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The Bell Beneath Brackenford

4 scenes · about 3 hours · 2 encounters

The Bell Beneath Brackenford

A village wants a monster dead. The old cairn wants its guardian left alone.

Read aloud

Something has been taking livestock and travelers from the moor outside Brackenford. Last night, a child heard a bell ring from the old cairn, then saw a huge hound cross the graveyard without leaving tracks. The reeve will pay you to find the beast and kill it before dusk brings another victim.

Run the session

Scene
1/4
A Contract in the Square
Objectives
0/4

Objectives

A complication

Cheat sheet

Objectives

  1. 1Find the Barrow Hound's trail on the moor.
  2. 2Kill the creature stalking Brackenford.
  3. 3Uncover why the hound woke and what it was guarding.Optional
  4. 4Prevent further disturbances at the cairn.Optional

The clock

At the end of each major scene spent delaying the hunt, the hound makes another nighttime raid or frightens another family into leaving. After three such delays, Mara's urgency becomes public panic and Tomas refuses to risk another trip onto the moor.

Scenes

  1. 0:00A Contract in the Square
  2. 0:30Tracks in the Black Soil
  3. 1:15The Caretaker's Warning
  4. 1:50The Hound at the Barrow

Cast

  • Mara VennQuestgiver
  • Tomas ReedAlly
  • Sister ElowenWitness
  • The Barrow HoundAntagonist

The hook

Set the scene

Read the hook aloud in Brackenford's muddy market square. Mara Venn waits beside a covered animal carcass, its flank marked by a long, dark claw wound. Tomas Reed offers to guide the party to the edge of the moor, while Sister Elowen watches from the chapel steps and quietly warns them not to break the cairn stones.

How Mara Venn asks

Mara Venn approaches the party directly in Brackenford's market square, offers an advance for supplies, and promises the balance upon proof that the beast is dead.

Rumours

Roll a rumour

1“The hound leaves no tracks because it walks over the grass instead of through it.”
2“Tomas says the creature avoided a lantern filled with salt oil, but he is unsure whether the light or the smell frightened it.”
3“Elowen claims the cairn bells have not rung in living memory.”
4“A child insists the sound came from underground, though no one believes them.”

Scenes

about 3 hours
  1. 0:00

    30 min

    socialThe table is here

    1. A Contract in the Square

    Brackenford's market square, beside the reeve's office and the village chapel.

    Mara hires the party. Tomas offers practical guidance, while Elowen warns against disturbing the cairn. The party can accept the job, negotiate, and ask about the attacks.

    NextTomas leads the party to the last place a traveler was attacked, where the trail turns toward the moor.

  2. 0:30

    45 min

    exploration

    2. Tracks in the Black Soil

    The village graveyard and the wet track leading onto the moor.

    The party examines claw marks, disturbed earth, and a faint trail of black water. Checks, questions, or careful observation can reveal that the hound moves between the graveyard and the cairn. Roll or choose a complication if the search needs pressure.

    NextThe trail reaches the old cairn, where the party hears a bell note from beneath the stones.

  3. 1:15

    35 min

    social

    3. The Caretaker's Warning

    The old boundary cairn, a ring of weathered stones beside a shallow sinkhole.

    Elowen may admit what she knows if approached with patience. The party can inspect the broken bell and choose whether to repair it, proceed to the cairn, or confront Elowen about her secrecy.

    NextThe hound appears at the cairn or retreats through a gap into the burial chamber, depending on the party's approach.

  4. 1:50

    60 min

    combat

    4. The Hound at the Barrow

    The cairn clearing or the burial chamber beneath it.

    The party confronts and kills the hound. Its behavior may reveal that it is guarding the barrow rather than ranging randomly. Afterward, the party can inspect the chamber and secure the damaged seal.

    NextThe party returns to Brackenford with proof of the kill, or stays to secure the cairn before reporting back.

Behind it

What people believe

A dangerous beast has been preying on travelers and livestock near Brackenford.

Background

For generations, the hamlet of Brackenford has kept an old boundary cairn intact on the moor.

The stakes

If the hound is not stopped, it will attack again, and Brackenford may abandon the moor-side homes.

Encounters

2
  • The Hound at the Cairn

    Combat

    A ring of toppled stones on a windswept moor. The ground is uneven, a shallow sinkhole borders the cairn, and broken bell ropes trail across the stones.

    Foes

    • Barrow Hound, custom undead beast, approximately level 4

    ComplicationThe cracked earth and loose grave markers can shift during the fight. On a dramatic impact or failed movement attempt, the GM may call for a suitable check to avoid falling prone or becoming briefly stuck.

    ScalingFor a smaller or lower-level party, reduce the hound's durability and remove its fear-inducing howl. For a larger or higher-level party, add one custom Grave Mote, a minor undead hazard, rather than increasing the hound's damage substantially.

  • The Barrow Threshold

    Combat

    A narrow stone passage beneath the cairn opens into a burial chamber. A cracked lintel, shallow water, and a fallen stone lid provide cover and hazards without requiring specialized rules.

    Foes

    • Barrow Hound, custom undead beast, approximately level 4

    ComplicationIf the party damaged the cairn or ignored Elowen's warning, the hound begins alert and positioned to charge. If they repaired the bell or approached carefully, it starts at a distance and can be confronted on the party's terms.

    ScalingUse this as the sole major combat encounter. If the party already fought the hound at the cairn, this is a brief final confrontation with the same creature, not a second full encounter: it begins wounded and has reduced endurance. For a party that bypassed the first fight, use the full version here.

Cast

4
  • Mara Venn

    QuestgiverQuestgiver, Brackenford reeve

    WantsProtect Brackenford and keep the villagers from fleeing before the harvest.

    “I need it dead before another child vanishes. Bring me proof, and I will pay what the village can spare.”
  • Tomas Reed

    Ally, local trapper

    WantsHelp the party find the creature while keeping his injured scouts out of danger.

    “The tracks go toward the cairn, but they are too long for a wolf and too deep for a man.”
  • Sister Elowen

    Witness, caretaker of the cairn

    WantsKeep the barrow sealed, even if the party must be misled or obstructed to do so.

    “That thing is not hunting for meat. It is trying to get home.”
  • The Barrow Hound

    Antagonist, custom undead beast

    WantsProtect the grave of her ancient chieftain and prevent anyone from opening the barrow.

    “The bell is gone, the seal is cracked, and now you have come to kill the one creature that heard it calling.”

How it ends

Rewards

Experience: Award experience according to the group's Pathfinder 2E advancement method for overcoming the encounters and achieving objectives. The custom hound is intended as a moderate or lower threat for the suggested party, subject to adjustment.
Gold: A modest purse appropriate to an easy local contract, agreed with Mara before the hunt. The reeve pays half in advance and the rest upon proof of the kill.
In the story: Brackenford recognizes the party as protectors. The truth about the hound can also earn Elowen's trust, while a damaged barrow creates a future mystery.
Standing: Brackenford's reeve and residents become friendly toward the party. If the cairn is left secure, Sister Elowen also offers the party a favor or a safe place to rest.

Items

  • A silver-plated hunting knife, a practical keepsake with no assumed special rules.

  • A vial of herbal antiseptic supplied by Tomas, usable according to the table's preferred healing rules.

On a win

The Barrow Hound is dead, and the party returns proof to Mara Venn.

What it leaves open

If the party learns the hound guarded the barrow, who was the chieftain buried there, and what else lies in the sealed chamber?
The missing iron bell bears a maker's mark from a distant city. Its history may connect the cairn to another forgotten burial site.
If the cairn remains damaged, strange lights appear over the moor several nights later, suggesting the seal was never fully restored.

If it fails

The party abandons the hunt or cannot defeat the hound.
The hound remains at large and attacks another isolated traveler. Brackenford's reeve can offer a new lead, but the party loses local trust and the reward is reduced.
The party kills the hound by collapsing the burial chamber or using destructive force against the cairn.
The barrow's inner seal is damaged. The hound is still dead, but restless dead begin appearing near the cairn, creating a follow-up problem.
The party threatens or harms Elowen or publicly accuses her of causing the attacks without evidence.
Sister Elowen hides the iron bell and refuses to share what she knows about the barrow. The party can still complete the kill, but loses a chance to prevent further disturbances.

Complications (d6)

  1. 1A bank of ground fog rolls across the moor. Until the party reaches higher ground or waits ten minutes, sight beyond 30 feet is obscured.
  2. 2A fresh sinkhole opens beneath the trail. The first traveler to cross must avoid falling into a 10-foot-deep hole or spend time hauling them out.
  3. 3The hound's howl spooks Tomas's pack mule, which bolts with a bundle of stakes and rope. Recovering the supplies costs time or requires a substitute.
  4. 4A villager arrives carrying a bloodied cloak and insists the hound has returned to the settlement. The report is mistaken, but the group must calm the crowd or lose an hour.
  5. 5A cracked cairn bell rings once in a gust of wind. The sound draws the hound toward the party's current position.
  6. 6A patch of black moor water gives way underfoot. One carried item is soaked or lost unless someone secures it before it sinks.

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