Skip to content
CreatePricing
The Star Beneath the Ash - AI-generated fantasy Quest

The Star Beneath the Ash

5 scenes · about 7 hours · 3 encounters

The Star Beneath the Ash

Cross the traps, kill the Ash Regent, and decide who gets to hold the key to the Nether.

Read aloud

The Nether Star has vanished from Emberfall's reliquary, and Villager 284 says the Ash Regent stole it to tear open a permanent gate to the Overworld. Beyond the fortress walls, lava lights the sky and a chain of fresh explosions marks the Regent's trail. Villager 284 offers a reward for the star and one demand: kill the Regent before the final portal pulse.

Run the session

Scene
1/5
A Bargain at the Portal Yard
Objectives
0/4

Objectives

A complication

Cheat sheet

Objectives

  1. 1Cross the Searing Causeway and enter the Ash Regent's fortress.
  2. 2Locate the Starforge and uncover what the Nether Star is doing.
  3. 3Kill the Ash Regent and stop the portal engine.
  4. 4Retrieve the ledger that records the Nether Star's history.Optional

The clock

The portal engine reaches its final pulse in 12 hours of in-world time. Each major delay, loud alarm, or failed attempt to bypass a trap advances the clock by 1 hour. At the final pulse, the Regent opens the breach, though the party can still fight through the portal and attempt to shut it down from the other side.

Scenes

  1. 0:00A Bargain at the Portal Yard
  2. 0:45The Searing Causeway
  3. 2:00The Galleries of Falling Stone
  4. 3:30The Reliquary Engine
  5. 5:00The Starforge Throne

Cast

  • Villager 284Questgiver and wildcard
  • Sister CinderAlly and witness
  • The Ash RegentAntagonist
  • Grusk ChainbreakerWildcard

The hook

Set the scene

Read the hook aloud. Villager 284 waits beside a sputtering portal in Emberfall, under guard by nervous piglins. The trader presents a scorched map to the fortress and warns that its passages are protected by pressure plates, fire-charge dispensers, and old mechanisms that do not distinguish intruders from residents. Sister Cinder watches from the edge of the crowd and asks to speak privately before the party leaves.

How Villager 284 asks

Villager 284 gives the party a scorched route map, a small pouch of gold, and a direct offer: destroy the Ash Regent, recover the Nether Star if possible, and return with proof.

Rumours

Roll a rumour

1“The fortress floor is safer when the warning lamps glow red, though nobody agrees why.”
2“Villager 284 has never made a deal without keeping a copy of the terms.”
3“The Ash Regent's soldiers are forbidden from touching the star directly.”
4“A piglin archivist escaped the fortress with a page torn from its old records.”
5“The portal engine pulses every few hours. Each pulse makes the lava rise and the chains sing.”

Scenes

about 7 hours
  1. 0:00

    45 min

    socialThe table is here

    1. A Bargain at the Portal Yard

    Emberfall's portal yard, a basalt market sheltered beneath a cracked obsidian canopy.

    Villager 284 hires the party. Sister Cinder privately warns that the star's purpose may be more complicated than the trader admits. The party can question either NPC and prepare before setting out.

    NextVillager 284 activates the route portal, depositing the party near the fortress causeway.

  2. 0:45

    75 min

    combat

    2. The Searing Causeway

    A basalt causeway over a lava river, with broken pillars, hanging chains, and warning marks.

    The party crosses the narrow bridge under attack. Pressure plates and unstable tiles make movement dangerous, while the foes attempt to shove characters toward the lava.

    The Searing Causeway

    NextA service hatch beneath the far bridge leads into the fortress maintenance galleries.

  3. 2:00

    90 min

    exploration

    3. The Galleries of Falling Stone

    Fortress maintenance galleries lined with basalt ribs, dispensers, lava sluices, and half-buried archival plaques.

    The party follows a trail of redstone-like circuitry and ancient inscriptions through a series of trapped galleries. They can disable the alarm, rescue a pinned worker, and find evidence that the star was once part of a binding mechanism.

    NextA surviving worker or a recovered access seal points toward the reliquary engine.

  4. 3:30

    90 min

    combat

    4. The Reliquary Engine

    The circular reliquary chamber around the Nether Star's empty mounting cradle and the active portal engine.

    The party confronts the Netherbound Warden and its guards among rotating bridges and shifting heat lanes. Control crystals can be attacked or manipulated to weaken the defenses.

    The Reliquary Engine

    NextThe warden's access seal opens the route to the Starforge Throne, where the Ash Regent awaits.

  5. 5:00

    120 min

    combat

    5. The Starforge Throne

    A suspended foundry above lava, with a portal frame, chain-linked platforms, and the Nether Star at its center.

    The party faces the Ash Regent as the engine draws creatures toward the Nether Star. Grusk can help if the party earned his trust, and the party must decide whether to preserve, destroy, or claim the star as the fight ends.

    The Starforge Throne

    NextWith the Regent defeated, the party chooses what to do with the star and returns to Emberfall or pursues the consequences of their decision.

Behind it

What people believe

The Ash Regent has stolen Emberfall's Nether Star and is using it to power a portal engine in a fortified foundry.

Background

A Nether Star has been stolen from the sealed reliquary beneath the basalt citadel of Emberfall.

The stakes

If the party fails to stop the engine, a permanent portal breach opens and the Ash Regent's forces can raid the Overworld.

Encounters

3
  • The Searing Causeway

    Combat

    A narrow basalt bridge spans a lava river. Broken pillars provide half-cover, chains hang at uneven intervals, and several bridge tiles conceal pressure triggers.

    Foes

    • 4 Magma Hounds

    • 2 Piglin Chain-Throwers

    ComplicationEach round, one visible floor tile sinks into lava unless a creature uses an action or equivalent to jam its mechanism. The tiles are marked with a distinctive three-notch pattern.

    ScalingFor a party below the intended maximum level, remove two hounds. For a highly optimized party, add a second wave of two chain-throwers after the first round, or increase the number of sinking tiles. Keep a clear escape route so the hazard creates pressure rather than an unavoidable defeat.

  • The Reliquary Engine

    Combat

    A circular chamber surrounds an elevated pedestal. Four rotating bridges connect the outer ring to the center, with lava vents, chains, and removable control crystals around the room.

    Foes

    • 1 Netherbound Warden

    • 3 Ashen Blades

    ComplicationThe engine intermittently steals heat from one side of the chamber and concentrates it on the other. At the end of each round, a rune-marked lane becomes dangerously hot; a creature can learn the pattern by observing the runes or investigating the mechanism.

    ScalingFor a smaller or less experienced party, use two Ashen Blades and let the warden's engine control affect fewer targets. For a highly capable party, add two Ashen Blades or give the warden one additional defensive reaction. The warden is a custom foe, not an official D&D 5E creature.

  • The Starforge Throne

    Combat

    The throne room is a vast foundry suspended above a lava sea. The Nether Star hangs above a portal frame, connected by four chains to platforms that can be raised, lowered, or broken.

    Foes

    • The Ash Regent

    • 2 Cinderbound Heralds

    ComplicationAt the end of each round, the portal engine pulls one creature toward the star unless it braces, anchors itself, or disrupts a control crystal. A creature pulled to the inner ring is exposed to the Regent's attacks.

    ScalingFor a party that is struggling, remove one herald and allow Grusk to interrupt one engine pulse if he has been persuaded to help. For an exceptionally strong party, add one herald or have the Regent activate an additional trap cycle. The Ash Regent and heralds are custom foes; select or build high-level D&D 5E statistics suitable for a deadly boss encounter.

Cast

4
  • Villager 284

    QuestgiverQuestgiver and wildcard

    WantsVillager 284 wants the Nether Star recovered and the Ash Regent stopped, but also wants to reclaim a sealed ledger hidden in the Regent's fortress.

    “I can tell you where the Regent is hiding. Whether that answer is worth what I ask in return is another matter.”
  • Sister Cinder

    Ally and witness

    WantsSister Cinder, a piglin archivist, wants the party to destroy the star rather than return it to Emberfall, where she believes it will be used to control the Nether's portals.

    “The star is not a weapon. It is a lock, and you are being sent to break it.”
  • The Ash Regent

    Antagonist

    WantsThe Ash Regent wants to bind the Nether Star into a portal engine and extend its dominion beyond the Nether.

    “You crossed all that fire just to die in my hall. At least you have made the journey entertaining.”
  • Grusk Chainbreaker

    Wildcard

    WantsGrusk, a piglin sentinel, wants to survive the Regent's rule and protect the fortress workers, even if that means betraying his commander.

    “I was told to guard the gate, not decide whether the people behind it deserve to burn.”

How it ends

Rewards

Experience: Award the campaign's standard milestone or experience for a deadly, multi-session objective. A suitable D&D 5E milestone is one major level advancement, subject to the campaign's advancement pace.
Gold: A negotiated reward of 25,000 to 40,000 gp total, or equivalent high-level campaign wealth. Villager 284 pays half before departure and the remainder after proof of success.
In the story: The party gains access to Emberfall's portal network if the settlement's leaders remain allies, or becomes a symbol of resistance among the fortress workers if they reveal the council's plans.
Standing: If returned with the star or credible proof of the Regent's defeat, the party gains strong standing with Emberfall. If they expose the council's intended use of the star, they lose favor with its rulers but gain trust among the piglin workers and Sister Cinder's archive circle.

Items

  • The Ashen Route Map, a custom one-use map that reveals a safe passage through one Nether hazard.

  • A set of four Chain Anchors, custom climbing devices that can secure a creature or object to a suitable surface.

  • Optional: the Nether Star, if the party recovers it. Its powers and risks are deliberately undefined until the GM decides its role in the campaign.

On a win

The Ash Regent is dead and the portal engine is stopped.

What it leaves open

If the party returns the star intact, Emberfall's ruling council may use it to control every portal in the region.
If the party destroys the star, the imprisoned force beneath Emberfall may begin to stir, or the settlement may lose its safest route between Nether regions.
The ledger names a second sealed reliquary, suggesting the Ash Regent was not the only power the founders imprisoned.
Grusk may seek refuge with the party or organize a revolt against the remaining fortress commanders.

If it fails

The party does not reach the Starforge Throne before the ticking clock expires.
The Regent completes the portal engine and opens a stable breach into the Overworld. The party can still pursue the Regent through it, but must deal with an incursion spreading into a settlement.
The party defeats the Regent but fails to secure or safely disable the star.
The Nether Star is damaged or lost in the lava. The portal engine shuts down, but the resulting surge destabilizes the surrounding region and makes Emberfall's portal network unreliable.
The party returns the star to Emberfall without confronting Villager 284 about the ledger or the star's intended use.
Villager 284 disappears with the recovered ledger, leaving the party without the promised route back and with an unresolved question about what the ledger contains.

Complications (d6)

  1. 1A marked basalt tile drops 20 feet into a lava channel when a creature weighing more than a small pack steps on it. A nearby chain offers a visible handhold, but reaching it requires a quick reaction or a successful system-appropriate agility check.
  2. 2A pulse from the portal engine reverses gravity in the room for one round, sending loose gear and unanchored creatures toward the ceiling before gravity returns.
  3. 3A cracked dispenser launches three fire charges down the corridor. The party can spot the tripwire with careful inspection or use cover before the charges detonate.
  4. 4A trapped piglin worker is pinned beneath a fallen basalt beam while a lava sluice begins to open. Rescuing the worker costs time but earns Grusk's trust if he learns of it.
  5. 5A warped fungus alarm draws a patrol of two magma hounds within minutes unless the party silences it or creates a convincing distraction.
  6. 6The Nether Star's pulse briefly animates nearby gold armor and tools, which lash out at whoever is closest before collapsing into inert metal.

Media

0 images

No images yet.

Visual sheet

Turn The Star Beneath the Ash into a sheet

A high-res, share-ready sheet you can post or print.