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Richard Jones - AI-generated fantasy NPC

Richard Jones

Wechuge, custom returned human touched by a spirit; not a standard D&D 5E player ancestry. · Fighter 5, Battle Master; custom spirit-bound features · Level 5

Richard Jones

Mathematical statistics expert for businesses
“There. Behind you. Move.”
AC16
HP44/44
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

At the table

Voice

A dry, slightly rough voice shaped by cold air, long travel, and years of explaining figures to impatient clients. The sound catches faintly at the back of his throat after he has been outdoors. He does not boom or whisper; he makes his point with even pacing, crisp consonants, and pauses where another person might expect reassurance.

He speaks in clean, well-ordered clauses, with the habit of a statistics professional qualifying claims before anyone can challenge them. His English is plain and modern; his Swedish is careful, occasionally formal, and marked by deliberate pauses while he searches for the right idiom. When the spirit presses close, his speech gains abrupt directional words and sounds as though he is reporting positions rather than talking to people.

Speech patterns

Uses precise, measured language and sometimes turns emotional questions into questions of evidence.
When speaking Swedish, he pauses to retrieve idioms and dislikes being praised for relearning it.
Answers personal questions with a concrete detail, then changes the subject before it becomes an account.
When the spirit presses close, his sentences become clipped and directional: 'There. Behind you. Move.'

How to play them

Richard responds well to practical help, direct questions, and people who respect his right to choose. He distrusts theatrical sympathy and tests promises by watching what a person does after the conversation. Mentioning Aaron or Alexander can make him reconsider a reckless choice, but using them as leverage will make him leave or draw his weapon. If asked about his death, he gives a partial truth and watches closely for what the listener does with it.

Goal

Find his Swedish blood father, learn why he was left at the shoreline, and decide whether the man deserves a conversation or a bullet.

Motivation

He wants knowledge and power enough to make the past answer him, but part of him hopes that finding his father will give him a reason not to kill.

Secret · GM only

Appearance

Richard looks like a young man dressed for a winter crossing, not a legend: brown hair flattened beneath a wool cap, a long charcoal coat, and the pale yellow, forward-fixed eyes of a hunting bird. His gaze snaps to movement before the rest of his face turns. His skin has the waxen, cold cast of someone who has spent too long outdoors, and his breath fogs even in rooms warm enough to make other people sweat. His hands are ink-stained at the fingertips from statistical work, but the pads are rough from range practice and the creases hold a faint smell of gun oil. He moves economically, with abrupt little head turns and a stillness that makes people feel they have been measured. Unexpectedly, he keeps a tiny fold of bright, childish origami birds in his coat pocket, refolding them whenever he is frightened.

Clothing

A plain charcoal winter coat over a dark wool sweater, insulated gloves, sturdy trousers, and scuffed boots. He favors practical layers without logos or ornament. A pistol sits in a concealed holster when local law and circumstances allow; otherwise, he keeps it packed and inaccessible.

Body language

He holds his shoulders tucked against a cold that may not be physical, keeps his hands near his coat pockets, and looks at people in quick, direct cuts. When deciding whether to trust someone, he goes perfectly still. After a lapse of control, he flexes his fingers one by one as though counting them back into his possession.

Height
5 feet 10 inches
Build
Lean, compact, and stronger than his layered clothes suggest.
Eyes
Pale yellow, with a raptor's narrow pupils; the eagle spirit once wore his original blue human eyes.
Hair
Brown; before his return from death, he was blond.
Skin
Pale, with a cool, slightly waxen cast that becomes more noticeable in warm rooms.
Age
Young adult, in his early twenties by calendar age; he died as a boy and was returned to life.
Gender
Male
Size
Medium

Distinguishing features

Pale yellow eyes with narrow, predatory pupils that seem to notice movement before faces.
His breath clouds in indoor warmth and carries a sharp, clean chill.
His hands smell faintly of gun oil and graphite; the ink at his fingertips betrays his desk work.
He keeps small folded paper birds in his pocket and handles them with unexpected care.

Personality

15 traits and drives

Richard is disciplined enough to calculate a risk and impulsive enough to accept it when family is involved. He can be dryly funny in ordinary company, but goes coldly literal when frightened. With children and people who are lost, he is unexpectedly gentle; with anyone who tries to claim authority over his body or his choices, he becomes hard and confrontational. He wants independence, yet keeps measuring himself against the eldest-son role his family never formally assigned him.

Alignment
Neutral, with a growing pull toward vengeance that he recognizes but has not yet accepted as justice.

Quirks

Folds scraps of paper into tiny birds whenever he has to wait, then leaves them facing the nearest window.
Taps a rhythm of three short beats and one pause against his thumb when trying to separate his own memories from the spirit's.
Checks the temperature of a room by breathing out and watching how the vapor behaves, despite knowing the habit is not scientifically useful.
Corrects his own estimates aloud, even when no one asked for the calculation.
Turns any paper bird he finds so its beak points toward the nearest exit.

Habits

Counts exits, sight lines, and people in a room as if making a quick model of its risks.
When the eagle spirit is near the surface, he tracks motion with small, sharp turns of his head.
After a seizure, he checks his hands and equipment before asking what happened.
He is patient with children and frightened animals, but becomes brisk when adults try to make decisions for him.

Traits · 3

He seeks independence from family expectations, yet privately believes the eldest should shoulder the family's worst burdens.
He trusts numbers when people fail him, but knows that no calculation can tell him whether his father loved him.
He appears controlled in danger, then makes abrupt, personal decisions when someone he loves is threatened.

Flaws · 4

Treats his own life as a debt to be paid rather than a life he is allowed to keep.
Withholds information until people are already endangered by what he knows.
Assumes being the eldest means he should carry decisions alone, even when his family never asked him to.
Vengeance gives his uncertainty a shape, and he is afraid to let it go.

Fears · 4

That his memories of his father and the shoreline are partly the eagle spirit's memories.
That the spirit will take his body while Aaron or Alexander is nearby.
That the hunt for his blood kin will reveal he was abandoned deliberately.
That the Wechuge legend is not a metaphor, and that he is becoming something similar.

Wants and needs · 4

A truthful account of what happened at the shoreline.
A way to keep the eagle spirit from taking control without warning.
A chance to speak with his father before vengeance makes the decision for him.
Reassurance that Aaron and Alexander can make their own choices without Richard disappearing to protect them.

Combat

AC 16 · HP 44 · 30 ft.

Richard seeks cover and a clear line of sight, using his firearm to disable the most dangerous opponent before closing distance. He spends superiority dice to improve crucial shots, disarm a weapon, or frighten a target into breaking formation. He uses Action Surge when a threat must be stopped immediately, not to show off. If cornered, the storm's lightning lashes out at close range. When the eagle spirit takes control, it prioritizes threats with startling decisiveness, even if its choice endangers allies.

Richard Jones

Medium humanoid (wechuge, custom returned human touched by a spirit; not a standard d&d 5e player ancestry.), neutral, with a growing pull toward vengeance that he recognizes but has not yet accepted as justice.
Armor Class16
Hit Points44
Speed30 ft.
Level5
STR
DEX
CON
INT
WIS
CHA
Saving ThrowsStrengthConstitution
SkillsPerceptionInvestigationInsightSurvivalAthleticsHistory
SensesDarkvision 60 ft. from custom Eagle's Borrowed Sight; passive Perception 14.
Languages
English,
Swedish
Custom Wechuge trait, Returned Body. Richard is humanoid and has advantage on saving throws against disease. He does not need to breathe, but still needs food, water, and sleep. This is a custom feature, not a standard D&D 5E ancestry trait.
Custom Eagle's Borrowed Sight. Richard's eyes are physically his own, but the eagle spirit sees through them. He has darkvision out to 60 feet and advantage on Wisdom (Perception) checks that rely on sight. In bright light, his pupils narrow to pinpoints.
Custom Storm-Claimed. Once on each of his turns when he hits with a weapon attack, Richard can deal an extra lightning damage. He can use this feature a number of times equal to his proficiency bonus per long rest.
Fighter features. Fighting Style (Archery), Second Wind, Action Surge, Extra Attack, and the Battle Master maneuvers Precision Attack, Menacing Attack, and Disarming Attack. His superiority die is a d8, and he has four superiority dice per short or long rest.
Custom Spirit's Seizure. When Richard rolls initiative, the DM may have the eagle spirit seize his body for one round. Richard uses his normal statistics, but the DM chooses his movement and attacks. The spirit pursues the greatest immediate threat, and Richard remembers the episode only as broken sensations.

Actions

Multiattack. Richard makes two attacks with his revolver or rifle, or two melee attacks. He has a bonus to hit with his revolver and rifle, and a bonus to hit with his shortsword.
Revolver. Ranged Weapon Attack: to hit, range 40/120 ft., one target. Hit: piercing damage. The revolver holds six rounds. Reloading it takes an action.
Hunting Rifle. Ranged Weapon Attack: to hit, range 80/320 ft., one target. Hit: piercing damage. Richard carries a compact hunting rifle and does not use it if a target is likely to be endangered by the shot.
Shortsword. Melee Weapon Attack: to hit, reach 5 ft., one target. Hit: piercing damage.
Battle Master Maneuver. Richard spends one superiority die and chooses a maneuver he knows, adding the die to the attack's damage or to the attack roll as appropriate. Menacing Attack can force a target hit by the attack to make a Wisdom saving throw or become frightened of Richard until the end of his next turn.
Action Surge. Once per short or long rest, Richard can take one additional action on his turn.
Second Wind. As a bonus action, Richard regains hit points. Once used, he must finish a short or long rest before using it again.

Reactions

Parry. When a creature Richard can see hits him with an attack, he can add 2 to his AC against that attack, potentially causing it to miss. He must be wielding a weapon or carrying a firearm and able to see the attacker.
Eagle's Snap. When a creature Richard can see within 60 feet moves, he can use his reaction to shift his attention and gain advantage on the next Wisdom (Perception) check he makes to track that creature before the end of his next turn. Custom eagle-spirit feature.

Services they sell

Mathematical and statistical consulting
Careful firearms instruction where legal and safe
Research and translation assistance for Swedish documents

Rewards they can give

A reliable statistical assessment of a business, plan, or disputed probability.
A cautious introduction to Swedish family records or a lead on his blood kin, if the party earns his trust.
If he accepts the party as allies, his disciplined firearm support and willingness to take the dangerous firing position.

Equipment

  • Revolver (weapon)A well-maintained six-shot revolver, carried only where lawful and practical; Richard is experienced with firearms.
  • Hunting rifle (weapon)A compact hunting rifle packed for travel in Northern Europe; he avoids using it in crowded places.
  • Shortsword (weapon)A simple shortsword, worn under his coat as a quiet backup.
  • Winter layers (armor)A heavy winter coat, layered wool, gloves, and insulated boots. Counts as medium armor for these game statistics.
  • Notebook (possession)A pocket notebook containing travel plans, Swedish vocabulary, and statistical calculations. The pages nearest the back are filled with shoreline sketches he does not remember making.

Possessions

Revolver, where lawful and practical
Compact hunting rifle, intended for the Northern Europe journey
Shortsword
Winter clothing and insulated boots
Notebook with statistical work, Swedish vocabulary, and unexplained shoreline sketches
A small collection of folded paper birds

Background

Richard Jones was born in Delaware to a Swedish father and an American mother. His earliest clear memory is of his father and uncles leaving him by a shoreline. The image has never settled into a complete story: sometimes he remembers being carried, sometimes standing, and sometimes the tide speaking in a voice that might be his own. He remembers his father clearly, but his mother only as fragments. After his death as a boy, an eagle spirit returned him to life under a pact: Richard gave the spirit his blue human eyes, and it gave him the eyes through which it sees the world. The spirit is a messenger of the heavens and a force of freedom, independence, power, and far sight, but it is not a gentle guardian. Richard was adopted by the Jones family and grew up as the eldest sibling, often treated as a likely heir despite nobody making that promise aloud. He became close to Aaron, whose worry follows him even now. Alexander, another younger brother who has also brushed against death, has never discussed their shared experience with Richard; he searches for him whenever his work allows, convinced he would make the better leader. Richard trained with firearms and built a quiet career as a mathematical statistics expert advising businesses. He relearned Swedish to approach the family he remembers across the sea. As he neared adulthood, ordinary ambitions became harder to hear beneath a call to hunt. A warlike spirit of wind and lightning has crawled into him, while the eagle spirit can take control of his body without warning. He cannot reliably separate its memories and actions from his own. Now he is heading toward Northern Europe to find his blood father and demand a conversation, knowing that the meeting may end in murder. He suspects a Wechuge, a corrupted being from old stories, is tied to the shoreline and to his death. A nearby Geiger counter crackles when he approaches, though he has no explanation for why.

Role in the story

A capable but unstable ally whose search for his blood family may lead the party to a supernatural predator. Richard's divided memories make him both a source of clues and a threat when the spirit takes control. His choices can turn a family reunion into a negotiation, a rescue, or a tragedy.

“His earliest clear memory is of his father and uncles leaving him by a shoreline.”
From their background
Faction
No formal faction. Adopted into the Jones family and increasingly answerable to the eagle spirit and the storm-wind presence within him.

Known connections

Aaron Jones, his younger brother and closest confidant, worries that Richard is disappearing into his private hunt.
Alexander Jones, his younger brother, searches for him between work obligations and believes he is better suited to lead the family.
Richard's adoptive parents and siblings regard him as the eldest and a possible heir, though the family has never formally confirmed that expectation.
His Swedish father and uncles are bound to his oldest and least trustworthy memories of a shoreline departure.
Major secret · GM only
Minor secrets · GM only

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