The Midge Kennels
The Midge Kennels
Stock
23 items · 16,540 gp
Combat familiars
16 items · 500 gp to 1,500 gp
- Giant Eagle, Saddle-TrainedFlying mount; keen sight.1,200 gp
- Giant Owl, Night-SchooledFlying mount; keen hearing and sight; silent flight.1,000 gp
- Dire Wolf, Shield-MatePack tactics; knockdown attack.900 gp
- Giant Wolf Spider, Harness-TrainedSpider climb; web sense; venomous bite.750 gp
- Giant Poisonous Snake, Whistle-BrokenPoisonous bite; excellent in tight spaces.600 gp
- Giant Elk, War-HarnessedPowerful charge; large mount.1,100 gp
- Giant Boar, Breach-RunnerRelentless; dangerous charge.800 gp
- Saber-Toothed Tiger, Leash-AccustomedPrizedPouncing ambush predator.1,500 gp
- Rhinoceros, Charge-TrainedPowerful charge; sturdy mount.1,400 gp
- Giant Constrictor Snake, Guard-CoilConstricts and restrains targets.1,000 gp
- Giant Badger, Tunnel GuardBurrow speed; multiattack.500 gp
- Sunstripe, Flanking WolfA broad-chested, tawny wolf with a reinforced vest and a…1,100 gp
- Snowmantle, Sentinel OwlA pale, unusually broad-winged owl with a leather chest…1,300 gp
- Kuro, Sapper BadgerA charcoal-furred badger with a hinged digging mask,…850 gp
- Sootwing, Rescue EagleA sharp-eyed, dark-feathered eagle equipped with a…1,500 gp
- Kestrelweb, Silk-Snare SpiderA russet spider carried in a brass-latticed box950 gp

Other
6 items · 5 sp to 25 gp
- Combat Familiar HarnessA sturdy, adjustable harness with fittings for a saddle,…25 gp
- Handler's Signal WhistleThree distinct calls: heel, hold, and return.2 gp
- Beast Rations, One DayDried meat, grain mash5 sp
- Field Grooming KitA compact kit for cleaning tack, checking paws and feathers8 gp
- Beast-Safe Wound BalmOne tin contains six applications.3 gp
- Recall-Scent PasteA thumb-sized jar of pungent, animal-safe scent paste for…1 gp

Potions
1 item · 50 gp
- Potion of HealingHeals 2d4 + 250 gp
Keeper
Nessa Sihvo
Keeper's Species
Human
About
The shop is called The Midge Kennels, named for the stubborn clouds of biting midges that swarm the nearby marsh each spring. Its long timber front is crowded with harness hooks, feed bins, and narrow, cleanable pens; the air smells of leather oil, hay, and damp feathers. A stone-floored animal yard at the rear holds larger stock, while a loft above the care room serves as living quarters. Nessa Sihvo, a human beast-handler with a clipped voice and a patient touch, keeps a crossbow near the counter and insists every buyer demonstrate calm handling before a sale. She remembers which animals dislike armor clatter, and she refuses to sell any creature to someone who treats it as disposable equipment. The companions sold here are trained, living creatures, not summoned familiars. They require food, rest, care, and a relationship with their handler. Unless otherwise noted in an entry, each uses its listed 5e creature stat block, shares the handler's initiative, and requires the handler's bonus action to direct it to attack. The shop's custom companions are explicitly marked and use the modifications stated in their entries.
Stash
5 items to stealMedia
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