Veyr's Vault of Wonders

Est. 2025 Half-Elf Wizard (School of Conjuration)

Veyr's Vault of Wonders

Maelis offers 'arcane layaway' — leave a modest down payment and she will reserve an item and add small protective glyphs for a daily fee. She insists on stampi...

MA

Shopkeeper

Maelis Veyr, a Half-Elf Wizard (School of Conjuration) (Lvl 9)

Keeper's Species

Half-Elf

2 Potions8 Misc2 Weapons1 ArmorEst. 33.3k gp

Shop Inventory

(13)
Potions2

A small glass phial with a swirling red potion. Restores a small amount of hit points when consumed.

Heal 8 HPHeals HP when drunk (standard Potion of Healing).

Thicker crimson potion, warm to the touch. A reliable restorative for serious wounds.

Heal 20 HPHeals HP when consumed.
Miscellaneous8

A vellum scroll with smoky, curling script. Contains the single-cast Fireball spell (save DC per scroll).

Single-use scroll; if the reader can't cast the spell, a successful Intelligence (Arcana) check ( + spell level) is required or the scroll is wasted.

A narrow silver ring with a tiny, hollow setting. Stores spells cast into it for later use.

Can hold up to 5 levels worth of spells placed into it. Spells can be cast later by the wearer. Spells retain their original save DC and spell attack bonus.

Soft leather boots that dampen sounds of the wearer's steps.

While wearing, the wearer's footsteps make no sound regardless of surface. Advantage on Dexterity (Stealth) checks that rely on moving silently.

A small milky pearl that hums faintly when held. Restores a single first-level spell slot once per day.

Once per day, while holding the pearl, the user can regain one expended 1st-level spell slot.

A short scroll that casts Identify when read. Useful for appraising mysteries and curses.

Single use to cast Identify (no material component cost required).

A stitched leather pouch containing common spellcasting components (bat guano, a pinch of iron filings, etc.).

Provides common components worth a nominal amount; does not cover expensive material components.

A palm-sized warm stone engraved with a simple holy sigil. Emits a restorative pulse.

Heal 10 HPOnce per short rest, can cast a minor healing effect that restores HP to a creature touching the stone.

A modest iron ring lined with a whisper of runes. Protects thoughts from intrusion.

Owner can hide thoughts; when unconscious the ring stores the soul, preventing reading or magic that would sense the soul.
Weapons2

A well-balanced longsword with faint runes along the fuller. Grants a modest bonus to attack and damage.

Atk Magical for overcoming resistances to nonmagical attacks.

A dark-stained wand tipped with a crystal that flickers with blue light. Fires magical force darts.

7 charges. Spend 1+ charges to cast Magic Missile (as the spell); wand regains charges daily at dawn. If reduced to 0 charges and a 1-in-10 chance occurs when regaining, it explodes for force per charge it would have had.
Armor1

A dark emerald cloak trimmed with silver thread. Grants a subtle defensive aura.

AC +1While worn, grants bonus to AC and +1 to saving throws.
MA

Maelis Veyr

Half-ElfWizard (School of Conjuration)Lvl 9

Shop Atmosphere

Maelis offers 'arcane layaway' — leave a modest down payment and she will reserve an item and add small protective glyphs for a daily fee. She insists on stamping every receipt with a little star in green ink; customers often find the star glows faintly on foggy nights in their inventories. Maelis dislikes taking coin from the Xanathar Guild and will refuse service if anyone in their livery enters the shop; she'll instead whisper names and warnings to trusted regulars.
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