Sefu
Sefu
At the table
“That plan has too much loose slate.”
Voice
A dry, clear voice with a faint rasp from years of calling directions over rain and street noise. He places consonants carefully and lets practical words land cleanly; when amused, a breathy chitter escapes before he can stop it.
His words come clipped and well-spaced, like someone used to speaking over rain on tiles and carts rattling below. He gives directions with crisp certainty, but leaves a small pause before personal questions, listening for the answer beneath the words.
Speech patterns
How to play them
Sefu first offers a useful observation or small service to establish goodwill. He trusts people who notice who is being left out and who keep their promises. If pressed about his investigation, he shares a safe, verifiable piece of information before revealing anything that could endanger a tenant.
Goal
Find the missing tenants and uncover who is driving them from their homes, without exposing the residents who have been helping him investigate.
Motivation
He wants people in his district to be able to sleep without fearing that a locked door, a sudden fire, or a forged notice will take their home from them.
Appearance
A compact, softly furred latchling with rounded ears, long silver-tipped whiskers, and bright amber eyes that keep checking the edges of a room. His warm russet fur lies sleek along his shoulders and fluffs into a darker brindled ruff at his jaw. He stands with his weight balanced over the balls of his feet, tail making slow, precise counter-movements behind him. Even at rest he seems poised to slip sideways through a gap. Unexpectedly, he keeps a tiny rooftop herb garden and carries a pressed sprig of thyme in his coat, carefully refreshed whenever it crumbles.
Clothing
A moss-green waistcoat over a slate-blue shirt, close-fitting dark trousers, and soft-soled boots with quiet fastenings. The coat is clean and well cared for, with tiny, nearly invisible repairs at the elbows and pockets sized for tools. A pressed thyme sprig sits in a stitched inner pocket beside a little wooden charm.
Body language
He waits with one foot slightly ahead and his weight ready to shift, ears angling independently toward nearby sounds. His tail curls around a chair leg when he feels at home and goes arrow-straight when he spots danger. He rarely blocks a doorway, but tends to stand where he can see both it and the nearest window.
- Height
- 3 feet 8 inches
- Build
- Short and compact, with a springy, sure-footed build made for stairs, ledges, and sudden turns.
- Eyes
- Amber gold
- Hair
- Russet fur with a dark brindled jaw ruff and silver-tipped whiskers
- Skin
- Warm russet fur across his face and body, with darker brindling beneath the jaw
- Age
- Thirty-two, an adult by latchling custom
- Gender
- Male
- Size
- Small
Distinguishing features
Personality
12 traits and drivesSefu is practical and alert, but not cynical: he assumes a stranger may be dangerous while still saving them the best seat near the stove. He is patient with frightened people and impatient with bullies. When relaxed, he tells dry jokes and tends his little garden; when worried, he becomes brisk and controlling, disguising fear as a list of errands.
- Alignment
- Neutral good
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 13 · HP 9 · 30 ft., climb 30 ft. on rough masonry and drainpipes (custom latchling trait)Sefu avoids fair fights. He uses cover, corners, and elevation to draw attention away from allies, then strikes an exposed foe with his shortsword or thrown dagger. He retreats if outnumbered and prioritizes getting civilians clear over winning.
Sefu
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Shortsword (weapon)A plain, serviceable blade kept sharp and secured in a quiet sheath.
- Daggers (weapon)Two narrow throwing knives, each stored in a stitched inside pocket.
- Leather armor (armor)Supple leather armor worn beneath his waistcoat.
- Thieves' tools (tools)A compact set of picks, wire, and a folding hook used for locks and rooftop repairs.
- Garden charm (keepsake)A little wooden charm from Tavi, polished smooth from being handled.
Possessions
Background
Sefu grew up in the rain-cut alleys of Bristlewick, where latchling children learned which drain channels carried clean water and which rooftops belonged to whose aunties. He became a runner for the neighborhood apothecary, carrying remedies across roofs faster than carts could crawl through market traffic. At nineteen, a warehouse fire trapped several families behind a locked service gate. Sefu had been paid to keep that gate shut while smugglers moved a crate through the yard. He broke the lock and led the families out, losing his job and earning the lasting trust of the residents. Since then, he has worked as a rooftop courier and discreet finder of lost things. He still brings medicine to the old apothecary, Jorren, who taught him the city’s roof paths and now depends on him for supplies. His closest friend, Tavi, runs a tiny garden above a bathhouse and wants him to stop risking his neck for strangers. Sefu is currently tracing a string of missing tenants whose rooms are being quietly reclaimed by property agent Kett, while trying to keep the investigation from putting the families he helped at risk.
Role in the story
A street-level ally who can guide the party through the old city, connect them with its residents, and reveal the first signs of a campaign of quiet evictions.
“He became a runner for the neighborhood apothecary, carrying remedies across roofs faster than carts could crawl through market traffic.”
- Faction
- A trusted independent of Bristlewick's stair-district residents; no formal guild membership.
Known connections
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