Krrik's Krystalline Kegs & Curious Chemicks

Est. 2025 Goblin Artificer (Alchemical Tinkerer)

Krrik's Krystalline Kegs & Curious Chemicks

Krrik hisses softly when pleased and polishes every new bottle with the tail of his own cloak. He barters in goblin-style: small favors, odd trinkets, or a bit ...

KR

Shopkeeper

Krrik the Fizz, a Goblin Artificer (Alchemical Tinkerer) (Lvl 2)

Keeper's Species

Goblin

4 Potions11 MiscEst. 364 gp

Shop Inventory

(15)
Potions4

A small, corked vial of rosy liquid. Heals minor wounds when drunk.

Heal 8 HPStandard Potion of Healing (cures HP).

A bitter, greenish potion that improves the chance to resist poison.

Gives advantage on saving throw against poison for 1 minute.

A dubious amber shot in a cracked vial. Slightly energizing and stabilizing.

Grants +1 to Dexterity checks (once) or a single reroll on a skill check related to stealth or scavenging; mild nausea on 1 failure of a Con save.

A less potent potion of climbing — grants benefit for a short time.

Grants advantage on Athletics checks to climb for 10 minutes (reduced from full potion).
Miscellaneous11

A stoppered glass bulb filled with viscous, orange fluid that ignites on impact.

Thrown weapon: on hit deals immediate fire and may continue burning (DM adjudicates).

A small phial of corrosive liquid. Good for breaking locks or corroding armor.

Thrown: on hit deals acid damage; can attempt to corrode non-magical objects.

A short iron cylinder that, when snapped, fills a 10-foot cube with thick, dark smoke for 1 minute.

Creates heavy obscurement; extinguishes small open flames nearby.

A burlap bag that releases a sticky substance, slowing and potentially immobilizing targets.

On hit, target must succeed on a Strength check or be restrained/slow for 1 round (DM ruling).

A small tin of greasy salve that soothes scrapes and reduces infection risk.

Heal 3 HPHeals HP when applied; grants advantage on Medicine checks to avoid infection for 24 hours.

Small stoppered vials for holding potions or ingredients.

A starter kit with mortar & pestle, filters, flasks, and common reagents.

Required for crafting basic potions and alchemical items (DM class/tool proficiency rules apply).

A tiny bottle labeled 'Eau de Underflow' — masks foul odors (somewhat).

Gives advantage on checks to pass unnoticed among low-born sewer-dwellers for 1 hour (flavorful, not mechanical in most tables).

A handful of odd powdered reagents and salts useful as filler ingredients.

Can substitute low-quality reagents in crafting with a small chance of failure (DM fiat).

A small blisterpack of smelly oil and a flint striker.

Useful for lighting small fires, alchemical tests, or simple traps.

A small jar containing bioluminescent moss harvested from sewer grottoes.

Provides dim light in a 5-foot radius for up to 8 hours when jar opened.
KR

Krrik the Fizz

GoblinArtificer (Alchemical Tinkerer)Lvl 2

Shop Atmosphere

Krrik hisses softly when pleased and polishes every new bottle with the tail of his own cloak. He barters in goblin-style: small favors, odd trinkets, or a bit of coin. He'll throw in a 'free sample' of questionable reliability if he likes you. The shop smells of vinegar, old citrus peels, and something faintly metallic; a token brass slug sits by the register to prove he's the proprietor (he steals it back from customers who leave him friendly notes).
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