Nethuvor
Nethuvor
At the table
“That light is looking for a place to get in.”
Voice
A dry, slightly rasped speaking voice shaped by dust, close stone walls, and years of rationing words. It carries cleanly through a tunnel without becoming a shout. He lets pauses do the work of emphasis, and when startled his breath catches before his voice does.
His voice has a dry, rasped edge from dust, long silences, and years of speaking only when necessary. He clips instructions into clear, workmanlike phrases and sometimes pauses mid-sentence to listen. When speaking to animals, he uses the same practical cadence he uses with scouts. Under strain his words come faster and more blunt, not softer.
Speech patterns
How to play them
Give him a practical task or ask for his expertise before pressing for personal history. He responds to steady honesty, respect for the pack, and small acts that give him choices. He becomes guarded if treated as a tool or cornered with demands. Earned trust makes him candid, quietly encouraging, and fiercely dependable.
Goal
Protect his found family and stop Karzagon from reclaiming the hidden fire throne's power, while learning what freedom means beyond simply escaping a cage.
Motivation
Protect the people who gave him a home, recover a sense of self after captivity, and find enlightenment through the risks and choices of adventure.
Appearance
A lean, sun-starved man whose sharp cheekbones make his vivid violet eyes seem even larger and more watchful. His skin has the dry, faintly pebbled look of someone raised away from daylight, with pale dust ground into the creases of his knuckles. A thin scar runs from his left temple to his jaw, the mark of Karzagon's chains. His black hair tangles into uneven ropes, and his calloused bare feet place themselves with a jaguar's economical silence. His teeth are unexpectedly blunt and broad at the canines; when he eats, he tests each bite with a small, suspicious sideways chew. He wears a necklace of polished claws and gives the impression that some part of him is always listening past the nearest wall.
Clothing
Patched dark leathers reinforced at the knees and forearms, wrapped feet for rough stone, a weather-worn hood, a claw necklace, and a belt crowded with cord, hooks, and little tools. He keeps his journal sealed in an oilskin sleeve.
Body language
In human form he keeps his shoulders loose but never fully relaxed, often positioning himself beside a wall or clear route out. His eyes hold unnervingly still when he listens. He rubs the scar at his temple when asked about the past, then catches himself and folds his hands. In jaguar form, his fear gives way to a low, forward-driving alertness; he places himself between danger and the pack without hesitation.
- Height
- About 5 feet 10 inches (178 cm)
- Build
- Lean, wiry, and conditioned by climbing, crawling, and long stretches without proper food.
- Eyes
- Vivid violet, almost luminous in darkness
- Hair
- Black, tangled and roughly cut
- Skin
- Pale, sun-starved olive-brown, dry and faintly pebbled from underground life, often dusted with gray mineral grit.
- Age
- Young adult, about 27
- Gender
- Male
- Size
- Medium in humanoid form; Large in jaguar form (custom descriptive categories, not a claim of a specific rules standard).
Distinguishing features
Personality
14 traits and drivesGuarded and stoic, yet stubbornly hopeful; his instinct is to distrust a promise, but he tries to give people room to prove themselves. Around strangers he is socially anxious and economical with words. With the pack he becomes quietly humorous and attentive. When danger threatens them, restraint drops away and his protectiveness becomes ferocious. He is brave in a crisis but privately frightened of magic, and dislikes that fear without pretending it is gone.
- Alignment
- Protective and freedom-minded; distrustful of anyone who treats people as property.
Quirks
Habits
Traits · 4
Flaws · 3
Fears · 3
Wants and needs · 4
Combat
HP 48 · Humanoid: 30 feet per round. Jaguar: 40 feet per round and may climb rough stone at 20 feet per round (custom movement values).Custom Generic Fantasy combat: use a d20 plus the relevant statistic against a target number set by the GM; attacks deal the listed damage on a hit. Nethuvor scouts first, rigs escape routes, and tries to split threats from the pack. He uses darts to interrupt pursuers, then shifts to jaguar form when an ally is threatened. He avoids killing captives if he can disable or disarm them. Magic frightens him; against a spellcaster he seeks cover and an ambush rather than charging blindly.
Nethuvor
Actions
Services they sell
Rewards they can give
Equipment
- Hooked knife (weapon)A balanced, hooked blade made for close work in narrow passages; its grip is wrapped in old cord.
- Spring-dart rig (tool and weapon)A compact wrist launcher with several spring darts, suitable for distraction or a quick ranged strike.
- Weathered journal (personal)A battered book of route sketches, crossed-out plans, and uncertain memories, carried in an oilskin sleeve.
- Rigging kit (tools)Cord, pitons, a folding hook, wedges, and salvaged fittings for quick Deepways traversal devices.
- Claw necklace (keepsake)A necklace of polished claws worn as a reminder of the pack that accepted him.
Possessions
Background
Karzagon the Flame Prophet had Nethuvor imprisoned for years after his ascension, claiming the Qhacret's spirit-sight could locate the hidden fire throne. Nethuvor remembers the cage by its sounds: the scrape of a chain, the drip that counted nights, and a guard humming off-key. A failed escape ended with the chain's edge opening the scar from his left temple to his jaw. The escape attempt also taught him that courage without patience can put other prisoners in danger. Louzeey, a Hodne, eventually freed him by slipping a crude stone latch through the bars. Nethuvor still owes Louzeey a debt he cannot measure, and they argue over whether that debt means obedience or trust. A pack living among the Deepways took him in; he now guides them through ruin passages, builds practical traversal tools, and stands watch while pretending he is merely checking the walls. His weathered journal holds crossed-out escape plans, route sketches, and memories he has rewritten so often that he no longer knows which details are true. He is seeking enlightenment through adventure, but the immediate trouble is real: Karzagon's agents are searching the ruins for the throne, and Nethuvor fears the Prophet will use its power to make another cage.
Role in the story
Guide and guardian in an underground ruin. He helps the protagonists navigate the Deepways and the hidden elemental throne of fire, while bringing firsthand knowledge of Karzagon's pursuit and a personal stake in preventing its return.
“Nethuvor remembers the cage by its sounds: the scrape of a chain, the drip that counted nights, and a guard humming off-key.”
- Faction
- Found family among a small Deepways pack; no formal allegiance to Karzagon or his followers.
Known connections
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