Tidehammer Forge

Est. 2026 Triton Artificer

Tidehammer Forge

Tidehammer Forge sits on a pier where the smell of hot iron and sea brine hangs together. Salt-streaked tools hang from the rafters and a slow-working bellows p...

MO

Shopkeeper

Morrin Tideforged, a Triton Artificer (Lvl 6)

Keeper's Species

Triton

6 Weapons4 Armor1 Potions5 MiscEst. 1.9k gp

Shop Inventory

(16)
Weapons6

A well-forged longsword of balanced steel. Reliable for shipboard fights and coastal patrols.

Cutlass-style shortsword trimmed for quick parries and slashing aboard decks.

A three-pronged spear useful for both shipboard work and combat.

A coarse-net rigged with weights. Common for capturing beasts and cutting off foes on deck.

Thrown attack can restrain on failed Dex save; target escapes on a Strength check or by using its action.

A harpoon forged from sea-steel and tipped with a returning rune. Ideal for boarding actions and reef hunting.

Atk Thrown weapon that returns to the wielder once per short rest if not stuck. Counts as a +1 weapon for attack and damage rolls while attuned or carried by the same wielder.

A short, curved cutlass tempered in storm-forges. It bites true and sometimes sparks when swung.

Atk Once per short rest when you hit, you can deal an extra lightning damage as the blade sings with static.
Armor4

Stout iron shield, rimed from years of spray and salt but sound and serviceable.

AC +2

A chain shirt tempered to resist rust, favored by sailors who still want mobility.

AC +13

Scale mail with overlapping plates like fish scales, treated against saltwater corrosion.

AC +14

A shield hammered and soaked in brine with a faint blue seam; it will not pit or sink.

AC +3Floats if dropped in water and resists salt corrosion. While within 100 ft of open sea, grants advantage on checks to secure lines and fastenings once per short rest.
Potions1

A clear vial of red liquid kept chilled in a sea-salved chest. The staple of every adventuring kit.

Heal 7 HP
Miscellaneous5

Stout hempen rope, the sort every deck hand keeps coiled at their feet.

A heavy iron grappling hook with a swivel eye for attaching rope. Good for boarding and climbing.

A set of iron manacles, heavy and keyed — the smith stamps each set with Tidehammer's mark.

A palm-sized anchor enchanted to mark and hold a vessel in place when the crew needs it most.

When dropped in water, anchors and emits a faint glow for up to 1 hour to mark location. Once per day, if deployed under a small boat, grants the boat advantage on saving throws or checks to avoid being driven by a single storm surge for 1 hour.

A small kit for emergency deck and hull repairs. Every captain keeps one in the bilge.

MO

Morrin Tideforged

TritonArtificerLvl 6

Shop Atmosphere

Tidehammer Forge sits on a pier where the smell of hot iron and sea brine hangs together. Salt-streaked tools hang from the rafters and a slow-working bellows puffs to the rhythm of the tide. The forge's owner speaks in a low tide-roughened voice and hums old sea shanties while hammering. He offers sailors discounted repairs for a cask of good rum and keeps a jar of polished sea glass coins on the counter as both a tip jar and a memory jar. The shop's front plank sometimes creaks at odd hours as if telling the tide where to turn.
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