Bramble & Burl General Provisions
Bramble & Burl General Provisions
Stock
25 items · 920 gp
Other
16 items · 1 cp to 25 gp
- BedrollThick wool bedroll, rolled and lashed — damp-resistant…1 gp
- BackpackSturdy leather pack with several pockets and reinforced…2 gp
- Hemp Rope (50 ft)Good, serviceable rope suitable for climbing and tying cargo1 gp
- Silk Rope (50 ft)less likely to snag; silent when run through hands10 gp
- Torchcan be used to ignite flammable objects1 cp
- Hooded Lanternhood can be closed to dim light; reliable light source5 gp
- Oil (flask)can be used to pour and ignite as improvised incendiary1 sp
- TinderboxContains flint, steel5 cp
- Rations (1 day)Dried meats, hard tack5 sp
- WaterskinTreated leather waterskin with stopper2 sp
- Piton (each)Small iron spike for anchoring ropes to rock or wood5 cp
- Grappling HookForged iron hook attached to a loop for connecting to rope2 gp
- Healer's Kitstabilize a dying creature without a check; treats minor wounds5 gp
- Thieves' ToolsSet of picks, lockpicks, files25 gp
- Arrows (20)Standard wooden-shafted arrows with iron heads1 gp
- Assorted Sundries BundleCandles (5), chalk (5 sticks), useless lock of hair (for…3 sp

Weapons
4 items · 2 gp to 500 gp
- Shortsword1d6 piercing damage10 gp
- Dagger1d4 piercing damage2 gp
- Shortbow1d6 piercing damage25 gp
- +1 Dagger (uncommon)Prized1d4 damage500 gp

Potions
3 items · 50 gp to 150 gp
- Potion of Healing (common)Heals 2d4 + 250 gp
- Potion of Greater Healing (uncommon)Heals 4d4 + 4150 gp
- Potion of Climbing (uncommon)Gives advantage on Strength (Athletics) checks to climb…75 gp

Armour
2 items · 10 gp to 45 gp
- Leather ArmorAC 1110 gp
- Studded Leather ArmorAC 1245 gp
Keeper
Hilda Bramble
Keeper's Species
Halfling
About
Bramble & Burl smells of pine and leather; jars of pickles line the windowsill and a sleepy cat named Knot naps on whatever parcel Hilda opens. Hilda talks with a constant, comforting hum and slips in an extra ration or a whispered tip to regulars. She keeps most magic items locked in a small chest behind the counter and’ll haggle on mundane wares if you trade a good story or useful odd item. Hilda once swore she could tell the weight of a bag by the way it swings; she’ll 'check' suspicious coins by tapping them with a spoon and squinting, much to the amusement of customers.
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