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Alte Götter

9 gods · D&D 5E

Alte Götter

The old powers do not leave; they merely grow quiet.

Invoke a god

Wodan

The Wanderer at the World’s Edge


Symbol A single eye beneath a raven’s wing.

Holy day The Long Night

  • Seek wisdom, but do not pretend it is free.
  • Honor the dead by remembering what they taught.
  • A warning ignored becomes a chosen fate.

A rite

The gods

9

Wodan

The Wanderer at the World’s Edge

Greater · Neutral

Knowledge, prophecy, and sacrifice, which Tiwaz distrusts when it is used to excuse injustice.

Patient, secretive, and willing to pay any price for a glimpse of what is coming. He rarely gives a direct answer when a question can be made more useful as a burden.

AlliesEnemies

Faith

  • Seek wisdom, but do not pretend it is free.
  • Honor the dead by remembering what they taught.
  • A warning ignored becomes a chosen fate.

Holy dayThe Long Night, kept at the first hard frost with fires banked low.

Holy textThe Hanged Sayings, a disputed collection of riddles, warnings, and fragments attributed to Wodan.

RitesLeave a cup of mead at a crossroads. · Keep a night vigil before making a grave decision. · Recite the names of the dead before asking for counsel.

Valueswisdom · memory · foresight

Look

SymbolA single eye beneath a raven’s wing.

  • iron grey
  • deep blue

Animalsraven · wolf

AppearanceA tall, one-eyed wanderer in a weather-dark cloak, carrying a spear that seems older than its iron. Ravens settle on his shoulders, but his face is often hidden by shadow.

Followers

WhoSeers, rulers, skalds, and those who accept hard choices in pursuit of knowledge.

BeliefsFollowers believe Wodan can reveal the shape of a fate but never remove its cost. His favor is feared as much as it is sought.

The faith

How it began

Before there were kings, the oldest powers gathered beneath the world-tree and swore to keep its roots from consuming its branches.

The heavens

The world is a great ash-rooted structure whose branches and roots extend beyond mortal sight.

Gods and mortals

The gods seldom answer plainly.

After death

The dead pass first through Hel’s quiet halls, where memory is weighed but not judged.

What people say, what is true

Players may hear

“Wodan has stopped visiting his old shrines because one of them began answering in his voice.”
“Donar’s hammer was once used to seal a crack in the sky, and the seal is weakening.”
“Frija’s hidden chest contains a secret that could end the feud between Tiwaz and Wodan.”
“Hel has begun leaving one candle lit in her hall for a soul who has not yet died.”
“Eostre’s oldest temple is said to bloom only when someone forgives an unforgivable act.”
“Nerthus can hear every iron nail driven into the earth.”
“Loki’s followers insist that the gods’ ancient covenant has already been broken.”
“Baldr’s light is brightest in places where no one expects mercy.”

For the GM

Plot hooks

A village’s dead are not reaching Hel’s halls, and Wodan’s ravens have begun carrying their names to the living.
A new ruler claims Tiwaz blessed an oath that Frija insists was never honestly made.
Loki’s latest deception has made a community’s protective boundary vanish from every map and memory.
Nerthus’s wagon has stopped in the middle of a road, and the fields along its route are turning to stone.
Eostre’s spring rites restore growth but also awaken something buried beneath an abandoned settlement.
Baldr asks the party to negotiate with Hel for one soul’s brief return, knowing the price will affect many others.
For the GM

Conflicts

The wars

Wodan hoards foreknowledge that Tiwaz believes should guide just rule, while Donar’s blunt defense of mortals repeatedly disrupts Wodan’s careful designs.

Each row reads across: A an ally, E an enemy.
WodanDonarFrijaTiwazHelEostreNerthusLokiBaldr
AAE
AEA
AEA
AAE
AE
AEA
EAA
EEEEAE
AAEAAE

Order of heaven

Structure

The Alte Götter have no universal church or single high priest.

Theme

Ancient obligation, costly wisdom, the limits of divine power, and the fragile bargains linking mortals, land, and death.

Tone

Distant and austere.

Alignments

The assembly ranges from lawful good to chaotic evil, with most gods occupying difficult ground between.

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