Vael
Vael is a small settlement in the vaulted ruins under Lumaris, where a dependable cistern, dry upper chambers, and a narrow stair to the city made survival possible. Its residents salvage stone, guide licensed expeditions, and maintain a few safe routes through ancient architecture. The Flame Throne is the reason outsiders arrive, though most are told it is only a rumor. The village's real wealth is its knowledge of passages that do not kill.
Vael
- Population
- 170
- Rule
- Krellnethu
- Wealth
- Poor by Lumaris…
- Defence
- The Lamp Watch
Overview
Vael is a small settlement in the vaulted ruins under Lumaris, where a dependable cistern, dry upper chambers, and a narrow stair to the city made survival possible. Its residents salvage stone, guide licensed expeditions, and maintain a few safe routes through ancient architecture. The Flame Throne is the reason outsiders arrive, though most are told it is only a rumor. The village's real wealth is its knowledge of passages that do not kill.
Atmosphere
Vael is a working village built in the dry chambers beneath Lumaris, where every lamp is hooded and every footstep is counted. Its defining truth is that the Ember Vael, the Qissinian Flame Throne, is not merely hidden somewhere in the ruins: Krellnethu’s family secretly controls which passages remain safe, because the old traps respond to their blood. Residents depend on that control and fear what happens if the truth spreads.
Culture
Household ancestor rites, Qissinian flame observances
Humans, Dwarves, Qhacret feline ghost jaguars
Economy
Ruin salvage, Underground farming, Expedition guiding
- Salvaged stonework
- Route guidance
- Cistern water for expeditions
Grain, Lamp oil, Medicine, Metal tools
Geography
Ways in and out
Places to see
- The Deep CisternThe village's only dependable water source lies in a broad stone chamber below the inhabited ledge. Its waterline has begun dropping despite the recent rains above, and a faint orange glow can sometimes be seen beneath the surface.
- The Empty ProcessionThis long hall is lined with niches cut for statues that were removed centuries ago. The floor's trap plates are still active, but the Qhacret cross the chamber without triggering them.
Power
2 factionsGovernment
Laws
Trouble
- A missing crew and disputed passage markers threaten the village's faith in Krellnethu.The safe routes are changing, and several newly dangerous passages were still marked open. Krellnethu insists the old mechanisms are reacting to ordinary settling, but the family secret means his own bloodline may be triggering them. A trapped salvage crew is overdue, and the village must decide whether to trust his route closure or send rescuers through an unverified corridor.Involves
Krellnethu, Halan'krell, Nethuvor
Factions
- The Lamp WatchCivic watchThe Lamp Watch includes guides and residents who believe controlled access is the only way to keep Vael alive. They maintain route markers, manage warnings, and turn away expeditions that refuse their rules.GoalsKeep the throne routes closed until Vael has the strength to survive what follows discovery.Allies
Krellnethu
RivalsThe Open Ledger
- The Open LedgerCivic associationThe Open Ledger is a loose circle of guides, salvagers, and shopkeepers who record what they find and demand that route decisions be made openly. They are not all treasure hunters; many want the city of Lumaris to share the cost of maintaining the ruins.GoalsPublish the safe maps and force Lumaris to recognize Vael's claim to the ruins.Allies
Halan'krell
RivalsThe Lamp Watch
Defences
- A reinforced gate at the old stair connecting Vael to Lumaris
- Warning bells strung across the three commonly used ruin passages
- Stone drop-bars at the cistern and store chambers
Law and order
People and places
9 entriesVillage leader and route authorityKrellnethu Human Man
Krellnethu wants to keep Vael safe and his family in command, but fears that one careless expedition will expose how the traps recognize his bloodline. He dismisses contrary evidence as panic until it becomes impossible to ignore. He rolls a small stone bead across his knuckles while listening, stopping only when he has made a decision.
Route scoutHalan'krell Human Man
Halan'krell wants the village to publish a reliable map and make Lumaris share the burden of maintaining the ruins. He fears his father's secrecy will get another crew killed, though he still hopes to win Krellnethu over without breaking the family. He keeps a charcoal nub tucked behind one ear and sketches every new crack he sees.
Ruin runnerNethuvor Human Man
Nethuvor wants to find the Flame Throne before an outsider does, believing that possession would give Vael leverage over Lumaris. He fears the throne will awaken something the family cannot control. He rubs two fingers together as though testing invisible grit, a habit that worsens whenever his father asks where he has been.
Salvage crew forewomanToma Dwarf Woman
Toma wants to recover her missing salvage crew and prove their route was safe when they entered. She fears that the village will blame them for changing markers, a charge she knows is false. Her left glove is stitched with mismatched thread, and she presses its seams whenever someone mentions the closed passage.
Qhacret negotiatorSova Qhacret feline ghost jaguar Woman
Sova wants the Qhacret's territory left undisturbed and fears the throne search will bring armed hunters into their galleries. She speaks rarely in the village, choosing instead to leave claw marks that her neighbors have learned to read. A narrow strip of copper rings her wrist, though nobody has seen her put it on.
General suppliesLedger 12 Supply Kept by Mina
This narrow stall sells lamps, cord, wedges, and patched climbing gear from a counter made of a broken door. Its keeper wants the village to keep a shared emergency store rather than leaving each crew to fend for itself. She fears that people will take supplies without replacing them, so she records every loan on a slate and remembers who has not paid it back.
Tools and salvageMap 6 Ironwork Kept by Ilka
A cramped workroom where salvaged fittings are cleaned, sorted, and sold beside new nails and simple tools. Its owner wants a Lumaris-trained apprentice for Vael, not a larger customer base. She fears the city's guilds will claim the best discoveries as their property, so she keeps a private record of every object that passes across her bench.
TavernSurvey 9 Common Room Kept by Yumi
The tavern occupies a former store chamber beside a dry vent. Its low tables are scarred with route marks, and the house rule forbids drawing a map without saying where it came from. The keeper wants the place to remain neutral ground for crews and their families. She fears Krellnethu will close it if arguments about the throne become too public.
Civic hallSurvey Hall 4 Run by Rada
This low meeting hall was assembled from salvaged lintels around a surviving Qissinian pillar. The route stewards hear disputes here, and residents leave lamps at its entrance when a crew is overdue. Its floor is visibly tilted toward a drain that no one can explain. The hall is the one place where outsiders may ask about the throne without being immediately turned away, though the answers are carefully limited.
Events
Lately
- A three-person salvage crew failed to return from a passage marked safe.Toma has challenged Krellnethu's closures, and residents have begun checking markers in pairs.
- A tremor shifted a wall in the cistern galleries and exposed older Qissinian carving.The water level is falling, while Nethuvor has been seen near the newly opened gap.
Calendar
- First day of the thawing seasonThe Marker ReckoningThe village clears silt from its cistern channels and publicly renews the passage markers. Krellnethu assigns crews, while Halan'krell checks whether the old mechanisms have shifted.The twist · GM only
- Last night of the long darkThe Quiet LampsFamilies place small lamps at the sealed archways for those lost in the ruins. The custom began as a memorial, but now also warns travelers away from unstable corridors.The twist · GM only
History
Vael began as a shelter for Lumaris workers who found a stable cistern and dry ledge among the ruins. Its public history credits Krellnethu's family with saving the founders and keeping the routes safe ever since. In truth, the family inherited a dangerous bargain with the buried mechanisms, and its authority grew from controlling the knowledge needed to survive them. The Qhacret's later arrival added an uneasy alliance to an already secretive village.
- About three generations agoThe First Dry ChamberA group of Lumaris tunnel workers found the cistern shelf and settled there after a surface fire made their old quarter unlivable. Their first shelters used Qissinian stone from nearby halls.
- About two generations agoThe Rescue BelowThe official account says Krellnethu's family discovered the safe route and rescued the first settlers. An older route ledger, kept in fragments, suggests the founders already knew the passage and the family took control only after a deadly cave-in.
- Twenty years agoThe Quiet AccordThe Qhacret began appearing in the outer galleries. After a tense season of disappearances, residents made an agreement with them: the jaguars could pass through Vael if neither side hunted within the cistern quarter.
Secrets
2 secrets · 4 rumours- Secret 1 · GM only
- Secret 2 · GM only
Rumours
Plot hooks
3- 1The Passage That ChangedToma asks the party to find her missing crew in a passage that Krellnethu has sealed. The crew may be alive behind a shifted stone door, but their rubbing of a throne inscription has activated a mechanism that will flood the cistern if removed. The party must choose between a rescue, preserving Vael's water, and exposing why the traps respond to Krellnethu's family.
Rescue and moral choice · Starts with Toma · Reward: A share of the crew's salvage and a reliable guide through the outer galleries
- 2Blood on the Qissinian DoorNethuvor hires the party to escort him to a sealed door, claiming he has proof the Flame Throne is close. He does not mention that his blood tests have already begun opening it. The door's mechanism may be keeping a Qhacret den safe, and Sova will demand the party stop him. Success could give Vael a claim to the throne, but the first opening may make the remaining routes unstable.
Expedition with competing claims · Starts with Nethuvor · Reward: A share of any lawful salvage and Nethuvor's private route notes
- 3The Rescue BelowRada offers the party a fragment of the old route ledger if they can find the rest in a collapsed archive. The record could correct Vael's official founding story, but its surviving pages also identify the families of those who died in the original cave-in. Publishing it may force Krellnethu to yield authority, while hiding it lets the village keep its fragile peace.
Investigation and political choice · Starts with Rada · Reward: The ledger fragment, a local ally, and access to Survey Hall 4's records
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