Terragenus elementalis
Terravanes are earth spirits born where the world’s deep foundations meet its restless elements.
At a glance
Languages Common, Primordial
Height 4 ft. 8 in. to 6 ft. 4 in.
Weight 120 to 260 lb.
Lifespan 120 to 160 years, adult at 18
At the table
You know one cantrip of your choice from Druidcraft, Produce Flame, Ray of Frost, or Shocking Grasp. When you reach character level 3, you can cast one of Earth Tremor, Burning Hands, Thunderwave, or Ice Knife once without a spell slot. You regain the ability to cast that spell when you finish a Long Rest. Choose Intelligence, Wisdom, or Charisma as your spellcasting ability for these spells when you select this species.
You have advantage on ability checks and saving throws made to avoid being pushed or knocked prone while you are standing on solid ground.
Common, Primordial
Their grounded, contemplative nature tends toward Constitution and Wisdom, but players assign ability score increases as they wish.
Their skin often carries pale mineral flecks, and they favor deliberate movement and sturdy crafts.
Deepstone terravanes feel the slow pressures of bedrock and are commonly found in caves, mountain halls, and places of long memory. They tend to value endurance and preservation.
Terravanes are earth spirits born where the world’s deep foundations meet its restless elements. They feel most at home with steady ground beneath their feet, yet their magic reaches for flame, wind, water, and the forces between. A terravane adventurer might be a wandering natural philosopher, a guardian displaced from a sacred landscape, or simply someone who has learned that balance sometimes requires leaving home.
Terravanes are people with an earthy presence, not beings of solid stone.
Their skin may show freckles like mica, undertones of clay or loam, or faint mineral veining that brightens when they use magic. Hair ranges from soft and ordinary to fine strands resembling moss, roots, or glittering grit. Their eyes often carry the color of a natural element: amber, slate, rainwater, or banked coals. Features vary widely, and their clothing is as diverse as the communities they join.
Caverns, foothills, river valleys, old forests, volcanic regions, and settlements built around strong natural features.
Newly formed spirits learn to give their bodies stable shape and recognize the moods of stone, soil, and water.
Most take up a craft, vocation, or wandering life after learning the customs of their community.
Elders often become keepers of local histories, though some leave home to discover how the wider world has changed.
Terravane culture varies from place to place, but many communities value patience, practical skill, and careful observation.
Their traditions encourage listening to a landscape before changing it and sharing knowledge across generations. Some learn elemental magic as a scholarly discipline, while others treat it as an intimate conversation with the world.
Some honor gods of nature, craft, or the elements; others revere local spirits, ancestors, or the living world without formal worship.
Their emphasis on balance does not dictate alignment. A terravane may pursue harmony through compassion, firm law, or a willingness to disrupt an unjust order.
Terravanes often build friendships through shared work and kept promises.
Their reverence for place can put them at odds with prospectors, armies, or rulers who treat landscapes as expendable. They are not inherently aloof or solemn: many enjoy bustling company, especially when they can learn how other peoples make a home.
Their communities favor durable structures fitted to the land rather than imposed upon it.
Homes may be terraced into hillsides, raised above floodplains, or built around springs and ancient trees. Their careful masonry often includes channels for rain, vents for heat, and small spaces where wind and sunlight can pass through.
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