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The Dowager Beneath the Yew - AI-generated fantasy Quest

The Dowager Beneath the Yew

4 scenes · about 3.5 hours · 2 encounters

The Dowager Beneath the Yew

In the wood where the dead speak, an ancient dragon waits beneath a tree that should never have been cut.

Read aloud

At dusk, a magistrate places a heavy purse on the table and says, “An old dragon has woken in Gloamwood, and it has taken people from our roads. Kill it before the next moonrise, and Bellweather will pay you.” Outside, every raven on the rooftops turns to face the forest.

Run the session

Scene
1/4
The Bounty at Dusk
Objectives
0/3

Objectives

A complication

Cheat sheet

Objectives

  1. 1Accept the contract and discover the route into Gloamwood.
  2. 2Stop the dragon's attacks on the village.
  3. 3Uncover the cause of the dragon's awakening and search for the missing.Optional

The clock

The next moonrise is two nights away. Each long rest or major delay allows another attack near Bellweather, increasing local fear and reducing the magistrate's willingness to negotiate alternatives to killing the dragon.

Scenes

  1. 0:00The Bounty at Dusk
  2. 0:40Tracks Among the Graves
  3. 1:35The Broken Ward
  4. 2:20The Last Breath of the Dowager

Cast

  • Magistrate Elowen VaneQuestgiver
  • Mara PellWitness and ally
  • The Ashen DowagerAntagonist

The hook

Set the scene

The party meets Magistrate Elowen Vane in Bellweather's shuttered town hall. A muddy logger's cloak hangs over a chair, and the magistrate lays out a rough map of Gloamwood. Mara Pell waits by the door, visibly shaken, and asks the characters to find her brother as well as the dragon.

How Magistrate Elowen Vane asks

Elowen summons the party to the town hall after hearing of their arrival.

Rumours

Roll a rumour

1“The dragon is so old its wings can no longer lift it from the forest floor.”
2“A voice from the mist called one logger by his childhood nickname.”
3“The magistrate's family has kept the road to the yew hollow off local maps for generations.”
4“The ravens in Gloamwood will not land on the ground.”

Scenes

about 3.5 hours
  1. 0:00

    40 min

    socialThe table is here

    1. The Bounty at Dusk

    Bellweather town hall, with rain tapping at shuttered windows.

    The party meets Elowen, hears the bounty terms, and can question Mara about the missing loggers. Careful questions reveal that the trouble began soon after the crew cut a marked tree.

    NextElowen gives the party a rough map. Mara offers to guide them to the logging trail, but will not enter the dragon's hollow.

  2. 0:40

    55 min

    exploration

    2. Tracks Among the Graves

    Gloamwood, where pale moss, leaning grave stones, and black branches obscure the trail.

    The party follows the logging trail through oppressive fog, finds signs of a struggle, and may discover the broken ward carved into the yew roots. Use the complications table if a pacing prompt is needed.

    The Watchers in the Fog

    NextThe tracks converge at a ruined shrine. From there, the party can hear a voice calling them toward the yew hollow.

  3. 1:35

    45 min

    skill

    3. The Broken Ward

    A roofless forest shrine tangled in roots, with a shallow offering bowl and a split standing stone.

    At the ruined shrine, the party finds offerings and a cracked stone ward. They can question Mara, inspect the damage, and choose whether to proceed directly or spend time attempting to restore the ward.

    NextRestoring or understanding the ward provides the party a chance to calm or contain the dragon; otherwise, they reach the lair while it is agitated.

  4. 2:20

    75 min

    combat

    4. The Last Breath of the Dowager

    A root-choked hollow beneath the ancient yew, its creek running black in the moonlight.

    The party confronts the Ashen Dowager. It speaks in borrowed voices and reacts to bright lights, noise, and movement near the yew roots. Characters can fight, flee, or attempt to use the ward and the dragon's confusion to end the threat without killing it.

    The Wyrm Beneath the Yew

    NextIf the party survives, they can gather proof, search the lair for signs of the missing, and return to Bellweather to claim or negotiate their reward.

Behind it

What people believe

An elderly dragon has awakened in Gloamwood and begun attacking travelers near Bellweather.

Background

For generations, the people of Bellweather have left offerings at the edge of Gloamwood to keep its ancient dragon asleep.

The stakes

If the party fails to stop the Dowager, Bellweather's roads will become unsafe and the dragon may attack the settlement itself.

Encounters

2
  • The Wyrm Beneath the Yew

    Combat

    A circular hollow beneath a vast yew tree, with a shallow creek, slick roots, waist-high stone markers, and a cracked rock shelf. The dragon begins among the roots. A creature behind a stone marker has half cover from the dragon's breath.

    Foes

    • The Ashen Dowager, custom weakened elderly dragon

    ComplicationDuring the fight, the Dowager's breath freezes a section of the creek into slick ice. A creature that moves across it quickly must succeed on a DC 12 Dexterity saving throw or fall prone.

    ScalingFor a smaller or less capable party, reduce the dragon's hit points to 60 and have it use its breath only once. For a stronger party, give it 90 hit points and let it recharge its breath on a 5 or 6. This is a custom encounter, not an official 5E stat block.

  • The Watchers in the Fog

    Combat

    A narrow deer trail between thorn hedges and toppled grave stones. The fog limits sight beyond 30 feet. Characters can take cover behind a fallen stone or climb onto a low burial mound.

    Foes

    • 2 hollow-eyed wolves, use wolf statistics with 9 hit points each

    ComplicationIf the party makes loud noise or leaves evidence of their approach, two hollow-eyed wolves approach from the brush during the next scene. They attack only if threatened or if the dragon calls to them.

    ScalingFor a party that has already spent resources, use one wolf. For a stronger party, use three. These are wolves with cosmetic horror details, not a new official creature type.

Cast

3
  • Magistrate Elowen Vane

    QuestgiverQuestgiver

    WantsProtect Bellweather from further attacks while concealing how the village has long appeased the dragon.

    “Bring me proof it is dead, and Bellweather will owe you more than coin.”
  • Mara Pell

    Witness and ally

    WantsFind her missing brother and prove the dragon is responsible, even if the search endangers the party.

    “It did not kill my brother. It called him by our mother's voice, and he walked into the fog.”
  • The Ashen Dowager

    Antagonist

    WantsPreserve its life and the forest sanctuary around its lair, though it has become dangerous and confused.

    “I have slept beneath these roots for two hundred years. You are the ones who came to wake me.”

How it ends

Rewards

Experience: For tables using XP, award the amount appropriate to a medium one-shot for the party's level, including exploration and social accomplishments. The encounter's custom statistics do not have an official XP value.
Gold: 150 gp total, paid by Bellweather's council; Elowen offers 50 gp in advance for supplies.
In the story: The party learns the location of the broken ward and earns a lasting connection to Bellweather. The fate of the Dowager shapes whether the villagers remember the party as slayers, rescuers, or both.
Standing: Bellweather's council grants the party a favorable reputation and free lodging for one week. If the party spares the dragon against Elowen's wishes, this reward is withheld until the village is safe.

Items

  • A silvered handaxe recovered from the logging crew, worth 25 gp

  • A charm of black yew that grants advantage on one saving throw against being frightened; it crumbles after use. Custom consumable.

On a win

Bellweather's immediate danger ends when the Dowager is killed, driven away, or safely contained.

What it leaves open

If the party spared or contained the Dowager, the dragon may ask them to restore the old ward before the next logging season.
Mara's missing brother may have survived in the forest, carrying a fragment of the broken ward that someone in Bellweather wants recovered.
The magistrate's knowledge of the offerings raises questions about what else Bellweather has concealed from the neighboring settlements.

If it fails

The party withdraws or cannot reach the dragon's lair.
Bellweather loses trust in the party and refuses further aid. Mara may still offer help if the characters protected her or recovered evidence of her brother.
The party loses the final battle or is driven from the lair.
The Dowager survives and hunts near the village again within a week. The magistrate hires another group, and the party may return to find the settlement under curfew.
The party completes the kill but ignores the missing people and evidence in the woods.
The dragon dies, but the party leaves without confirming the fate of Mara's brother or the logging crew. Their families blame the party for abandoning the missing.

Complications (d6)

  1. 1A bank of pale fog rolls across the trail. Until it clears, characters more than 20 feet apart cannot see or hear one another clearly.
  2. 2A dead raven bursts into a cloud of moths. The sudden flutter draws a nearby forest predator toward the party's position.
  3. 3A character hears a trusted loved one's voice from off the trail, begging for help. Following it costs 10 minutes and leads to a dangerous patch of sinking ground.
  4. 4The party finds a bloodied logging axe bearing the mark of Bellweather. Its owner is alive nearby, hiding from a pair of restless dead.
  5. 5A windstorm scatters the trail markers. The party must spend 10 minutes navigating or arrive at the lair through the unstable ravine route.
  6. 6The dragon's distant groan causes a nearby tree to split and fall across the route, separating the party until they climb over or find a way around.

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