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Argus Buckland - AI-generated fantasy NPC

Argus Buckland

Human · Commoner child · Level 1

Argus Buckland

Young member of the Buckland household
AC10
HP4/4
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

His voice is a child's, a little rasped from crying and dry crypt air. His breath sometimes hitches before a word, and when he is frightened he speaks in quick, shallow bursts. Around his uncle, his breathing steadies and his words come more readily.

He uses short, plain phrases and often answers with a nod or shake of the head. Under stress, words catch in his throat and come out in uneven bursts; when safe, he asks earnest questions about familiar things.

Speech patterns

Answers unfamiliar adults with short phrases or a shake of the head.
Repeats a question when he is afraid, especially whether they are leaving now.
May mention that his finger hurts without explaining the whole injury.
Speaks more freely when Kaitlyn or his uncle is beside him.

How to play them

Approach slowly, keep hands visible, and let him choose how close to stand. Do not make promises about his finger or demand that he recount the crypt. Kaitlyn or his uncle can help him feel safe enough to speak.

Goal

To stay close to Kaitlyn and his uncle, sleep somewhere safe, and find out what will happen to his injured finger.

Motivation

Safety, reassurance, and the certainty that his sister will remain close.

Secret · GM only

Appearance

Argus has the narrow, soft-cheeked face of a child who has not slept well, and a habit of leaning his weight toward the nearest exit. He keeps his injured little finger wrapped against his palm, the bandage faintly smelling of clean linen and sharp spirits. When he moves, he takes quick, uneven steps, then stops so abruptly his coat hem swings past him. His unexpected detail is the small, careful way he tends a sprig of common mint tucked in his pocket, rubbing its leaves between thumb and forefinger when panic loosens its grip.

Clothing

A rumpled, once-fine dark green wool coat over a linen shirt, knee-length breeches, stockings, and scuffed shoes. Dust from the crypt still clings in the seams; one cuff is damp from tears and the bandage around his injured hand is freshly changed.

Body language

He holds his shoulders high and angles his body toward a doorway. When someone reaches toward him, his injured hand tucks behind his back and his breath catches audibly. With Kaitlyn or his uncle, his weight shifts forward and he may suddenly grab a sleeve or embrace them.

Height
Approximately 4 feet 2 inches
Build
Small and slight, with the soft build of a child and little strength from the recent ordeal
Eyes
Hazel-brown
Hair
Chestnut brown
Skin
Light, with a pale cast after the crypt
Age
A child, approximately 8 years old
Gender
Male
Size
Small

Distinguishing features

He keeps his weight angled toward the nearest exit.
A fresh bandage covers the injury to his little finger; the recovered finger's condition is not yet known.
A sprig of mint is usually tucked into his coat pocket.

Personality

14 traits and drives

Argus is watchful and frightened with strangers, yet warm and physically affectionate with family. He wants to be brave enough to help Kaitlyn, but terror often freezes him before he can act. Once calm, he is observant and curious about small things, especially plants and familiar household sounds.

Alignment
Neutral Good

Quirks

Rubs mint leaves between his fingers and smells them before answering a difficult question.
Counts doorways aloud under his breath when entering an unfamiliar building.
Taps his heel twice before crossing a threshold.
Pockets smooth stones, then forgets where he put them.

Habits

Checks where Kaitlyn is before he answers an unfamiliar adult.
When frightened, retreats until his back touches a wall or a trusted person.
After crying, tries to wipe his face quickly, as if hoping nobody noticed.
Will approach his uncle without hesitation, even after freezing around everyone else.

Traits · 3

Cautious around unfamiliar people, but openly affectionate with his uncle.
Wants to protect Kaitlyn, yet relies on her when fear overwhelms him.
Curious about ordinary details when he feels safe, then startled by noises others ignore.

Flaws · 3

Fear can make him refuse help even when he needs it.
He assumes a stranger's sudden movement means danger.
He clings to reassuring promises even when he does not understand whether they are true.

Fears · 4

Being separated from Kaitlyn.
The crypt's darkness and the thought of being shut underground again.
The adventurers' dog and sudden movements near his injured hand.
That his finger will never heal, despite what he was told.

Wants and needs · 4

A safe place to sleep.
Reassurance that Kaitlyn is nearby.
Gentle treatment for his injured hand and an honest explanation of its prospects.
Time to recover without being pressed to describe the crypt.

Combat

AC 10 · HP 4 · 25 ft.

Argus does not fight tactically. He tries to flee, hide behind a trusted adult, or reach Kaitlyn. If trapped, he lashes out once and then attempts to escape. He is not a suitable combatant.

Argus Buckland

Small humanoid (human), neutral good
Armor Class10
Hit Points4
Speed25 ft.
Level1
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsWisdom
SkillsPerception
SensesPassive Perception 11
Languages
Common
A frightened child with no formal combat training.
Can identify the family crypt's passage back toward the surface.
His little finger was bitten off by the adventurers' dog during the rescue; the finger was later recovered, but its condition and whether it can be reattached remain uncertain.

Actions

Panicked Strike. Argus makes a desperate, untrained shove or swing. Melee Attack: to hit, reach 5 ft. Hit: 1 bludgeoning damage. He avoids attacking unless cornered.
Call for Help. Argus cries out for Kaitlyn or his uncle. Creatures who know him can hear the call clearly nearby; it has no supernatural effect.

Reactions

Flinch Away. When a creature moves suddenly within arm's reach, Argus recoils and moves up to 5 feet away if he can. This movement does not provoke opportunity attacks. He cannot use this reaction if restrained or cornered.

Equipment

  • Mint sprig (personal keepsake)A small sprig with a crisp, herbal scent, carried and rubbed when he is trying to steady himself.
  • Hand bandage (medical)Clean linen wrapped around the injured little finger and hand.
  • Wool coat and ordinary clothes (clothing)Dust-streaked clothes suitable for a young member of the Buckland household.

Possessions

A sprig of mint from the manor garden.
A small handkerchief.
His clothes and the bandage protecting his injured hand.

Background

Argus was raised at the Buckland family manor alongside his older sister, Kaitlyn, in rooms where polished wood smelled of beeswax and every ancestor seemed to watch from a painted frame. A recent ordeal left him and Kaitlyn trapped in the family crypt. When the adventurers found them, Argus cried, shrank away, wet himself, and refused to leave. During the rescue, the party's dog bit off his little finger. Someone assured him it would grow back and threw something at him; the words and gesture have lodged in his mind more firmly than the explanation. The party later recovered the finger. Argus remained terrified as they escorted the siblings toward Buckland Commons, where he ran to embrace his uncle. His uncle took him to the manor to rest, but the crypt's darkness, the injury, and the strange promise about regrowth remain unresolved in his thoughts.

Role in the story

A rescued child whose fear and injury make the cost of the crypt ordeal personal, while his reunion with family offers a chance to explore what happened and whether trust can be rebuilt.

“A recent ordeal left him and Kaitlyn trapped in the family crypt.”
From their background
Faction
Member of the Buckland family household; no known formal faction ties.

Known connections

Kaitlyn, his older sister and closest source of reassurance.
His uncle, who met him at Buckland Commons and took him to the family manor.
The adventurers, who rescued and escorted him, but whom he still fears.
The party's dog, whose bite caused his finger injury.
Major secret · GM only
Minor secrets · GM only

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