Skip to content
CreatePricing

Jory

Human · Commoner, former freight-hand apprentice · Level 0

Jory

Freight loader and route checker for a rival outfitter
AC10
HP5/5
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, forward-thrown voice with a little rasp from dust and years of calling over carts. His consonants land firmly, as if he is setting pegs; when he is uncertain, he adds unnecessary measurements and route details. He has a habit of ending an explanation with a small breath through his nose, like testing whether a knot has tightened.

Jory speaks in compact sentences shaped by yard calls and shouted instructions. He uses work metaphors without realizing it, often describing a decision as a load that will shift under pressure. He avoids grand claims and prefers specific measurements, times, and names. His speech speeds up when he is explaining a mistake and becomes blunt when danger is immediate.

Speech patterns

Explains difficult matters through examples involving ropes, crates, wheels, or weight.
Answers a direct question with a useful fact, then circles back to the question once he has decided how honest to be.
Uses Nino's old sayings when stressed, usually without noticing.
When angry, speaks in clipped practical instructions and names the consequence of each choice.

How to play them

Offer Jory a concrete task or ask about a specific shipment rather than demanding a confession. He responds to practical competence and becomes defensive when treated as a child. If shown credible evidence that the inspector plans real harm, he will risk his job to help, but he needs assurance that Nino will hear his account from him first.

Goal

Find proof of the inspector's scheme, stop the dangerous shipment, and tell Nino the truth before anyone else gets hurt.

Motivation

He wants to be trusted as a capable adult without losing the one mentor whose respect still matters to him.

Secret · GM only

Appearance

Jory takes up more space than his lean frame should allow, not by spreading out but by planting himself exactly where a doorway, loading ramp, or conversation narrows. He waits with his weight on the balls of his feet and his shoulders pitched forward, as if a cart might need catching at any moment. His movements are quick and economical, with a slight hitch of hesitation before he commits to a choice. His unexpected detail: he keeps a tiny, neatly folded paper crane tucked in his cap, and checks that it is still there whenever he thinks nobody is watching.

Clothing

A patched russet work coat with broad inner pockets, a faded blue neck wrap, sturdy trousers, and boots with fresh soles but old, ingrained dust. His cap is too large and usually rides low over his brow.

Body language

He blocks narrow spaces by accident and then shifts aside with an abrupt, apologetic half-step. While listening, he rocks forward as though preparing to lift something. When he lies, he becomes unusually still and clasps both hands behind his back.

Height
5 feet 8 inches
Build
Lean and rope-muscled, with strong forearms and the slightly forward-set posture of someone used to bracing loads.
Eyes
Dark hazel
Hair
Black, cut unevenly with a knife and usually flattened by his cap.
Skin
Warm brown, weathered by sun and wind
Age
Twenty-four
Gender
Man
Size
Medium

Distinguishing features

Claims the narrowest useful spot in a room without seeming to notice he has done it.
Keeps a small paper crane folded from a blue shipping notice inside his oversized cap.
His right boot sole is newer than the left, so his steps make a faintly uneven double scuff.

Personality

14 traits and drives

Jory wants to be useful and self-sufficient, but secretly craves reassurance from people he respects. Around coworkers he is brisk, funny in a dry way, and eager to take the hardest lift. With authority figures he becomes careful and overexplains. When frightened, he retreats into practical details; when someone is in immediate danger, his caution can snap into decisive action.

Alignment
Neutral

Quirks

Taps a crate twice with one knuckle, then once with the heel of his hand, before trusting it.
Folds scraps of paper into cranes while waiting, but never gives them away.
Counts stair steps under his breath and loses count if someone speaks to him.
Turns cups so their handles point toward the nearest exit.
Says "That'll hold" to himself after tying any knot, including knots that have nothing to do with work.

Habits

Checks the balance of a load by leaning a shoulder against it, even when told it is safe.
When anxious, watches the hands of whoever is speaking rather than their face.
If a conversation turns personal, finds a practical task to do without leaving the room.
Treats old apprentices' sayings as rules of nature until someone proves them wrong.

Traits · 4

Quick to notice a practical problem, slow to admit an emotional one.
Proud of his skill but hungry for approval from Nino.
Generous with labor and miserly with explanations.
Can be funny in a crowded yard, then awkwardly silent one-on-one.

Flaws · 3

Confuses independence with refusing help.
Can rationalize small dishonesties when they seem to keep a larger problem at bay.
Once embarrassed, doubles down instead of admitting he misunderstood.

Fears · 3

That another person will be hurt because he hesitated to speak.
That Nino will decide he is not worth taking back, even if Jory tells the truth.
That the inspector has records proving Jory knowingly helped the scheme.

Wants and needs · 4

Needs a safe way to expose the inspector without making Nino the first target.
Wants Nino to ask him directly what happened.
Needs to stop accepting money for changes he knows are not harmless.
Wants steady work that does not make him feel permanently indebted to a mentor.

Combat

AC 10 · HP 5 · 30 ft.

Jory is not a trained fighter. He tries to put crates, carts, and other obstacles between himself and danger, then uses a mallet or thrown wedge to make an opening to flee. He will fight only to protect someone trapped or to keep a dangerous load from being used against others.

Jory

Medium humanoid (human), neutral
Armor Class10
Hit Points5
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
SkillsPerceptionAthleticsSurvivalInvestigation
SensesPassive Perception 11
Languages
Common
Custom feature. Telltale Packing. Jory can identify a hurried or deliberately falsified cargo load by touch, sound, and the way its weight shifts, granting advantage on relevant checks when inspecting ordinary freight.
Custom feature. Knotted Recall. After seeing a route once, Jory can reproduce its turns and landmarks from memory, though not hidden doors or magical alterations.

Actions

Packing Mallet. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 3 () bludgeoning damage.
Thrown Wedge. Ranged Weapon Attack: to hit, range 20/60 ft., one target. Hit: 3 () bludgeoning damage. Jory uses a fist-sized wooden wedge as an improvised weapon.

Reactions

Brace and Catch. When a creature Jory can see within 5 feet is shoved or pulled near a heavy object, Jory can use his reaction to grab their clothing and steady them. The creature can reduce the forced movement by 5 feet. This is a custom nonmagical feature.

Services they sell

Can inspect ordinary cargo for poor balance, weak bindings, or signs of rushed repacking.
Can advise on practical freight routes, loading procedures, and common yard routines.
Can help secure a wagon or improvise a safe way to move a heavy object.

Rewards they can give

A marked route sketch showing a safer approach to the bridge and the suspicious inspection point.
A spare coil of sound load cord, useful for securing cargo or making a simple tripline.
If treated fairly, Jory can provide testimony and his notebook as evidence against the inspector.

Equipment

  • Packing mallet (tool and improvised weapon)A short wooden mallet used to seat pegs and knock crate lids into place.
  • Load cord (tool)A leather coil of sound cord, with several lengths marked by colored thread for different loads.
  • Work notebook (possession)A waxed pocket notebook containing route notes, loading diagrams, and suspicious corrections.
  • Paper crane (keepsake)A small folded paper crane, worn soft at the wings from being handled.

Possessions

A waxed pocket notebook with route and load diagrams
A small paper crane from his apprenticeship
A coil of load cord
A few silver pieces hidden in the lining of his coat

Background

Jory grew up around freight yards, learning to judge a crate by its creak before he was tall enough to see over one. Nino took him on as an apprentice and taught him how to lash loads so they survived bad roads, sudden rain, and dishonest inspections. Jory admired Nino's patience but chafed at being treated like a boy who needed every knot checked twice. Two years ago, a bridge inspection was rushed after a storm. Jory noticed a wagon's load was shifting dangerously, but froze when the inspector demanded the convoy move. The wagon tipped; no one died, but a driver was badly hurt and Nino took the blame for allowing the load through. Jory left after a bitter argument and now works for a rival outfitter, partly for better pay and partly to prove he can make decisions alone. The inspector has since offered him cash for small changes to manifests and loading schedules. Jory has accepted some payments, telling himself they were harmless, but now suspects the scheme is meant to cause a serious accident and frame Nino. He is still in contact with Nino through occasional practical notes, neither of them willing to name the hurt between them.

Role in the story

A compromised but redeemable former apprentice who can connect Nino to the inspector's scheme. Jory is both a source of evidence and a person whose fear and pride may complicate the party's attempt to expose it.

“Nino took him on as an apprentice and taught him how to lash loads so they survived bad roads, sudden rain, and dishonest inspections.”
From their background
Faction
Employed by the rival outfitter at the Long Bend yard; formerly apprenticed to Nino, with no formal faction allegiance.

Known connections

Nino, his former teacher, whose judgment he still trusts more than he admits.
The inspector, who has been paying Jory to alter shipping details and claims the changes are routine.
A rival outfitter's yard foreman, who gave Jory steady work but expects loyalty in return.
An injured wagon driver from the bridge incident, whose recovery Jory quietly helped pay for.
Major secret · GM only
Minor secrets · GM only

Media

0 images

No images yet.

Visual sheet

Turn Jory into a sheet

A high-res, share-ready sheet you can post or print.