Walfred
Walfred
At the table
Voice
A clear, forward voice shaped by years of calling directions outdoors. His words come plainly and at a generous volume, with a slight roughness from cold air and long days in the field. Excitement makes his pace quicken; uncertainty makes him fill the silence with another question or an abrupt change of subject.
He speaks in a friendly, plain manner, with the direct rhythm of someone used to calling across fields and through trees. His outdoor voice is carrying and easy to hear; in formal company he remains talkative but keeps a wary distance. His accent and idioms subtly change with places he has spent time in, and he rarely notices the shift himself.
Speech patterns
How to play them
Begin with practical conversation about travel, hunting, or the local terrain. Give him room rather than crowding him, and show respect for ordinary workers to earn his trust. He warms quickly to a fair contest or useful task, but reacts badly to mockery about his parentage or being treated as a child. He may speak harshly about outsiders while quietly helping someone in need.
Goal
Prove that he belongs to Arthur's family and can make a life of his own without surrendering the woods, his people, or his independence.
Motivation
He wants to be recognized as a son by choice and character, not reduced to a disputed question of blood.
Appearance
A relaxed, ruggedly handsome sixteen-year-old whose long limbs and sun-browned face make him look as if he has just walked out of a field, even at a formal reception. His wheat-blond hair is clipped short and usually mussed by his hat; gold catches in it when the light hits. His skin is weather-darkened across the nose and cheeks, dry at the temples, and marked by the fine creases of someone who squints into open country. He walks with a loose, rolling stride, but becomes abruptly still when he sights a target, as if the landscape has claimed him. He holds himself without courtly polish and keeps a deliberate arm's length from strangers. The unexpected detail: he carries a small, carefully folded scrap of lace in his coat, saved from a childhood gift and handled with a tenderness at odds with his rough field gear.
Clothing
Practical Enlightenment-era frontier wear: a weathered wool coat, linen shirt, sturdy breeches, gaiters, and boots softened by long use. He favors useful pockets, a plain neckcloth, and a broad-brimmed hat, rejecting richer European clothes as stuffy and poorly suited to walking.
Body language
He stands with his weight settled on the balls of his feet, shoulders relaxed until a sound catches his attention. Then he turns his whole head, fixes his bright eyes on the source, and goes so still that even his hands stop fidgeting. He gives strangers generous personal space and tends to angle his body toward the nearest exit or open ground.
- Height
- 6 feet 1 inch
- Build
- Tall for his age, broad through the shoulders, and unusually strong; rangy rather than bulky, with the balance and stamina of a practiced woodsman.
- Eyes
- Bright sky blue
- Hair
- Wheat blond with gold highlights
- Skin
- Sun-tanned, weather-darkened skin, especially across the cheeks and nose
- Age
- 16 years old; a young adult by the standards of his people, though he grew to his height unusually quickly.
- Gender
- Male
- Size
- Medium
Distinguishing features
Personality
16 traits and drivesWalfred is generous with people he considers his own, yet quick to dismiss strangers before they have a chance to prove themselves. He is relaxed and teasing outdoors, where he trusts his skills, but talkative and physically guarded in European company. His deep religious devotion sits beside a stubborn refusal to obey rules he considers pointless. He longs for the peace of childhood but pursues fame and competition as if still trying to prove he deserves his place.
- Alignment
- Neutral Good, with a strong preference for his own people and a troubling readiness to distrust outsiders.
Quirks
Habits
Traits · 4
Flaws · 5
Fears · 3
Wants and needs · 4
Combat
AC 15 · HP 44 · 30 ft.He looks for cover and a clear line of sight before a fight starts, then marks the most dangerous visible opponent and focuses fire. He uses range, patience, and fieldcraft rather than magic, preferring to reposition only when an enemy closes in or his shot is spoiled. If forced into melee, he uses his handaxes and great strength to make room to escape. Undead, fiends, and other creatures of darkness can provoke genuine terror; he may freeze, retreat, or fire wildly if confronted with something he can barely perceive.
Walfred
Actions
Reactions
Services they sell
Rewards they can give
Equipment
- Longbow (martial ranged weapon)A well-maintained longbow with a plain grip polished by use; its range and accuracy reflect practice, not enchantment.
- Handaxes (martial melee weapon)A pair of practical handaxes, carried for brush clearing, field dressing, and close defense.
- Reinforced hunting coat (armor)A sturdy leather coat reinforced with overlapping panels and patches; use the statistics of studded leather armor.
- Woodsman's kit (adventuring gear)A knife, twine, snares, flint, a whetstone, and a small field kit for dressing game and making camp.
- Keepsake lace (personal keepsake)A folded, timeworn lace scrap that he keeps clean and dry, though he rarely explains why.
Possessions
Background
Walfred has only one name, though Arthur sometimes calls him Alfred and, when teasing, Yank. Arthur raised him as his son, and Walfred accepts that bond as real whether or not blood explains it. There are persistent rumors that his father might instead have been one of several other placeborn men Arthur knew; Walfred dislikes the gossip less for its implications than for the way people treat his life as a wager. He grew faster than expected, outstripping a younger northern boy who had once seemed certain to remain taller. As a child, Walfred knew a quieter life of woods, trapping, and familiar company. A formative winter changed that: lost in a blizzard with an injured companion, he followed faint tracks through the trees and brought them both home. Since then he has trusted his own eye more than promises, and has turned hunting into a livelihood and marksmanship into a public reputation. Arthur later sent him across the ocean to learn proper social manners among Europeans. There he was paired with Ludwig, a German placeborn youth, whom Walfred regards with wary respect and whom he is required to keep company with. He is kind to the ordinary people he considers his own, including those whom fashionable society looks down on, but can be blunt or cruel toward outsiders. He misses the untroubled country life of his childhood and pretends not to hear anyone who brings it up.
Role in the story
A skilled young guide, rival marksman, or wary ally whose loyalty to his people can both protect and complicate the party. His disputed origins, shifting regional manner, and hidden fear of the dark offer hooks for family drama and uncanny wilderness events.
“Arthur raised him as his son, and Walfred accepts that bond as real whether or not blood explains it.”
- Faction
- No formal faction. He identifies most strongly with the Anglo-Saxon cultural circle around Arthur and the people of his home, though he is more generous toward ordinary folk than his prejudices suggest.
Known connections
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