Act I: Shadows over the Sunken Archive
Investigation, ruin expedition, faction conflict, and arcane infrastructure crisis
Act I: Shadows over the Sunken Archive
Lvl 104 to 5 characters3 to 4 sessions, approximately 8 to 12 hours of play depending on exploration depth and faction interaction.· Hard for a level 10 party, with investigation, environmental hazards, and one medium combat that can become difficult if the party loses the initiative.
“Beneath Jorthiel’s grain hills, an ancient transit vault is drowning, a cult is cutting the world’s hidden roads, and a key forged for divine fire is beginning to turn.”
— Hook · Investigation, ruin expedition, faction conflict, and arcane infrastructure crisis
Investigation, ruin expedition, faction conflict, and arcane infrastructure crisis
D&D 5E
Hard for a level 10 party, with investigation, environmental hazards, and one medium combat that can become difficult if the party loses the initiative.
Lvl 10
4 to 5 characters
3 to 4 sessions, approximately 8 to 12 hours of play depending on exploration depth and faction interaction.
4 NPCs
3 encounters
Relationships
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