New settlement
New settlement is a small island village gathered around a deep stone cistern and the spring that feeds it. Its houses cling to a slope above a sheltered cove, where boats can land even when the outer coast is rough. The village’s odd custom gives the first person to draw water each morning the deciding voice in disputes. It sounds fair until a drought comes, or someone learns how to control the flow.
New settlement
- Population
- 180
- Rule
- Reeve Harg
- Wealth
- Poor but…
- Defence
- Low
Overview
New settlement is a small island village gathered around a deep stone cistern and the spring that feeds it. Its houses cling to a slope above a sheltered cove, where boats can land even when the outer coast is rough. The village’s odd custom gives the first person to draw water each morning the deciding voice in disputes. It sounds fair until a drought comes, or someone learns how to control the flow.
Atmosphere
New settlement smells of wet wool, peat smoke, and the sharp green scent of crushed herbs. People keep one eye on the weather and another on the stone cistern at the village’s center. Its water is not merely drink: by old custom, whoever draws the first bucket after dawn has the deciding vote in village disputes. The rule keeps arguments practical, but makes every dry week feel like a political crisis.
Culture
- Local household rites honoring hearth and well spirits
- The Lantern Creed
Humans, Halflings, Dwarves
Economy
Fishing, Sheep raising, Herb gathering and drying
Smoked fish, Wool, Dried herbs
Iron tools, Grain, Lamp oil
Geography
Ways in and out
Places to see
- The First Bucket CisternThe public cistern is built around a spring that rises through a bed of pale stone. Its lip is worn smooth by generations of buckets, and the bell above it serves as the village alarm. A narrow seam in the rear wall is hidden behind hanging moss. Older villagers avoid discussing why the stone there is newer than the rest.
- The Watch MoundA low grassy rise above the inland track, marked by a ring of loose stones. Children play there when the weather is fair, but the mound’s view reaches both the cove and the spring. In its eastern face, a patch of earth has recently been disturbed and then carefully pressed back into place.
Power
2 factionsGovernment
Laws
Trouble
- The spring is failing, and the reeve is concealing the water records.The cistern level has dropped despite weeks of rain. Reeve Harg blames waste and wants to ration water, while Nessa says someone has diverted the spring. Harg fears panic more than a hidden flaw, so he has ordered the water ledger kept out of public view. If the source is blocked, the village has little time before gardens and livestock suffer.Involves
Reeve Harg, Nessa, Orsha
- A dispute over water is turning into a fight over who gets to govern.The Dry Ledger is pressing to abolish the first-bucket custom before the next public hearing. The Bucket Kin see this as a quiet seizure of power. Both sides have begun counting households and trading favors, and one badly timed accusation could split the village before anyone proves what is happening underground.Involves
Reeve Harg, Nessa, Tamas
Factions
- The Bucket KinHousehold mutual-aid leagueA loose group of households who depend on the spring for gardens and livestock. They maintain the cistern and insist the old water custom protects ordinary people from rule by wealthy landholders.GoalsKeep the first-bucket custom and make water shares public, even if that limits the reeve’s authority.Allies
Nessa
RivalsThe Dry Ledger
- The Dry LedgerLandholder and trader caucusMerchants and larger landholders who want predictable water allotments and written authority. They argue that a village cannot make sound decisions by the accident of who reaches the cistern first.GoalsReplace the first-bucket vote with a fixed council and secure control of the spring’s maintenance and records.Allies
Reeve Harg
RivalsThe Bucket Kin
Defences
- A timber palisade closes the landward track at night.
- A bell hangs over the cistern and can be heard from every outlying croft.
- Dry-stone field walls make useful cover on the western slope.
Law and order
People and places
8 entriesReeveReeve Harg Human Male
A spare human man with a clipped beard who taps his ledger with one finger whenever someone disagrees with him.
Fisher and household organizerNessa Halfling Female
A halfling fisher with a white streak in her hair who knots and unknots her scarf while listening.
Boatwright and occasional ferrymanTamas Dwarf Male
A dwarf with a missing front tooth who whistles through it when nervous.
Herbal healerEdel Human Female
A human healer with a narrow face who wears a sprig of bitterleaf behind one ear.
Wool buyer and lenderVano Human Male
A human wool buyer with a neat blue coat who rubs his thumb over a chipped seal ring.
HerbalistBitterleaf Shelf Kept by Suth
A narrow-fronted shop with bundles of dried plants suspended from the rafters and clay jars stacked behind the counter. The stock is practical rather than exotic: poultices, lamp herbs, soap, and bitter teas. Its keeper, Suth, wants to learn why the cistern water has changed. She will trade remedies for honest samples and dislikes anyone who treats her curiosity as gossip.
TavernThe Cove Bench Kept by Borka
A low-ceilinged alehouse warmed by a peat hearth, with benches made from boat timbers and a narrow window facing the cove. The keeper, Borka, wants to keep a room available for islanders stranded by bad weather. She lets people argue freely, but stops any quarrel before it reaches the hearth or the doorway.
Public storehouseCistern Store Run by Orsha
A squat stone storehouse stands beside the cistern, raised on a dry foundation and fitted with a heavy oak door. It holds seed grain, spare tools, and the village’s public records. Its proprietor, Orsha, has arranged the shelves so that the water ledger can be removed without disturbing anything else. She says the arrangement is for safekeeping, though she will not say from whom.
Events
Lately
- The spring’s flow has fallen despite recent rain.Households are counting buckets, and the next public dispute is likely to become a referendum on the reeve.
- A wool shipment missed its boat after the beach landing was closed for repairs.Vano has lent money to two families and gained leverage over the Dry Ledger.
Calendar
- First clear morning after the spring equinoxThe First BucketThe village scrubs the cistern lip, mends its cover, and shares oat cakes before the first public draw of the year.The twist · GM only
- The third day of midsummerGreen DayFamilies bring their best butter, smoked fish, and fiddle players to the green for a market that also settles old debts.The twist · GM only
History
New settlement began as a few households seeking safe landing and dependable water. The spring made the slope viable, while the sheltered cove let fishing and trade support the crofts. A dispute over ownership produced the first-bucket custom, which gradually became the village’s way of settling nearly everything. The official history celebrates a shared rebuilding after a storm; the older truth is that the first families hid a diversion to keep the spring out of a landlord’s hands.
- FoundingThe Shore StormThe first families built above the spring rather than beside the beach after a storm wrecked their boats and swept away a row of shore huts. The higher ground was harder to farm, but the water ran clear and could be protected.
- Early villageThe First DrawAfter two families fought over spring rights, the village agreed that the first dawn bucket would settle public disputes. The custom was presented as a compromise that gave every household an equal chance. Older residents remember that the wealthiest family had already lost its claim by then.
- Thirty years agoThe Buried ChannelThe official account says a storm buried the old channel and that the villagers rebuilt the cistern together. In truth, the channel was deliberately redirected by the founding households to keep a landlord’s agent from claiming the spring. The work was never recorded, and the surviving plan is hidden.
Secrets
2 secrets · 4 rumours- Secret 1 · GM only
- Secret 2 · GM only
Rumours
Plot hooks
3- 1The Missing FlowNessa asks the characters to find why the spring has weakened and offers access to the old records. The likely route runs beneath the storehouse and may require lifting a section of the cistern floor. The complication: the hidden channel is still feeding the village, and opening it carelessly could drain the cistern before anyone can repair it.
Investigation · Starts with Nessa · Reward: A household’s gratitude, a share of smoked fish, and public trust at the next hearing.
- 2A Record Kept DryReeve Harg asks the characters to escort a water ledger to the island port so a neutral clerk can make a copy. The ledger could settle the rationing dispute, but the complication is that it records Harg’s own household taking extra water. The reeve expects the characters to return with the copy concealed, while Nessa expects them to show it to everyone.
Escort and political dilemma · Starts with Reeve Harg · Reward: A modest purse, meals for the journey, and a promise of future help from the reeve.
- 3The Claim at the MoundTamas wants help identifying the stranger who has been measuring the spring’s outflow at night. The trail leads toward the old watch mound, where a landlord’s agent has made camp. The complication is that the agent carries a genuine deed, but its boundary description depends on the very channel the founders concealed.
Confrontation and negotiation · Starts with Tamas · Reward: Passage on Tamas’s boat and first choice of salvage from his workshop.
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