The Brass Crucible - AI-generated fantasy Shop

The Brass Crucible

Est. 2025 Half-Elf Artificer (Alchemical Savant)

The Brass Crucible

Maris always weighs potential buyers' intentions before selling anything truly dangerous—she keeps a ledger of misused goods and refuses service to three-time o...

MA

Shopkeeper

Maris Vell, a Half-Elf Artificer (Alchemical Savant) (Lvl 12)

Keeper's Species

Half-Elf

9 Potions7 Misc1 ArmorEst. 71.2k gp

Shop Inventory

(17)
Potions9

A corked vial of ruby liquid. Heals modest wounds when consumed.

Heal 8 HPHeals hit points when drunk.

A thicker, rosy potion sealed with wax. For serious injuries.

Heal 20 HPHeals hit points when consumed.

A vial of opalescent fluid that swirls on its own. For dire emergencies.

Heal 50 HPHeals hit points when drunk.

A vial sealed with silver runes. Salvages lives that should be lost.

Heal 120 HPHeals hit points when consumed.

Bitter syrup that counteracts common poisons if administered quickly.

Grants advantage on saving throws against poison for 1 hour and neutralizes one poison effect immediately.

A restorative draught that cures disease and stabilizes the ill.

Cures common diseases, removes the blinded, deafened, paralyzed, and poisoned conditions.

A shimmering potion that temporarily heightens a chosen ability score.

When consumed, grants +2 to one ability score (max 20) for 1 hour.

A fizzing flask that fills the drinker with courage and vigor.

Atk Grants 10 temporary hit points and bless effect (as spell) for 1 hour.

A silvery sip that sharpens the eyes to see illusions and invisible things.

Grants truesight up to 30 feet for 10 minutes.
Miscellaneous7

A crude, sticky incendiary. Thrown at a target to set them alight.

On hit, target continues to burn unless doused; flammable surfaces catch fire.

A clear, biting substance that eats through flesh and light armor.

Doubles damage against brittle materials like glass or thin wood.

Small spheres that burst into thick smoke for cover and misdirection.

Creates a 10-foot-radius heavily obscured sphere for 1 minute (wind disperses it).

A clear liquid that dissolves most mundane adhesives, glues, and simple bonds.

Dissolves mundane glues, natural resins, and weak seals. Does not affect magical bonds without a successful Arcana check.

Small metal discs that emit a concussive boom when thrown and smashed.

Useful for distraction, deafening foes briefly for 1 round.

A bitter balm that staunches bleeding and stabilizes the dying.

When applied to a creature at 0 HP, it is stabilized without needing a Medicine check.

A portable kit of reagents, glassware, and minor tools to craft or stabilize potions in the field.

Grants a bonus to checks made to craft or stabilize alchemical items or to identify potions when used properly.
Armor1

A hooded cloak woven with protective alchemical threads—favored by scouts and expedition leaders.

AC +1Grants +1 to AC and saving throws while worn. The fabric resists acid and fire (resistance to warm/acid damage once per long rest).
MA

Maris Vell

Half-ElfArtificer (Alchemical Savant)Lvl 12

Shop Atmosphere

Maris always weighs potential buyers' intentions before selling anything truly dangerous—she keeps a ledger of misused goods and refuses service to three-time offenders. She talks to her collection of inert vials as if they answer, and will offer a small discount to anyone who can recite her alchemical oath (a short rhyme) correctly.
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