Ktarg
Ktarg
At the table
“There was no brawl. There was a man, a bad step, and a full glass.”
Voice
A low, dry rasp with a dockworker's carrying power, made more noticeable by the measured nasal breath and brief whistle before he speaks. His breath catches audibly when he is frightened or angry, giving attentive listeners a rare warning that his calm is under strain.
His voice is a low, dry rasp shaped by years of calling over dock noise and speaking through winter air. He places words carefully, with a slight catch after each deliberate breath. When rattled, that catch becomes a rough hitch and the dry whistle vanishes; he then speaks in shorter, more concrete instructions.
Speech patterns
How to play them
Treat Ktarg with plain courtesy and he will be equally courteous, even when he refuses a request. He responds well to specific concerns and practical compromises. Threats, unwanted touching, attempts to force entry, or disrespect toward the staff make him immediately firm. He gives people one clear chance to leave with dignity before physically intervening.
Goal
Keep The Saffron Smoke safe and dignified without allowing the landlord's pressure to turn it into a place where staff and guests are treated as expendable.
Motivation
To prove that firmness can protect people without humiliating them, and that a place's rules are only worth keeping if they make it safer for everyone inside.
Appearance
A broad-shouldered orc with a square, level head and the unhurried balance of someone who knows exactly where every stair ends. His skin has a deep olive cast, with a fine, pebbled texture over the knuckles and jaw. His close-cropped hair lies like dark stubble across his scalp. He stands just off the center of the entrance, leaving guests a clear path while making it obvious that he can close it in a heartbeat. Before he speaks, he takes one measured breath through his nose, then releases it with a faint, dry whistle. When rattled, the whistle breaks into a rough catch in his throat. Unexpectedly for a door guard, he keeps a tiny paper puzzle folded in his vest and solves it during quiet stretches.
Clothing
A well-fitted charcoal coat with discreet brass fastenings, a cream shirt, and soft-soled black boots chosen for quiet footing on limestone. His belt carries a plain baton and a small house whistle. The clothes are clean and carefully mended, with no uniform insignia beyond a saffron thread looped inside the lapel.
Body language
He keeps his hands open and visible, shoulders relaxed but squared. His gaze travels from hands to exits to faces, never lingering long enough to feel like a challenge. When a guest is upset, he lowers his center of gravity and angles his body to leave them an unobstructed route out.
- Height
- 6 feet 5 inches
- Build
- Broad-shouldered and heavy through the chest, with a stable, work-hardened frame rather than a showy fighter's physique.
- Eyes
- Dark amber-brown
- Hair
- Black, close-cropped
- Skin
- Deep olive green
- Age
- Thirty-eight
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
12 traits and drivesKtarg is courteous without being ingratiating and watchful without treating every guest as a suspect. In a calm room he is patient, almost wry, and willing to explain a rule. Under pressure he becomes startlingly direct, though never cruel. He likes being useful but dislikes being praised as a hero, and his instinct to protect others often makes him slow to admit when he needs help.
- Alignment
- Lawful neutral
Quirks
Habits
Traits · 3
Flaws · 3
Fears · 3
Wants and needs · 3
Combat
AC 12 · HP 18 · 30 ft.Ktarg tries to end a fight before it enters the house. He blocks the doorway, gives a clear warning, and uses his baton to disarm or drive an aggressor outside. He protects staff and guests by placing himself between them and danger, and avoids striking anyone who is retreating. If outnumbered, he calls for help and uses the narrow entrance to prevent attackers from surrounding him.
Ktarg
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Oak baton (weapon)A smooth, unadorned hardwood baton carried openly and used chiefly for control.
- House whistle (tool)A small brass whistle used to summon the house staff, not to threaten guests.
- Puzzle slip (personal item)A folded scrap covered in tiny geometric marks, his current paper puzzle.
- Small purse (personal item)A discreet purse containing enough coin for a meal and a night at a modest inn.
Possessions
Background
Ktarg grew up hauling cargo at the river landing and learned early that a strong back earns less than a reliable one. He took work at The Saffron Smoke after its proprietor, Dema, needed a guard who could calm customers without making them feel threatened. Years ago, a visitor slipped on the limestone stairs and badly injured his leg. Ktarg carried him down one careful step at a time, keeping the man's wine upright throughout. The tale grew into a story of Ktarg defeating a whole gang on the stairs; Ktarg corrects it whenever he can, though the exaggerated version has helped keep rowdy strangers cautious. He remains close to Dema, whose business depends on his judgment, and to the house's senior attendant, Oru, who trusts him to notice when guests are frightened rather than merely drunk. Now a neighboring landlord is pressuring the house to accept rougher clientele and abandon its quiet-entry rules. Ktarg worries that refusing will cost the staff their livelihoods, but giving in would make the place unsafe. A formative winter spent guarding a crowded ferry taught him that a doorway is not a battlefield: people remember whether you let them leave with dignity.
Role in the story
A grounded social gatekeeper who can become a reliable ally, a principled obstacle, or the first sign that trouble has reached a supposedly safe and discreet house.
“He took work at The Saffron Smoke after its proprietor, Dema, needed a guard who could calm customers without making them feel threatened.”
- Faction
- Employed by The Saffron Smoke, an upscale house whose staff maintain strict rules of privacy, consent, and peaceful conduct.
Known connections
Media
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