Sourwind
Sourwind is a desert metropolis built around a deep spring and the remains of an ancient aqueduct. Its districts climb from the public cisterns toward the sunlit citadel, and its markets draw caravans from across the dry country. The city’s defining law is simple: every household’s water allotment is written in a public register, and the council can alter those entries. Residents call that fairness. The people who control the register call it necessary.
Sourwind
- Population
- 82,000
- Rule
- First Steward Bori Szek
- Wealth
- Wealthy in trade
- Defence
- Gate Wardens
Overview
Sourwind is a desert metropolis built around a deep spring and the remains of an ancient aqueduct. Its districts climb from the public cisterns toward the sunlit citadel, and its markets draw caravans from across the dry country. The city’s defining law is simple: every household’s water allotment is written in a public register, and the council can alter those entries. Residents call that fairness. The people who control the register call it necessary.
Atmosphere
At noon, Sourwind smells of hot stone, cumin, and the bitter smoke of the public ovens. By dusk, the alleys fill with water queues and arguments over whose household may draw first. The city is wealthy enough to pave its central avenues, but its wealth does not make thirst private: every resident knows the sound of the bronze ration bell, and every official knows who can afford to ignore it.
Culture
- The Hearth Mothers, honored at household ovens and public wells
- The Unblinking Sun, whose keepers bless measures and contracts
Humans, Dwarves, Halflings, Elves
Economy
Caravan trade, Textile dyeing, Glassmaking, Cistern engineering
Dyed linen, Glass beads and lamps, Salted dates, Irrigation fittings
Grain, Timber, Iron, Medicinal herbs
Geography
Ways in and out
Places to see
- The Cold ArchA surviving stretch of the original aqueduct crosses the eastern wards above street level. Children play beneath its shade, while engineers avoid its oldest supports. The masonry bears no inscription, but one block is always cool to the touch, even at midday.
- First BasinA broad, shallow basin serves as the city’s largest public fountain. Its carved channels let residents see exactly how much water each outlet receives. At dawn, the queue is orderly; by late afternoon, the stones around the narrowest spout are polished smooth by waiting hands.
Power
3 factionsGovernment
Laws
Trouble
- Dead names still draw water, while living households go short.A register audit has uncovered allotments assigned to people who died years ago. The council calls it clerical drift, but the excess water is being drawn from somewhere, and the lowest wards are receiving less than their lawful share. Bori Szek has postponed the public inquiry twice, fearing a false accusation will split the council before the dry season.Involves
Bori Szek, Ildu, Kett
- A vital cistern wall is failing, and no district will accept the first cut.A cracked retaining wall threatens the oldest cistern. Repairing it now would require closing the market square fountain for several weeks, angering merchants and families alike. The council has delayed the work until it can agree on whose district should lose water first.Involves
Bori Szek, Nima
Factions
- Measure CouncilGoverning councilThe Measure Council consists of cistern stewards, senior merchants, and appointed ward representatives. Its members claim that centralized rationing keeps the city alive. In practice, they decide whose names remain on the allotment rolls and which districts receive repairs first.GoalsKeep the water register under council control and preserve the current ration system.Allies
The Gate Wardens
RivalsThe Open Cup Assembly
- Open Cup AssemblyCivic movementThe Open Cup Assembly is a loose alliance of water carriers, tenant families, and neighborhood speakers. It does not agree on who should govern, but it agrees that allotments must be visible and appealable. Its public meetings are loud, practical, and often interrupted by people bringing fresh evidence of a missing ration.GoalsPublish the full cistern register and give residents the right to challenge its entries.Allies
The Dust Carters
RivalsMeasure Council
- Dust CartersCarters’ unionThe Dust Carters move water jars, grain, and building stone through Sourwind’s crowded streets. Their union has earned influence by keeping supplies moving when roads fail. They want the council’s water records opened, but fear the Assembly’s proposed direct neighborhood control would make their routes subject to competing local tolls.GoalsForce an audit of the water register while keeping transport contracts centralized.Allies
Measure Council
RivalsOpen Cup Assembly
Defences
- A high mud-brick wall with narrow, shaded firing galleries
- Three fortified gates, each supplied by a guarded cistern
- A watchtower on the old aqueduct with a clear view of the southern road
Law and order
People and places
9 entriesFirst StewardBori Szek Human Male
First Steward of Sourwind, Bori is a human man who believes a wrong figure can kill as surely as a sword. He wants to keep the city governable through the coming dry season, and fears that an open scandal will turn ration lines into riots. He rubs the bridge of his nose before signing anything. His caution is sincere, but the city cannot wait for perfect certainty.
Ward speakerIldu Halfling Female
A halfling speaker for the outer wards, Ildu can remember the daily water price in every district for the past ten years. She wants residents to see and challenge every allotment. She fears the movement will become a tool for merchants seeking cheaper labor. She folds scraps of paper into tiny boats while listening, then sends them sailing along the gutter after meetings.
Carters’ union foremanKett Human Male
A human carter with a broken front tooth, Kett knows which streets flood, which gates stick, and which guards accept a cup of tea instead of a bribe. He wants the city to audit the register without breaking the transport network his members depend on. He fears that either faction will scapegoat his union. He whistles the same three notes whenever a cart wheel catches.
Historian and tutorVaska Dwarf Female
A dwarf historian and teacher, Vaska teaches children to read using old market signs and damaged council records. She wants the city to acknowledge that its founding promise was public allocation, not rule by a closed council. She fears a political purge that would burn the records she has spent her life preserving. She speaks with one finger resting on the nearest page.
General goods and glassSourglass Goods Kept by Tera
The shop sells linen, lamp wicks, and small glass fittings to caravan families and local households. Its owner keeps a ledger of customers who have gone short on water, not because she expects repayment, but because she wants witnesses when ration disputes reach the council. Prices are fair for ordinary goods and steep for imported glass. She will barter for reliable news from beyond the southern road.
Textile dye shopBitter Peel Dyers Kept by Ulric
A narrow, cool workshop where dyers prepare cloth using mineral salts, crushed petals, and guarded recipes. The owner refuses orders for council banners until the water shortage is addressed, but quietly accepts work from ordinary families. The color of a batch can change if the water is tainted, making the vats a rough test for the city’s supply. The shop’s strongest dye leaves a smell like scorched orange peel.
TavernThe Last Cool Hour Kept by Jarek
The tavern is built around a shaded courtyard and serves meals that travel well: lentil cakes, pickled dates, and spiced goat. Its owner keeps a bench free for anyone returning from a night shift at the waterworks. The public water bowl is refilled on a visible schedule, and customers are expected to take only what they can drink. Arguments are common, but the house will not tolerate threats near the well.
Civic hallHall of Measures Run by Qori Varga
This low, broad hall contains the city’s public tally boards, a map of the buried aqueduct, and the council chamber. Residents come to check their household allotments, challenge a clerk, or watch officials argue in view of witnesses. The building’s shaded entrance is always crowded. It was built to make the register public, though the most consequential pages are kept behind a locked inner door.
WaterworksDeep Spring Works Run by Nima
The cistern works sit below a roofed yard filled with pipes, lifting chains, and repair stones. Visitors hear water before they see it, then wait while stewards check their names against the daily tally. The lower chamber is older than the city wall, and its stonework does not match any known local craft. Workers insist that the spring runs strongest after a distant thunderstorm, even when Sourwind receives no rain.
Events
Lately
- Several allotments were found under the names of residents who have been dead for years.The outer wards suspect deliberate theft, and water queues have begun keeping their own handwritten counts.
- A crack appeared in the retaining wall of the oldest cistern.Engineers warn that repairs cannot wait, while merchants resist closing the market square fountain.
Calendar
- First day of the Dry CountThe Counting of CupsHouseholds bring their clay water tallies to be checked against the cistern registers. The tally determines each family’s legal allotment for the coming season.The twist · GM only
- The ninth night of the HeatwaneOpen Gate NightThe night watch leaves the eastern cistern gates open while neighbors carry lanterns around the old aqueduct, recalling the day the city survived its first siege.The twist · GM only
- Last market day before the rainsThe Dust MarketMerchants spread their finest cloth in the shade of the Hall of Measures, and families trade preserved fruit, tools, and promises before the season’s storms.The twist · GM only
History
Sourwind began as a spring-side caravan stop governed by shared measures. Its modern council grew powerful during a siege, when centralized rationing saved the citadel but starved the outer wards. The official account frames that choice as a temporary necessity. Old records complicate the story: the emergency allotment became permanent policy, and the council never fully returned control of the water to the neighborhoods.
- FoundingThe First MeasureCaravan families settled beside the spring and built a shared stone basin. The earliest surviving account describes an agreement to publish every household’s share, not to let a ruler decide it in secret.
- Three centuries agoThe Thirst SiegeA siege cut the aqueduct, and Sourwind survived by rationing from its inner cisterns. The official song says the First Steward opened every store. A damaged tally board, now kept in the Hall of Measures, records that the citadel received water before the outer wards.
- A century agoThe Register LawThe council rebuilt the eastern aqueduct and made household registration compulsory. The measure ended several disputes over inheritance, but it also gave officials a permanent record of who could be denied water.
Secrets
2 secrets · 4 rumours- Secret 1 · GM only
- Secret 2 · GM only
Rumours
Plot hooks
3- 1A Name That Still DrinksIldu asks the characters to escort a witness to the Hall of Measures and help verify a disputed allotment. The witness is a water carrier who can identify the clerk who altered the roll. The complication is that the clerk is dead, and the register shows that the witness’s own household has been drawing the stolen share.
Investigation and political choice · Starts with Ildu · Reward: A legal water allotment for the characters’ chosen household, plus access to the public records.
- 2The Water Below the WallNima hires the characters to enter the sealed passage beneath the Deep Spring Works and find the source of a new leak. The complication is that water is flowing into a chamber that predates Sourwind, where the old aqueduct still works. Opening it could restore water to the outer wards, but would also expose the council’s knowledge of the hidden supply.
Exploration and civic crisis · Starts with Nima · Reward: Payment in trade goods, plus a repair tool or a promise of future access to the waterworks.
- 3The Board Beneath the DustBori Szek asks the characters to recover a missing siege tally before the Dust Market. He claims it is needed to settle a historical dispute. The complication is that the tally proves the citadel was favored during the siege, and the person who stole it intends to present it publicly, whether or not the outer wards are ready for the unrest.
Recovery with a political dilemma · Starts with Bori Szek · Reward: A council hearing, an official travel writ, or a public contract for a chosen cause.
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