Thaddeus
Thaddeus
At the table
Voice
A youthful, weathered voice with a little rasp from cold mornings and outdoor work. He speaks from the chest without much polish, and his volume rises when he is excited or competing. His accent and cadence pick up small local shifts after he has spent time in a colony, while the name Thaddeus itself has a breathy, sibilant edge when he says it.
Friendly and plainspoken, with a colonial English accent that shifts subtly according to where he has recently lived. He avoids ornament and uses work, weather, and hunting as conversational ground. Under stress he gets brisk and practical; around trusted friends his speech gets louder and more teasing.
Speech patterns
How to play them
Meet his plain friendliness with directness and give him room to keep physical distance. A sincere practical task or fair marksmanship challenge earns his attention. Do not press him to choose a rumored father; trust and patience are more likely to draw out his private doubts. Treat Native American traditions with respect rather than as curiosities for him to perform.
Goal
Prove himself capable on his own terms, earn a place in the world that does not depend on settling rumors about his blood, and eventually return to the peaceful farm life he remembers.
Motivation
Uncertainty about his origins fuels his urge to become undeniable through skill and independence. Beneath that ambition, he wants a safe home and permission to be young.
Appearance
A tall, rangy sixteen-year-old with a relaxed, rugged handsomeness he seems unaware of. His sun-browned skin pales sharply through winter, and his short wheat-blond hair catches gold in direct light. Bright blue eyes watch the treeline more readily than a speaker's face. He walks with an easy, long-striding lope, but stops so abruptly that he can seem to have been planted there. A little leather-covered Bible is always tucked inside his coat; its lower corner is polished nearly smooth from his thumb worrying it. His casual lack of noble posture makes him look more like a young farmhand than the son of a powerful father.
Clothing
A practical suede coat over a plain cotton shirt, sturdy breeches, worn boots, and a simple belt. He dislikes elaborate European finery and dresses for weather, brush, and work.
Body language
He stands loose-limbed and slightly slouched, shoulders angled away in unfamiliar company while his attention keeps sweeping the exits and windows. His thumb rubs the Bible's worn corner when uneasy. When offered a challenge, he squares up instantly, grinning before he has decided whether he likes the challenger.
- Height
- Tall for a sixteen-year-old, approximately 5 ft. 10 in.
- Build
- Tall for his age, rangy and farm-strong, with more force in his grip than his lean frame suggests.
- Eyes
- Bright sky blue
- Hair
- Dark wheat blond with gold highlights
- Skin
- Sun-tanned in summer, becoming very pale in winter
- Age
- 16 years old; physically appears his age
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
15 traits and drivesAlfred is generous with food, labor, and practical help, yet guarded about affection and quick to judge anyone he thinks is putting on airs. He can be loud and competitive among familiar people, but physically distant and watchful in European company. His religious devotion sits uneasily beside his readiness to ignore rules. He wants to be brave and can act decisively for others, but the supernatural strips away his swagger and leaves him terrified. He longs for quiet farm days while chasing the acclaim that might prove he matters.
- Alignment
- Neutral Good
Quirks
Habits
Traits · 4
Flaws · 4
Fears · 3
Wants and needs · 4
Combat
AC 13 · HP 10 · 30 ft.At level 1, Alfred is a non-magical ranger in concept, represented with ordinary 5E weapon attacks rather than unearned class features. He prefers to start at range from cover, use his bow, and keep a retreat path open. He is capable in a hunt but inexperienced in a stand-up fight. If faced with something supernatural he cannot understand, fear may override good tactics; he may flee or seek cover rather than fight.
Thaddeus
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longbow and arrows (weapon)A sound but plainly made bow, kept dry and carefully maintained; ammunition is carried in a worn quiver.
- Hatchet (weapon)A modest working hatchet useful for brush, kindling, and close defense.
- Light crossbow and bolts (weapon)A light crossbow with a scuffed stock, carried as a practical backup.
- Working clothes (clothing)Weathered suede coat, cotton shirt, breeches, boots, and belt, chosen for travel and field work.
- Pocket Bible (personal keepsake)A small leather-covered Bible whose lower corner is polished from anxious handling.
Possessions
Background
Arthur, the English place-born patriarch, named him Alfred and raised him among the thirteen colonies, though no one can say with certainty who fathered him. The tolerated guesses include Berwald of Sweden, Nils of the Netherlands, and Allister of Scotland; less welcome rumors name Rhys of Wales, Reilly of Ireland, or even Lalli of Finland. Alfred privately thinks of Arthur as his father regardless, by blood or by creed, but the uncertainty still bites. He grew faster than expected for a place-born child and outgrew the northern brother he had assumed would always be older. As a younger boy he knew a quieter life of farm work and woods, and he misses it even when he pretends not to hear anyone mention it. A disastrous night on a trapping run changed that: something unseen moved through the trees, his companion vanished, and Alfred could hear breathing where no one stood. He fled, ashamed of his terror, and since then the thought of the supernatural can leave him shaking or frozen. He is now a trapper and farmer, renowned locally for shooting and tracking, and Arthur has sent him to spend time with Ludwig, a German place-born young man, hoping to teach him European manners. Alfred dislikes European pretension and keeps most place-born people at arm's length, though Native American traditions draw his curiosity and an unexpected comfort. His fondness for Allister is genuine, as are his efforts to treat ordinary people kindly; neither prevents him from being blunt or ruthless when he believes it necessary.
Role in the story
A young scout and capable hunter whose uncertain family history and fear of the uncanny connect colonial politics, family tensions, and wilderness mysteries. He can be an ally, rival, or a vulnerable witness whose courage must be earned rather than assumed.
“Alfred privately thinks of Arthur as his father regardless, by blood or by creed, but the uncertainty still bites.”
- Faction
- No formal faction. He considers himself one of Arthur's colonial household, though he distrusts narrow claims about which place-born people count as kin.
Known connections
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