling across docks, with a breathy catch at the end of long sentences. Her words come out brisk and well placed, like someone accustomed to being heard over chains and river wind.
She speaks in clipped, concrete phrases shaped by years of giving directions over dock machinery and rain. She often describes people through scents or sounds before naming them. When angry, she gets more direct and uses sharper consonants, not a softer voice.
Speech patterns
How to play them
She tests strangers with small, harmless questions about their plans and watches whether their actions match their answers. Offer useful information, protect someone vulnerable without demanding credit, or admit a mistake plainly, and she will consider working with you. Threaten her family or corner her in a way that recalls the flood, and she becomes evasive or vanishes.
Goal
Expose Magistrate Odo's plan to seize the lower docks and get the threatened families out before the arrests begin.
Motivation
Cevra wants to make sure no one else is left trapped by a powerful person's calculation. Beneath that purpose, she hopes that some useful deed will make the night of the flood feel less like the defining fact of her life.
Appearance
Cevra is a lean wolf-woman with ash-brown fur, a cream muzzle, and black guard hairs that stand up along her shoulders when she is alert. Her coat carries the sharp, unmistakable smell of crushed juniper and wet wool; she knows it, and rubs juniper oil into her cuffs to make it seem intentional. Her long muzzle is dusted pale at the whisker roots, and her amber eyes track hands before faces. She moves with a rolling, near-silent stride, then stops so suddenly that her coat seems to arrive a moment after her. A small tin wind-up beetle is always clipped inside her collar; its brass shell is worn bare at one corner from years of her thumb worrying it. The odd, tenderly maintained toy is a surprising constant on a professional burglar.
Clothing
A charcoal travel coat cut short to clear her legs, patched at the elbows with sailcloth; a high collar hides her lockpicks and the tin beetle. Soft-soled boots, a faded green sash, and a narrow belt keep her kit close without jangling.
Body language
Her ears pivot independently toward sounds, and her gaze rarely stays on a face for more than a breath. When unsettled, she presses her thumb against the abraded corner of her tin beetle. In a fight she lowers her center of gravity and circles rather than squaring up.
- Height
- 5 feet 8 inches, not counting her ears
- Build
- Lean, springy, and long-limbed, with a runner's powerful calves and a habit of balancing on the balls of her feet.
- Eyes
- Amber, with dark brown rims
- Hair
- Ash-brown fur with black guard hairs; the longer fur at her nape is usually tied back with a faded green thread.
- Skin
- Visible skin on her nose and paw pads is charcoal gray; most of her body is covered in fur.
- Age
- Twenty-six, a young adult by human reckoning.
- Gender
- Female
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesCevra is generous with effort but guarded with trust. She can be playful and almost reckless when a plan is unfolding, yet turns coldly practical the moment someone is hurt. Praise makes her deflect; a sincere request for help makes her pause, then commit more deeply than she intended. She hates being managed, but is quick to organize everyone else when danger appears.
- Alignment
- Chaotic good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 16 · HP 78 · 40 feetCevra avoids a fair stand-up fight. She uses cover, height, and Cunning Action to separate a dangerous enemy from its allies, then lands Sneak Attack when an opening appears. She favors Trip to disrupt a pursuer, Withdraw when surrounded, and Poison against a target whose escape would endanger others. She retreats if civilians are at risk or if the fight turns into a slaughter.
Cevra
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Shortsword (weapon)A balanced, plain-hilted blade with a nick near the guard from a hurried escape.
- Light crossbow (weapon)A compact crossbow with a waxed string and a leather-wrapped stock.
- Studded leather armor (armor)A fitted leather harness reinforced with hidden plates; it grants the statistics of studded leather armor.
- Thieves' tools (tool)A small set of picks, tensioners, and narrow shims, carried in a sleeve sewn inside her coat.
- Tin beetle (keepsake)A brass toy beetle with a stiff wind-up key; its shell is worn smooth at one corner.
Possessions
Background
Cevra grew up running messages between the river docks and the hill markets of Duskford, a town whose name is a worn corruption of an older word no one remembers. Her mother, Brena, repaired nets and taught her to read people by what they tried to hide. At seventeen, Cevra took a job lifting a key from a tax collector, only to discover the key opened the flood sluice during a night of hard rain. She could have escaped with the stolen wages, but instead she opened the sluice herself and guided trapped dockworkers onto a barge. Her younger brother, Tovan, was swept away before she could reach him. That failure ended her career as a carefree thief; she began choosing targets whose wealth was built on someone else's desperation. Now she steals evidence and supplies for people threatened with eviction, while the town's magistrate, Odo, tightens his grip on the docks. Her old crew believes she betrayed them by refusing a lucrative job, and her mother fears Cevra will mistake every risk for a chance to make up for Tovan.
Role in the story
A wary ally who can get the party into locked places and connect them to the lives threatened by their choices. Her personal history complicates a seemingly straightforward investigation of the magistrate.
“Her mother, Brena, repaired nets and taught her to read people by what they tried to hide.”
- Faction
- Works independently with the dockside mutual-aid network known locally as the Ninth Reach, a name left over from an old survey map. She has no formal place in the network and refuses its requests to become a permanent organizer.
Known connections
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