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Glass on the Plains - AI-generated fantasy Quest

Glass on the Plains

Glass on the Plains
Investigation

Glass on the Plains

Lvl Low to mid tier, or any level appropriate for a party facing investigation, environmental hazards, political pressure, and one major supernatural threat.3 to 6 charactersOne long session of approximately 4 to 6 hours, or two shorter sessions of 2 to 3 hours each.· Moderate investigation with escalating environmental danger and a morally ambiguous antagonist. Suitable for a party that can manage social conflict, wilderness investigation, and one climactic supernatural confrontation.

A vanished patrol. Melted weapons. Something ancient is waking beneath the border.

— Hook · Investigation

S
QuestgiverSelka Venn
Investigation
System-agnostic investigation adventure
Moderate investigation with escalating environmental danger and a morally ambiguous antagonist. Suitable for a party that can manage social conflict, wilderness investigation, and one climactic supernatural confrontation.
Lvl Low to mid tier, or any level appropriate for a party facing investigation, environmental hazards, political pressure, and one major supernatural threat.
3 to 6 characters
One long session of approximately 4 to 6 hours, or two shorter sessions of 2 to 3 hours each.
4 NPCs
3 encounters
The Opening

A Kiri patrol has vanished from Redwater Rise, where they were building a new watchtower in Nara territory. Their weapons and tools were found melted into smooth red glass, with no bodies and no clear sign of an attack. Find the patrol, learn what happened, and return before either side decides the other has committed an act of war.

— Hook · Investigation

Set the Scene

The party reaches Redwater Rise beneath a white, windless sky. The unfinished watchtower leans over a field of red glass, its lower beams fused into the plateau. Kiri weapons lie scattered around the site, their blades and fittings melted into smooth crimson shapes. There are no bodies, no blood trails, and no footprints leaving the plateau except a single line of glassy impressions descending toward an old ravine.

Patron
S
Questgiver

Selka Venn

Acting Marshal Selka Venn summons the party to a temporary Kiri command tent outside Whym. She presents a sealed report, a cracked patrol badge, and a red glass fragment wrapped in cloth. She offers official authority to cross the disputed ground, but warns that the party must avoid provoking Nara representatives.

On the Streets · In the Books

Rumours

d5 · table
  1. 01
    A red moon has been visible beneath the ground near Redwater Rise for three nights.
  2. 02
    Nara hunters claim the Kiri crossed a boundary stone and were swallowed by the land.
  3. 03
    A surviving tower worker was seen walking across the plains, but his shadow was made of glass.
  4. 04
    The weapons were not burned. They were softened from the inside, as if heat began in the metal's memory.
  5. 05
    Old Nara songs warn children never to hammer iron into the red hills.
Stakes

The missing patrol may still be alive, but every hour increases the chance that they become permanent glass echoes. If either side believes the other caused the incident, Whym and Nara will mobilize against each other. If the buried phenomenon escapes, the plains become a spreading hazard that threatens roads, herds, settlements, and future watchtowers.

Ticking Clock·The party has until the next sunrise, when the Red Maw completes its conversion of the trapped patrol and sends a glass pulse through the plateau. Each major delay, failed negotiation, or loud confrontation advances the pulse and worsens the final chamber.

Background Lore

Whym is a land of contested borders, old roads, and watchposts built as much to reassure people as to defend them. The Kiri patrols serve as mobile wardens along the edge of Nara territory, where grazing routes, trade paths, and ancient ruins overlap. Recently, Whym's council approved a new watchtower at Redwater Rise, an exposed plateau chosen for its commanding view of the plains. The tower crew vanished before the foundation was completed. All that remains are weapons, tools, and fragments of armor melted into smooth red glass.

What the World Knows

A Kiri patrol disappeared while installing a watchtower at Redwater Rise, a disputed plateau near Nara territory. Their weapons, tools, and pieces of armor were found melted into red glass. The party must investigate the site, determine what happened, and recover the patrol before tensions between Whym and Nara become open conflict.

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