The Cure All
The Cure All
Stock
10 items · 214 gp
Other
7 items · 1 sp to 5 gp
- Healer's KitStabilizes a creature at 0 hit points without a Medicine check.5 gp
- Herbalism KitA travel case of pruning shears, a mortar, pestle, drying…5 gp
- Wayfarer's Rest TeaBitter, fragrant leaves wrapped in paper and twine,…8 sp
- Marshmint PoulticeSingle-use; does not restore hit points.2 gp
- Pine-Soot Insect BalmA squat tin of pungent resin balm that smells of pine…4 sp
- Sleep-Bloom SachetDried flowers and citrus peel tied in tiny paper twists,…1 sp
- Bitterbark Wound WashUseful for cleaning wounds and tools.6 sp

Potions
2 items · 50 gp
- Potion of HealingHeals 2d4 + 250 gp
- AntitoxinAdvantage on saving throws against poison for 1 hour.50 gp

Poisons
1 item · 100 gp
- Basic PoisonPrizedInjury poison, one dose.100 gp
Keeper
Nima
Keeper's Species
Human
About
The Bitter Rain is a narrow herbalist's shop in a busy market lane, named for the sharp, rain-soaked scent of its drying herbs after a storm. Bundles of roots and leaves hang from dark ceiling beams; jars crowd the shelves, and a copper kettle murmurs over a low brazier. The owner, Nima, is a practical human herbalist with steady hands, a dry sense of humor, and a habit of tasting every harmless-looking herb before recommending it. She keeps the front counter welcoming and bright, but the storeroom beyond the drying racks is cramped, carefully locked, and fitted with a bell-wire alarm. Two assistants usually sort bundles or sweep near the front windows. Though she sells ordinary remedies and adventuring supplies, she refuses to recommend a plant she cannot identify and will not sell poison to anyone who cannot give a convincing reason.
Stash
4 items to stealMedia
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