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Ktarg

Orc · Commoner, custom door guard · Level 0

Ktarg

Door guard at The Saffron Smoke, a high-end brothel
“You can be angry outside,”
AC12
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

“There was no brawl. There was a man, a bad step, and a full glass.”
From how they speak

Voice

A low, dry rasp with a dockworker's carrying power, made more noticeable by the measured nasal breath and brief whistle before he speaks. His breath catches audibly when he is frightened or angry, giving attentive listeners a rare warning that his calm is under strain.

His voice is a low, dry rasp shaped by years of calling over dock noise and speaking through winter air. He places words carefully, with a slight catch after each deliberate breath. When rattled, that catch becomes a rough hitch and the dry whistle vanishes; he then speaks in shorter, more concrete instructions.

Speech patterns

Uses brief, courteous sentences and gives a reason when refusing entry.
Says, "You can be angry outside," as a firm offer rather than a taunt.
Corrects the famous stairway story with, "There was no brawl. There was a man, a bad step, and a full glass."
When worried, starts a sentence, takes his measured breath, then chooses simpler words.

How to play them

Treat Ktarg with plain courtesy and he will be equally courteous, even when he refuses a request. He responds well to specific concerns and practical compromises. Threats, unwanted touching, attempts to force entry, or disrespect toward the staff make him immediately firm. He gives people one clear chance to leave with dignity before physically intervening.

Goal

Keep The Saffron Smoke safe and dignified without allowing the landlord's pressure to turn it into a place where staff and guests are treated as expendable.

Motivation

To prove that firmness can protect people without humiliating them, and that a place's rules are only worth keeping if they make it safer for everyone inside.

Secret · GM only

Appearance

A broad-shouldered orc with a square, level head and the unhurried balance of someone who knows exactly where every stair ends. His skin has a deep olive cast, with a fine, pebbled texture over the knuckles and jaw. His close-cropped hair lies like dark stubble across his scalp. He stands just off the center of the entrance, leaving guests a clear path while making it obvious that he can close it in a heartbeat. Before he speaks, he takes one measured breath through his nose, then releases it with a faint, dry whistle. When rattled, the whistle breaks into a rough catch in his throat. Unexpectedly for a door guard, he keeps a tiny paper puzzle folded in his vest and solves it during quiet stretches.

Clothing

A well-fitted charcoal coat with discreet brass fastenings, a cream shirt, and soft-soled black boots chosen for quiet footing on limestone. His belt carries a plain baton and a small house whistle. The clothes are clean and carefully mended, with no uniform insignia beyond a saffron thread looped inside the lapel.

Body language

He keeps his hands open and visible, shoulders relaxed but squared. His gaze travels from hands to exits to faces, never lingering long enough to feel like a challenge. When a guest is upset, he lowers his center of gravity and angles his body to leave them an unobstructed route out.

Height
6 feet 5 inches
Build
Broad-shouldered and heavy through the chest, with a stable, work-hardened frame rather than a showy fighter's physique.
Eyes
Dark amber-brown
Hair
Black, close-cropped
Skin
Deep olive green
Age
Thirty-eight
Gender
Male
Size
Medium

Distinguishing features

A dry whistling exhale follows his deliberate breath before he speaks.
His close-cropped scalp and neatly pressed coat make his stillness feel deliberate rather than sleepy.
He can descend the limestone stairs carrying a tray without disturbing the glasses.

Personality

12 traits and drives

Ktarg is courteous without being ingratiating and watchful without treating every guest as a suspect. In a calm room he is patient, almost wry, and willing to explain a rule. Under pressure he becomes startlingly direct, though never cruel. He likes being useful but dislikes being praised as a hero, and his instinct to protect others often makes him slow to admit when he needs help.

Alignment
Lawful neutral

Quirks

Counts stair steps under his breath when tired.
Turns a cup so its handle faces the guest before setting it down.
Keeps a folded paper puzzle tucked in his vest and works on it between arrivals.
Tests the soles of his boots against the floor before beginning each shift.

Habits

Counts the steps to the street whenever he enters an unfamiliar building.
Moves between a guest and a disturbance without touching either, giving them a moment to choose.
Checks that anyone leaving alone has their cloak, shoes, and sense of direction.
When the room is peaceful, works at a small folded paper puzzle with intense concentration.

Traits · 3

Offers a practical kindness before anyone has to ask, but dislikes being thanked at length.
Enjoys a dry joke in private, yet keeps his expression composed when someone is trying to provoke him.
Believes rules should protect people, and becomes stubborn when someone treats them as mere decoration.

Flaws · 3

Takes too much responsibility for keeping every person in the house safe.
Can be so measured that a fast-moving problem gets a moment's head start.
Hides his own worry until it shows in his breathing.

Fears · 3

That the house will be forced to admit dangerous patrons to keep its doors open.
That he will misread a frightened person's silence as ordinary embarrassment.
That his reputation for being immovable will make people forget he can be reasoned with.

Wants and needs · 3

To keep the house safe without surrendering its standards.
To save enough to buy a small plot near the river.
To have his judgment trusted without being expected to absorb every risk alone.

Combat

AC 12 · HP 18 · 30 ft.

Ktarg tries to end a fight before it enters the house. He blocks the doorway, gives a clear warning, and uses his baton to disarm or drive an aggressor outside. He protects staff and guests by placing himself between them and danger, and avoids striking anyone who is retreating. If outnumbered, he calls for help and uses the narrow entrance to prevent attackers from surrounding him.

Ktarg

Medium humanoid (orc), lawful neutral
Armor Class12
Hit Points18
Speed30 ft.
Level0
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsAthleticsInsightPerception
SensesPassive Perception 11
Languages
Common,
Orc
House-trained restraint. Ktarg is practiced at stopping trouble without turning the entrance into a spectacle.
Custom feature, White-Step Balance. Ktarg can carry a steady load over treacherous stairs without sloshing a drink, provided he is not forced to move faster than his walking speed.
Orcish endurance. Ktarg can keep watch through long shifts, though fatigue makes his breath rasp audibly.

Actions

Oak Baton. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 5 () bludgeoning damage. Ktarg uses the baton to pin, shove, or disable rather than maim when possible.
Open-Hand Check. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: 4 () bludgeoning damage. If the target is a willing or restrained creature, Ktarg can instead attempt to guide them 5 feet without dealing damage.
House Rule. Ktarg plants himself in a doorway and warns everyone within earshot to stop. A creature that understands him and is not already committed to violence must succeed on a Wisdom check or hesitate until the start of its next turn. This is a custom nonmagical social action, not a charm effect.

Reactions

Hold the Threshold. When a creature Ktarg can see tries to pass him through a doorway, he shifts to block the way. The creature must succeed on a Strength check or its movement stops for the turn. This does not restrain the creature.
Protective Interpose. When a creature within 5 feet makes a melee attack against a guest or staff member, Ktarg imposes disadvantage on the attack roll by knocking the attack aside with his baton, provided he is not incapacitated.

Services they sell

Can arrange a discreet meeting with the house proprietor.
Can provide a safe, quiet place to wait for a threat to pass.
Can escort a guest to the street or a nearby carriage without drawing attention.

Rewards they can give

A discreet introduction to Dema, the proprietor, if Ktarg decides the party can be trusted.
A quiet room and a meal for a person who needs to get out of danger without attracting attention.
Useful information about who has been causing trouble at the entrance.

Equipment

  • Oak baton (weapon)A smooth, unadorned hardwood baton carried openly and used chiefly for control.
  • House whistle (tool)A small brass whistle used to summon the house staff, not to threaten guests.
  • Puzzle slip (personal item)A folded scrap covered in tiny geometric marks, his current paper puzzle.
  • Small purse (personal item)A discreet purse containing enough coin for a meal and a night at a modest inn.

Possessions

Oak baton
House whistle
Folded paper puzzle
Small purse
Tin of saved wine corks

Background

Ktarg grew up hauling cargo at the river landing and learned early that a strong back earns less than a reliable one. He took work at The Saffron Smoke after its proprietor, Dema, needed a guard who could calm customers without making them feel threatened. Years ago, a visitor slipped on the limestone stairs and badly injured his leg. Ktarg carried him down one careful step at a time, keeping the man's wine upright throughout. The tale grew into a story of Ktarg defeating a whole gang on the stairs; Ktarg corrects it whenever he can, though the exaggerated version has helped keep rowdy strangers cautious. He remains close to Dema, whose business depends on his judgment, and to the house's senior attendant, Oru, who trusts him to notice when guests are frightened rather than merely drunk. Now a neighboring landlord is pressuring the house to accept rougher clientele and abandon its quiet-entry rules. Ktarg worries that refusing will cost the staff their livelihoods, but giving in would make the place unsafe. A formative winter spent guarding a crowded ferry taught him that a doorway is not a battlefield: people remember whether you let them leave with dignity.

Role in the story

A grounded social gatekeeper who can become a reliable ally, a principled obstacle, or the first sign that trouble has reached a supposedly safe and discreet house.

“He took work at The Saffron Smoke after its proprietor, Dema, needed a guard who could calm customers without making them feel threatened.”
From their background
Faction
Employed by The Saffron Smoke, an upscale house whose staff maintain strict rules of privacy, consent, and peaceful conduct.

Known connections

Dema, proprietor of The Saffron Smoke, hired Ktarg and relies on his judgment even when business pressure tempts her to bend the rules.
Oru, a senior attendant, shares Ktarg's habit of noticing who is uncomfortable and quietly signals him when a guest needs help.
The injured visitor from the limestone stairs still sends a bottle of wine each winter, though Ktarg has never learned whether the man knows the story is exaggerated.
Major secret · GM only
Minor secrets · GM only

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